C# :: How To Convert Console App To Winforms Or Other GUI
May 8, 2014
I have written a long console app (over 1000 lines of code) and I want it to have a GUI. I was wondering if there was a way to quickly convert it to Winforms or other GUI?
I already know how to include Winforms to a console app. But when I compile it, the Winforms does not include the Console app component of the program. My Form.cs includes the Winforms and Program.cs is the console app part with >1000 lines of code that I wrote before. Compiling it, only the part in the Form.cs runs. The Program.cs part doesn't run. For example, I have many "Console.Writeline" and "Console.Readline" parts in the Program.cs, but they run after I add the "Form.cs" to the program
Although the Form.cs runs, the Form.cs [design] doesn't show up
today deals with using a two window option to view entered data. I have the GUI set up for my user entry, but am not sure how to get that information to save into a datagrid on another page. I have inputboxes for First Name, Last Name, and Phone Number; a combobox for an occupation; and lastly a radiobutton for Gender. I am trying to teach myself how to get this information to save to the other page so that when you click submit you automatically go to the next page to view your entered data.
I want to create a simple map editor in winforms. I would like for it to use a tile sheet from the user which they then can click on tiles from it and place it on the specified grid. Then export this as a binary file. Or perhaps it would be easier for the user to chose the grid size then have each grid space's number be able to be changed like 01,02,03 to represent an image. Then export this as a binary.
I am trying to create an application interface serial data reception using c #. I send the data from the serial adc microcontroller adc atmega 16 ... the data is 0 to 1023. In the textbox that I use as a data reception, data updates to the bottom if I use ReadLine coding.
examples: 1023 1023 1023 256 669
If I use ReadExisting, the data displayed by the textbox moves to the side. examples 102310231023256669
When the data changes from 0-1023 of serial communication, and clear the data will store in otomatiis in the textbox.
When there is reception of data with a value of 1023 and immediately there is a change to the value of 555 textbox value will not store the value of 1023, I want the value in 1023 immediately deleted automatically and change the value to 555 when a change in the value of the data ...
The following is the complete source code:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace serial { public partial class Form1 : Form {
I'm working on a personal project, where I have a database (SQLite) and a dataGridView. Now This is what I have:
public Form1() { DataSet ds = new DataSet(); SqlConnection connection = new SqlConnection(@"Data Source=testingsql2.s3db"); SqlDataAdapter SQLda = new SqlDataAdapter("Select * from User", connection); SqlCommandBuilder SQLcb = new SqlCommandBuilder(SQLda); dataGridView1.Fill(ds, "User"); //Error here dataGridView1.DataSource = ds; dataGridView1.DataMember = "User"; }
I've marked where I get the error.
And the Error description: Error 1 'System.Windows.Forms.DataGridView' does not contain a definition for 'Fill' and no extension method 'Fill' accepting a first argument of type 'System.Windows.Forms.DataGridView' could be found (are you missing a using directive or an assembly reference?)
Im having a problem with the below code within a console app, I am copying and pasting data across server locations, the copy works fine but it looks like the app wont close and I am left with the screen (Shown in attachment). I want to run this in part of a batch process but because the app stay open it wont move onto the next task.
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace SQL_Backup_Move_Files {
So I'm making a console rpg and after the task of making my save/load functions I began making a sha-256 checksum so the save file can't be edited. I've pretty much all of the code but when I save the game and the checksum of that save file with my save function, I go back to load it and it always goes to the statement that says the checksums do not match and when I check the chksum.dat the hash is the same every time, here is my code:
I have 18,000 lines of code that i would like to upgrade to include a log file. I want to replace the cout with a stream or something similar so that i can easily output to the console and to a log file at the same time with minimal change to 18,000 lines of code. I'm nearly there.
I used this post heavily as a reference; [URL] .... however it is highly incomplete and this is above my knowledge so I'm struggling somewhat.
I was able to get the bulk of it working with some guess work and modification to the code from that link.
For some reason i had to comment out "mstream(void);" and "~mstream(void);"
to work for endl as per the previous link. Not sure if i'm even putting it in the right place. Otherwise the code works fine for streaming to both locations and such. See the code below;
#include <iostream> #include <fstream> #include <string> using namespace std; class mstream {
I have created a game that functions correctly, however, for balancing and future changes, I would like to record results .txt document (its 1v1 btw). I already have code to determine who won and what I am looking for is some way to keep track of different match-ups for the different characters. Im looking for something like this:
the numbers are the amounts of wins a given character has over another character. I'm looking for code to open the .txt file and add 1 to the respective win total so I can do balance changes and such.
Any time I run my program after I make a selection from the menu the output is printed on the console screen then immediately a windows screen comes up saying project.exe has stopped working.
Below is my code, and I suspect the error has something to either
A) due with how I'm calling the method or B) how I have the method coded.
Just a quick newbie question: I'm doing a console application and whenever I open a .exe using system(), the console pauses and does not run the next instruction until I close this exe. For example when I do this:
... system("mspaint.exe"); printf("Hello");
It opens ms paint and does not print the next message until Paint is closed. How do I work around this?
I want to hide a terminal appliction or console application without using WinAPI programming or <windows.h> or something like "ShowWindow(hwnd_win,SW_HIDE);
I am trying to display a messagebox, but instead of just displaying the message box, there is also a console the pops up. How do I prevent the console from popping up? I'm using Visual Studio 2012. I'm creating an empty project, but I still get the console.
I am creating a console based application which needs to be dual tasking, which prompts me to share a single console for the GUI console based and inputs from the user.
I want to know if there is a mechanism through I can open more than one command prompt so that I would use efficiently both of them.
Furthermore, I would need also to know how to control on which to print and on which not to be printed.
Is there such a thing?
I am using Visual Studio 2012 Ultimate on a Windows 8.1 Professional PC.
#include "stdafx.h" #include <iostream> #include <string> using namespace std;
int x; string favword;
[Code] ....
I want this program to be able to recognize if a user types in any word ex. (apple, tree, house etc..) and print "system error" if a word is recognized not to be a number. The bold section of code is my failed attempt to try this. Basically I need to know what to make
(x = ?(every word)) in order to finish my console program.
I had a program (on console) that uses a third-part software to draw some graphs. In order to hold the graphs on the screen, I used cin.get(); and that worked.
Now I created a GUI with Qt. The code remains generally the same. The code continues to call the software to draw graphs (during drawing graphs, there is a console opened automatically). Butcin.get(); in the code cannot hold the graphs on screen anymore. The graphs appear and disappear immediately.
Can I make my c++ application to open in a specific sized console window. I want to open my project in n a bigger screen so that all my output is visible. is there any way to do this...
I'm looking for a way to run my console app in C# on one computer, but the actual program is ran on another computer. IE I open the file or hit "Run" in Visual Studio on computer1, the computer2 runs the program. I was looking online and found some stuff that may be applicable, but I didn't see a very clear answer.
I'm trying to write something that when a user is at the command line, the user can type and it displays of list of commands the user can use to run the application.
I have a question about to run an MFC dialog based C++ application from console: if I run my application from console, I see the application start and the console immediately back to prompt. I need that console wait the application exit before show me the prompt again. I tried on Visual Studio 6, 2005 and 2010 but the behavior is the same.