C++ :: Going From Struct To Class
Jun 21, 2014
I've been working on a path-tracer for some time, and all along I've used structs instead of classes for vectors and matrices. Today I changed all of them to classes instead, changing none of the actual function bodies themselves, and the results were miserable to say the least.
Here's a render form before the change: [URL] ....
And here's the same render after: [URL] ....
Why this is happening, considering that none of the actual function-bodies have been changed, except for what little is needed to make the change from class to struct.
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Mar 9, 2012
I just read and have known for a while that classes are private (members and inheritance) by default and structs are public. But my question then comes what if.. a struct inheriting from a class or a class inheriting from a struct?
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Jun 23, 2013
while writing code i got a question. For example i created a class named as unit.
Think a simple game, and the unit class will belong the units.İf i give the preferences as private one by one, it will be irregular. For a detailed game; height, weight, race, hair preferences, eyes... Strength, dexterity, charisma, intelligence, wisdom, constution... experience, damage, armor...
and should i use struct to group them? And how to can i use struct at the inside of class as private?
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Sep 4, 2013
I'm trying to learn as much C++ as I can. I was writing a program that mixes linked lists and classes. There is the class "Obj" which only holds an integer called 'data' and the classic "struct node" structure for linked list, but this time the "node" structure will hold an instance of "Obj" Class and the next* pointer.
#include <iostream>
using namespace std;
class Obj {
private:
int data;
public:
[code]....
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Feb 14, 2013
I am making a snake game just to give some context.
//LevelObject.hpp
class LevelObject {
public:
virtual void Update() = 0;
virtual void Draw(Canvas& canvas) = 0;
protected:
Vector3 location_;
[Code] ....
The problem I have is with the Size constructor and the abstract class LevelObject which size is a member of.
The compiler error I get is:
C:Program Files (x86)ProgrammingProjectsUniversityprg_interactivesnakey_takeysrc..inc..incPlayer.hpp|17|warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]|
C:Program Files (x86)ProgrammingProjectsUniversityprg_interactivesnakey_takeysrc..inc..inc..incPlayer.hpp|17|warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11 [enabled by default]|
[Code] .....
However I do invoke the copy constructor when I pass a variable of type size to the constructor in this line:
size_ = Size(s);
But the problem is that its complaining that the abstract class LevelObject doesn't invoke the constructor, which it shouldn't.
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Mar 16, 2013
Is it any different when using a class in my code. My previous code i define my struct like this
Code: #include <iostream>
#include <fstream>
#include <string>
struct{
[Code] .....
or do i still define it the same way at the top of my code.
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Apr 2, 2014
How to get relative memory address of members of Class or Structure ? I want to auto scan the members of Class/Struct, and show the address/value like the "watch window" in debug mode of popular C/C++ IDE software.
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Oct 2, 2014
I would like to have a unmodifiable standard of WAVEFORMATEX defined as a member of a class of mine. Something like:
class InputTest {
public:
const WAVEFORMATEX StandardWaveFormat;
public:
void TakeInput(WAVEFORMATEX pFormat);
};
Then in my cpp file to hard-code the values:
WAVEFORMATEX InputTest::StandardWaveFormat {
//Instantiate WaveFormat -- PCM standards
StandardWaveFormat.wFormatTag = WAVE_FORMAT_PCM;
StandardWaveFormat.cbSize = 0; //extra information sent over stream. Usually ignored in PCM format.
[Code] ....
I get the following errors starting with the header file:
Error1error C2146: syntax error : missing ';' before identifier 'StandardWaveFormat'
Error2error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
both associated with the "const WAVEFORMATEX StandardWaveFormat; " line.
Here's a link to the WAVEFORMATEX struct: [URL] .....
Then the cpp source code is probably way off. Let me know if you'd like to see the errors associated with that.
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Jul 22, 2013
Can typedef and struct be put inside a class like below?
Code:
class classA {
private:
typedef void(classA::*aFnPtr_t) (); //pointer-to-member function
struct strctA {
int a;
int b[100];
};
typedef struct strctA strctA_t;
typedef void (classA::*bFnPtr_t)(strctA_t*); //pointer-to-member function
...
}
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Sep 20, 2014
I am not exactly sure how to do this and i keep running into problems. This is my code here that works.
Code:
#include<iostream>
using namespace std;
struct record {
double quiz1;
double quiz2;
double midyear, midyear_one;
[Code] .....
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Oct 20, 2013
i've defined an strcuct in .h file and i read its variable in a method in .cpp file ,but i'v got error.
.H file:
class myclass{
public:
struct opt_struct
[Code]....
when i declare the struct without static , it doesn't recognize my struct and with static i face linker error:
Error33error LNK1120: 1 unresolved externals
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Apr 16, 2013
I am trying to create a class type structure using struct instead of classes.
Code:
#include <iostream>
#include <stdlib.h>
using namespace std;
struct myclass {
int * array;
int nelements;
[Code] ....
Guess what I am asking is using the pointer in the first code section better or is there another way'. I don't know about making the second code work.
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Feb 8, 2013
at my work we use a static analysis tool and it is pointing out some uninitialized variables. One of which is a class member variable which is a C struct. Now, that variable is already declared in the header file for the class.
Currently in the class constructor I am doing:
Code:
memset( &thestruct, 0, sizeof( thestruct ) );
Is there a C++ way to do this? I Googled this but all I really found was:
Code:
StructDef thestruct = {};
Which doesn't really apply here.
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Mar 15, 2013
I've been wondering about something for a while:
Is it possible to declare a struct/class, in a cpp file, designed for local use, but with internal linkage?
The usecase is that every once in a while, I want to wrap "startXXX+endXXX" function pairs in a simple RAII struct. I just declare the struct in my cpp and use it once.
However, if I do this, (AFAIK), the compiler will generate an entry in the link table, which means I could potentially have link conflicts if I declare the same struct twice in two different cpp files.
Unless I'm mistaken, since the struct is declared in the same cpp that it is used, I wouldn't need external linkage. Is there a way to avoid it?
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Sep 14, 2014
#include <stdio.h>
#define MAX_USERS 20
struct {
char ID[10];
char Name[40];
int Pos;
[Code] .....
I was attempting something weired with address to move data around when I discovered that the size of the array is not what I expected. I am passing this structure as &Users to a function that declares it as a void *, then I can deal with chunks of data (memmove) and not have to worry about index or things like that. However...sizeof is returning something I do not understand.
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Feb 28, 2015
Im having trouble creating a struct within a struct node. the program suppose to hold students firstname, lastname, and gpa in a node therefore creating my linked list. Line 26 keeps saying that cannot convert parameter 2 from 'studentType to std::string
#include <iostream>
#include <string>
using namespace std;
struct studentType{
string firstname;
string lastname;
double gpa;
[code].....
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Jun 5, 2012
"
#include <stdio.h>
struct datastructure {
char character;
};
void function(struct datastructure** ptr);
[Code] ....
These codes give these errors:
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
error: request for member 'character' in '* ptr', which is of non-class type 'datastructure*'
These errors are related to
"
*ptr->character='a';
printf("Ptr: %c",*ptr->character);
"
I want to access "character" data inside the structure "trial" by a pointer to pointer "ptr" inside function "function",but I couldn't find a way to do this.
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Oct 24, 2014
So why does this not work? As an example:
struct example {
int x; int y;
};
int main() {
example variable;
variable.x = 1;
variable.y = 2;
map<example, int> something;
something[variable] = 3;
return 0;
}
And I get a very long error message from the compiler. I tried using an enum as the key as well and that worked just fine, but I guess that's just the same as having an integer as the key. But anyway, what's the problem with this? Is there any way to make it work?
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Jul 3, 2014
There are two ways to access the members of class A inside class B:
1) Making an instance of class A in class B
2) Deriving class B from class A
So what is the basic difference in both ways as we can do same kind of work with both ways?
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Mar 6, 2015
how can I call and print the Pointer:
ptr->address
Code: #include<stdio.h>
struct account {
int address;
int value;
[code]....
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Jul 9, 2014
So i create a simple structure,that has a firstname, lastname, age, dateofbirth.I would like it if i type what I am searching for print out there is one or not.But i have some trouble with equals(in array).. i type in the same "keresettnev" as "tanulok[i].Firstname" but it thinks not the same. (it works with age..)
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct student {
char *Firstname[40];
char *Lastname[40];
int age;
[Code] ....
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Jun 19, 2014
I am using Beej's Guide to Network Programming Using Internet Sockets. I'm just curious why I need to zero out the rest of the struct?
Code:
int main(){
int sockfd;
struct sockaddr_in my_addr;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
[Code].....
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Apr 22, 2014
Code:
#include <stdio.h>
struct database {
int id_number;
int age;
float salary;
[Code] ....
When I compile, I get an error:
test.c|18|error: incompatible type for argument 1 of 'printf'|
note: expected 'const char *' but argument is of type 'float'|
I thought employee.salary is a float but the compiler expected 'const char'. How do I make this work?
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May 7, 2013
I am working on a program which uses external hardware to acquire data. we have the option to use hardware from two different companies, each with it's own driver. However both do the same job. My program is meant to read data packets which are structured as:
typedef struct _data {
DWORD ID;
BYTE bf;
BYTE bd;
BYTE bData[8];
DWORD bt;
} data;
Now both the companis use the same data structure, but the first has defined the structure, let's say, as:
typedef struct _dataX {
DWORD ID_X;
BYTE bf_X;
BYTE bd_X_;
BYTE bData_X[8];
DWORD bt_X;
} dataX;
[code].....
I am programming my software so as t allow the customer to use the hardware of their choice. Simply select the card they are using and our program should be able to take care of the rest of stuff. I am using #ifdef directives to include the header for the corresponding hardware dll. Now I want to define my own data struct of the type:
typedef struct _dataMY
{
DWORD ID_MY;
BYTE bf_MY;
BYTE bd_MY_;
BYTE bData_MY[8];
DWORD bt_MY;
}
[code]....
and when I use _dataMY.ID_MY .. it should directly be able to see if it is _dataX.ID_X or _dataY.ID_Y, based upon the directive I have used earlier.
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Apr 4, 2013
Suppose I have a struct with 20 members. I want to assign each of those structs with values. Instead of accesing by explicit convention, i.e.:
Code: struct.member1 = 1;
struct.member2 = 2;
...
...
...
struct.member20 = 6;
Is there any way to encapsulate it in a for loop and use an iterator variable to indicate the member? i.e.:
Code: for (int i = 0; i < 20; i++)
struct.i = i;
The above is pseudocode but Im sure you get what Im trying to do?
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May 2, 2013
So this is the last part of a program I've been working on for four weeks now. This question may be a tough one considering the amount of files included in the program.
The program is to read in a file of requests between two cities, read in a file of flights and cities that occur between the cities. It then checks to see if there is a path between the flights and output an itinerary. I have the correct itinerary outputting, but when attempting to output the associated flight number and price according to the city, I am getting odd data. How can I output the correct flight number and price associated with each flight on the itinerary.
I'll post out the output I am currently getting and the section where I am outputting the data. I'm sure I'll need to post more files so the program can be understood.
Don't want the code done for me, just a point in the right direction! I don't want to let this program defeat me!
Output: Code: Request is to fly from Atlanta to San-Diego.The flight itinerary is:
Flight # From To Cost
10 Atlanta Chicago $134529069
10 Chicago Miami $134529069
10 Miami Dallas $134529069
10 Dallas San-Francisco $134529069
10 San-Francisco San-Diego $134529069
This function finds a path between cities. Code: bool flightMap::IsPath(string originCity, string destinationCity){
StackClass aStack, bStack;
flightStruct flightRec;
string topCity, nextCity;
bool success;
int index = 0;
[Code].....
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