C :: Code With Two Functions Just Won't Return Correct Result
Sep 23, 2013
Each time I run it I get in correct result. I even tried running with code from from my book and it failed aswell. The code from the tutorial worked some how. BTW I use DevC++ as my compiler.
suppose I want to find the value of e ,e^x or sin(x) or any such function in general ,through their infinite series (maclaurin or taylor) how many iteration should I have to make to get the result correct uptu 'n' decimal places?
how to use the result of an if statement in my program. I'm writing a program for a knockout tournament, so i want to extract the winner of each match to carry forward in the code for use in the next round. I've tried assigning another variable (#define r1w1) and saying that the variable = cName[0] or cName[1] in the if statements like this: (i did this because i thought i could then use r1w1 later in the code)
if(scorea1 > scoreb1) { printf(" "); printf("WINNER OF ROUND 1 MATCH 1 IS %s ", cName[0]); cName[0] = r1w1
Currently I have to manually look up values on several different tables in different locations. I have 8 or 10 tables with 100 to 500 parts.
I would like to write a program so if I enter a value it will return the corresponding correct answers from the tables.
If I entered 2.5 for a value it would return the following three items from the tables since they all meet the requirement.
Table 2 Part min max 235 2.4 2.9
Table 6 Part min max 589 2.3 2.5
Table 7 Part min max 12 2.3 2.7
What would the best method be for setting up and accessing tables like this? Is C++ good at representing something like this or should I be looking at a different language?
I have a program where the user inputs a line of integers, and then all unique ones are outputted. It works fine-almost. It prints the numbers correctly, but prints them more than once and I'm not sure why.
Code: #include <iostream> using namespace std; int main ( ) {
Code: typedef struct token { int tokenType; // what token is that int tokenCode; // the code of a function if applicable char *tokenString; // Source token double tokenValue; // if token is a number
[Code] .....
I got several warnings and erros, is it possible to declare a table like that ? What's the correct way to declare it ?
The problem is the following, I am making a wrapper object of sockets in c++, since the ones in c are somewhat ugly, and not quite OOP. I can't use boost sockets since the project I am currently working on, can only use the libraries found in ubuntu 12.04 repositories, and the ubuntu 12.04 repositories are on boost-1.46. My solution was the following, three classes, AbstractSocket, ServerSocket, and Socket. AbstractSocket is the superclass of both ServerSocket and Socket. The following is the class definition of each of these classes:
class AbstractSocket { public: AbstractSocket(); AbstractSocket(const int file_descriptor, const struct addrinfo* local_address,
[Code].....
My problem and question is the following, on ServerSocket::accept method I have to do a "client_socket = new Socket(abstractSocket);", and in Socket::recv_all method I do something like "buffer = new unsigned char[bytes_to_receive];". These two situations are somewhat problematic to me, because I don't wish to make the caller of the methods responsible for deleting this memory.
Therefore, is there an elegant way to retrieve heap allocated space from a function/method? Or better yet, is there an elegant way of telling the caller of the method, that the memory will have to be deleted?
I thought of placing an "unsigned char* buffer" inside Socket class, and to delete the memory allocated in the destructor and on consecutive calls to recv_all, but i don't believe this is the solution, and it doesn't solves me the problem for the "accept" method.
I have a function that needs to return a "uint8_t" value. However before doing the processing I need to perform a test on the argument to check if it's between expected boundaries. Although this function works it gives (a logical) warning that not always a value is returned although expected. What is the normal way for functions like these where I normally should return e.g. -1 in case the test doesn't succeed and otherwise the uint8_t (t) value?
Code: uint8_t myFunc(int a) { if (a >= 0 && a <= 100) { // Perform actions uint8_t = ... return t; } }
I get a error "Not all code paths return a value" what is the reason i get this error
public String giveHint() { int hintPossible, x, y, val; _game.hint(out hintPossible, out x, out y, out val); if (hintPossible == 1) return "x: " + x + "y: " + y + "val: " + val; }
giveHint() has a red underline and it says not all code path returns a value ....
In my program below, in the getage and get level functions, if an incorrect input is entered, then the correct one is entered after, it still returns the bad input back to main.
I don't know why since I've assigned a value like that to a variable of that same type before. Unless I had garbage data somewhere and didn't realize it.
I want this code to return the value of the bit at position bitIndex. It can be either false or true. The problem is, that it always returns false, even thought I enter 16 as my number, so the 5th bit should be true.
Write a function named cointoss that simulates the tossing of a coin.
When you call the function, it should generate a random number in the range of 1 through 2.
If the random number is 1, the function should display "heads".
If the random number is 2, the function should display "tails".
Demonstrate the function in a program that asks the user how many times the coin should be tossed, and then simulates tossing the coin that number of times.
I have written the below but I get an error when I run it. I get the below error.
$mcs main.cs -out:demo.exe 2>&1
main.cs(93,58): warning CS0162: Unreachable code detected main.cs(85,21): error CS0161: `CreditCards.CreditCardsValidator.LuhnCheckPerformed(string)': not all code paths return a value Compilation failed: 1 error(s), 1 warnings
The code is below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; /**@return a Credit Card Validation Application
I am trying to read data from more than one file at once. The files are different types e.g. one is a text file one is an xml file like so, StudentInformation.txt, CollegeInformation.xml. The files are all stored in one place, in this case on the D drive of a local computer. I am trying to locate any files in the D drive with a file extension of .txt or of .xml (there may be more than two of these files in the future, so I'm trying to allow for that). Then I want to open all of these files, extract the information and output all the information in one display window. I want all the information from these two or more files to be displayed together in the display window.
Here is the code so far. It is throwing up errors.
I am trying to understand RValue-references as return values of functions. First let's consider a simple function, that transforms a string into upper case letters.
It compiles, but I get the output 0 . Here I am wondering why the code above does not move the substr correctly while the code below does (prints out 1):
In both cases abc is a temporary object inside of the function and gets deleted after the function is left. But why does the second version work and the first one does not?
I am supposed to update the value temp without using a return statement, or a global variable. I have never ran across a problem like this before and I am totally stuck. I think I'm missing something really simple and need a hint. Here is the code that was provided for "fixing".
#include "stdafx.h" #include <iostream> #include <cstdlib> using namespace std;
I am trying to perform columnSum and rowSum, as well as twoDadd and twoDSubtract using the arrays defined in my driver. How would I do that using A and B in my driver?
I'm writing some functions pertaining to binary trees. I've used recursion once before while learning quicksort but am still quite new and unfamiliar with it. And this is my first time touching a binary tree. So my question: In my addnode function, will the return root statement at the end ever return a value other than the value passed to the function?
#include <iostream> using namespace std; int n; int& test();
[Code] ....
Explanation
In program above, the return type of function test() is int&. Hence this function returns by reference. The return statement is return n; but unlike return by value. This statement doesn't return value of n, instead it returns variable n itself.
Then the variable n is assigned to the left side of code test() = 5; and value of n is displayed.
I don't quite understand the bold sentence. Shouldn't value of n and variable n be the same?
I'm a little confused by my programming assignment this week. I've been working at it Wednesday and I've made progress but I'm still confused as to how I'm supposed to do this. The class I made is called Stack, and it's derived from a template class called StackADT. We also utilize a class called unorderedLinkedList, which is derived from a class called linkedList.
We're supposed to implement all of the virtual functions from stackADT in the Stack class. The Stack data is stored in a an unorderedLinkedList, so what I'm confused by is how to implement a few of the Stack functions because there are no functions in unorderedLinkedList which we could call to manipulate the data.
As you can see from my attached code, I'm really confused by how I'm supposed to implement the pop() and top() functions, and I also think my initializeList() function is wrong. We don't have any similar functions in unorderedLinkedList to call, so I'm at a loss of how i'd access my unorderedLinkedList. My initial thought was to call the similar functions in the class that unorderedLinkedList was derived from, linkedList, but I'm unsure of this is what we're supposed to do, or if theres actually a way to access my unorderedLinkedList without having to use the functions from the base class.
NOTE: We're not allowed to modify stackADT, unorderedLinkedList, and linkedList.
Stack.h
#include "stackADT.h" #include "unorderedLinkedList.h" template<class Type> class Stack: public stackADT<Type>{ template <class T> struct nodeType { T info; nodeType<T> *link;
But now I'm trying to use this to point to a function inside a class so instead of do11, i want to be able to point to Basic.Do11. Somehow this doesnt work and I keep on getting this message:
error: argument of type 'void (Basic::)()' does not match 'void (*)()'
Info:Program that stores information about reports .the above function searches the report according to its title. list is the name of the structure that stores the records.
Why i'm using strstr:
for eg. there is a report titled 'report on tigers'
I want the report information to be output if someone searches for 'tiger'
Output:displays all the entries i have made till now