Is it usual to rely completly on the new operator in constructors/copy constructors. What if new trows an exception? The application ends and that's it? The new operator can be placed where it can't be catch like in constructor initialization list. What kind of practice I should adopt when using "new" in those cases?
The sample code below is taken from here... [URL] ....
class MemoryBlock {
public:
// Simple constructor that initializes the resource.
explicit MemoryBlock(size_t length)
: _length(length)
, _data(new int[length])
So i am having troubles with operator overloading in inherited class. Basically, it doesnt work. Consider this:
Code:
class A { public: A() { x=0; z= new int;
[Code] ....
Some how the copy constructor of a is improperly executed - the pointer is copied over, not re-created. As a result, the destructors crashes due to double-free.
*/ B bb = b; //doesnt work B bbb(b); //doesnt work B bbbb(b, 0); //works }
Above code shows the problem well. The "official" copy-constructor wont work - it copies over the pointer directly, and doesnt create a new one as it should. However, if i provide my own pseudo-copy-constructor that works. But ofcourse it's just a cheap work around - and wont actually work in real code (STL).
I have an abstract class called Mbase and from it derived two classes: Sparse and Dense. Now I have an array in which its elements can be either Sparse or Dense. So, I delcared the array to have pointers to Mbase class. For example:
PHP Code: Mbase** A; Sparse* A1 = new Sparse; Dense* A2 = new Dense; A[1] = dynamic_cast<Mbase*>(A1); A[2] = dynamic_cast<Mbase*>(A2);
Now, I have operator + defined in Sparse and Dense. but when I do
PHP Code:
A[1]+A[2]
I get that operator + is not defined for Mbase class. So, I tried to define it in the Mbase class
However, the last code does not compile complaining that it cannot declare a class of type abstract in Mbase operator +(Mbase A). I think this is because I am returning Mbase instance.
Below is simplified code consists of two classes, namely Parent and Child.
Child is inherited from Parent.
All member functions of class Parent are declared virtual, and they have been overridden in the class Child.
Code 1:
#include <cstdlib> #include <iostream> using namespace std; #define QUANTITY 5 class Parent {
[Code] ....
The output of the code:
Child::showID() -- ID is 1804289383 Child::showID() -- ID is 846930886 Child::showID() -- ID is 1681692777 Child::showID() -- ID is 1714636915 Child::showID() -- ID is 1957747793
Parent::operator=() invoked.
Child::showID() -- ID is 1804289383 Child::showID() -- ID is 846930886 Child::showID() -- ID is 1714636915 Child::showID() -- ID is 1714636915 Child::showID() -- ID is 1957747793
Question:
Why is Parent::operator= invoked instead of Child::operator= ..?
Isn't it already declared virtual and hence would be overridden..?
I need to invoke Child::operator= instead. How to achieve this?
main3.cpp: In member function ‘FooB& FooB::operator=(const FooC&)’: main3.cpp:46:44: error: expected ‘(’ before ‘other’ main3.cpp:46:49: error: no matching function for call to ‘Foo<C>::Foo(const FooC&)’ main3.cpp:46:49: note: candidates are: main3.cpp:19:2: note: Foo<T>::Foo() [with T = C] main3.cpp:19:2: note: candidate expects 0 arguments, 1 provided main3.cpp:16:25: note: Foo<C>::Foo(const Foo<C>&) main3.cpp:16:25: note: no known conversion for argument 1 from ‘const FooC’ to ‘const Foo<C>&’
I am creating a class called time and we've had to do operator overloading for <, > , <=, >=, ==, !=, ++, --, >>, <<, * , +, and -.
Well I have done and error checked them all. The only one I cannot seem to get right is the minus and its because of the error checking. I am having issues with times like this
t1 = 0:0:2:3 t2 = 0:0:1:4
t1 - t2 should equal 0:0:0:59 but it returns 0:0:1:-1. (days:hours:minutes:seconds)
I need it to check for all cases and I just do not know how. Here is the code I have so far:
I designed a class template to create unique arrays. I was able to successfully input data to and output data from my array objects, irrespective of the datatype. However, I can't for the life of me fathom why my overloaded assignment operator worked perfectly well only for integer datatype and not for double/string datatypes.
Here is the class definition:
template <class dataType> class myArray { public: void setArrayData();
[code]....
And here is the definition of the overloaded assignment operator:
And here is my main function that tests the operations on objects of the class:
int main(){ //object declarations myArray<double> list(5); //a single-parameter object declaration of class myArray myArray<double> myList(2,13); //a two-parameter object declaration of class myArray
[code]....
The problem I'm having starts from where the assignment operator is being tested: for double and string datatypes, the upper input/output section works fine, but the assignment section freezes the display until the program execution is manually terminated!
I wrote a simple Complex Class and overload input/output and +/- Operators in it!But there is something that doesn't work correctly!I can print an object of that class but I can't print sum of two object or something like that!
i am trying to create the assignment operator for a class that uses a pointer for it's private variable. The error is saying expected constructor, deconstructor, or type conversion before "operator. (which is the assignment operator. I have tried everything i could think of or find online and nothing has worked. below is the code for the assignment operator in the .h file and the .cpp file.
I'm doing a refresher for C++ and have gotten to operator overloading. I'm trying to perform an operator overload with the insertion (<<) operator, but I have encountered a problem.
Here's my class [In a header file "Shinigami.h"]
#include<string> namespace K{ class Quincy; class Shinigami{ friend std::ostream& operator<<(std::ostream&, const Shinigami&);
[Code] .....
If the operator function is a friend of the 'Shinigami' class, why doesn't it recognize any of it's private members? I need it to be in this file because I'm doing a bit of association with the 'Quincy' class.
I thought it was the namespace, but I included that.
but how do you use an array as the condition, how will the code look?For example i want to write
Code:
string numbers[5] = {"one","two","three","four","five"}; numbers == "one" ? thumb : again; thumb and again will replace something else. Don't worry about them.
how do i say that if the numbers array is representing "one" then it replaces as "thumb", otherwise "again".
In that situation, << does not call the overloaded function, but rather calls the << method defined in the i/o library, which prints a message to the controlling terminal. So once it prints the message to the terminal, it then returns the out instance. Why return the out instance rather than a boolean like true? As you can see from the example, once the message is printed to terminal, out is not used anymore.
In stl map, if I insert two keys, say a and b. It looks like compare operator is called twice. First time a<b is called and second time b<a is called. Why are both a<b and b<a called?