It's compiling but it's not working, it enters in stack overflow. It's a Doubly Linked List I'm compiling in Visual Studio. I think there's nothing wrong with this declaration, but there's just might be it:
class ListItem;
class List {
public:
ListItem *firstItemRef;
Let's say I have unsigned char test[10] = "HELLO!!!"; How would I go about circularly shifting this to the right? Inline assembly instructions would be ok too
Any algorithm or function to rotate a displayed circle. To turn it 360 degrees like a car-tire. (It's needed to turn a turn-table in a model-railrod control program) .....
I need to create such a function that the content of the first is put into the second, the content of the second into the third and the content of the third into the first.
For example, output should be like this 3 2 1 But the code below prints out: 1 2 2 Where am I making a mistake?
I am stuck with how to make a circular queue that are based on a struct. Have been reading about the implementation but cant really understand it fully. Here is what i got so far.
Code: #define SIZE 10 typedef struct { char reg; char brand; int modelyear; int mileage;
Today I faced a problem where I had circular dependency in my template arguments. I was trying to make a class hierarchy similar to:
template<class BType> class A_base { public: BType* getB(); };
[Code] .....
Basically I had objects that were of type A<B<A<B<...
Basically I have a tree like structure of heterogeneous types that must facilitate two-way interactions where A's can call B's and B's can call A's. This structure is useful in many contexts the difference is the methods A and B provide are different in each of these contexts. Instead of adding the getA and getB and all the other connectivity methods in every version of A and every version of B, I wanted to create a base class that managed this automatically.
Another piece of advice was break up your code so there is a forward-only and backwards-only dependent types. This is not a complete solution because the two cannot know about the other and this does not really facilitate arbitrary two-way communication (where A calls B then B calls A back). It also makes the code more complicated in that I have two sets of objects and interfaces.
So the solution was to make the template arguments specific to the things I wanted to be flexible. The connectivity interface of A_base and B_base should be constant. Hence that cannot be in the template parameter. It was merely the traits that I wanted to make flexible so... I came up with this solution:
#include <iostream> template<class aTraitType,class bTraitType> class A; template<class aTraitType,class bTraitType> class B;
[Code] ....
Now this compiles and works great. The problem is that aObj and bObj cannot call their opposite within a trait method because print() does not know anything about the connectivity. So the solution there was to make traits an abstract base class. Then magically everything works!
#include <iostream> template<class aTraitType,class bTraitType> class A_base; template<class aTraitType,class bTraitType> class B_base;
[Code] .....
So this outputs the following. Clearly there is two-way communication!
Class A is not connected to B Class B is not connected to A Class A at 0x7fff25d1aa10 reporting for duty Class B at 0x7fff25d1aa00 reporting for duty Class B at 0x7fff25d1aa00 reporting for duty Class A at 0x7fff25d1aa10 reporting for duty Class A at 0x7fff25d1aa10 reporting for duty Class B at 0x7fff25d1aa00 reporting for duty
I've been making a project that requires different files to have access to objects declared in other files such that circular dependencies are created. I've done some research and discovered that pointers and forward declarations should be able to fix this.
Example:
File 1 declares variable x, must edit x and y
File 2 must edit x and y, declares variable y
I know this isn't the best example, as you could probably declare x and y in the same file, but please suffice it to say that I'm unable to do that in my project.
I have this program. I am trying to do this Circular List but i think something going wrong. The first of all is the list.The second is if my code for delete and select function are correct and the third i would like my program getting a "n" number of names and then make the circural list then print it and then when i select a number delete every node until give us the only one left.
Now the problem is in the core 1. Here I am unable to read the values from the specific memory location. I am getting garbage value. Where I am doing some stupid error.. I did not understand
Code: (front->ptr) = (unsigned int *) memory_location;
When I print the (front->ptr) it shows correct memory address but inside the De-queue function in core 1, I am getting wrong value..
Code: int deq(int buf[n]) { front1 = front; printf("Val %d ", front->info); // showing wrong value if (front1 == NULL) { printf("
Error: Trying to display elements from empty queue"); return 0;
/* Implementation of a circular queue of Array containg names.. */ # include <stdio.h> # include <conio.h> # include <stdlib.h> # include <string.h> # define QSIZE 5 typedef struct{
[Code] ....
I changed my code. but whenever i typed in the ILoveBacolod it takes it as a whole, and if i deleted it deletes the string not the letter. for example:
Enter String: ILoveBacolod Enter a command: Delete (D) Output: LoveBacolod Enter a command: Delete (D) Output: oveBacolod Enter a command: Add (A) Enter a character: z Output: oveBacolodz
When I run this in main it gives me a windows error message. I believe it has something to do with my insertAtEnd function but I've gone over it a million times....
#include<iostream> #include<string> #include<vector> #include"RhymeGame.h" using namespace std; Game::Game() { head = NULL;
Each of my header includes is protected by directives. I think I don't have to include Boolean in my work space because it is already included in the external dependencies section. and the Boolean.h is in the include path.
I'm supposed to create a circular buffer that reads an input file and outputs data after running though basically an integral equation. Everything my be referenced by pointers. When I build I am being told segmentation fault: 11. From what I have gathered that means there is a problem with my memory allocation correct? I'm including the custom header file and the main.c as well.
I have a circular queue using DLL which is using globally declared pointers. The problem now is that it is not being initialize properly or being cleared thus my code is not working as expected.
In my code you will be asked how many nodes do you wish to enter "i made 2 default for now", after that you may then add or delete the node. add only works now since delete is still on progress.
When you add the nodes "2 nodes by default" the program will only record the latest input so if i were to input 1 and 2, only 2 will be displayed. I know that this maybe because of my *first and *last variables not being initialize properly.
How should i really work with global pointers? Also im really new to project file programming and not a fan of pointers or linked list at all.
main.c Code: void main(){ int ch, number, numdum = 0; n *new, *ptr, *prev, *first, *last; first = NULL; last = NULL; clrscr(); printf("Enter number of nodes: "); scanf("%d", &number);
The program use a circular linked list and data structures to store the tasks.
- Every task should include a task name, a name for the person assigned to it, and the deadline for the task. - Variables should be dynamic and their sizes should be determined at runtime based on the length of user input. - You should implement the following functions (with appropriate arguments and return types) for your structure: add(), remove(), search(), and list(). - The add()function should add tasks alphabetically by task name. You do not need to implement any file operations. - The search() function should be able search for a task by the task assignee name or the task name. - The list() function should print records to the screen in the order they appear in the circular linked list. - You should successfully deallocate all of the allocated memory before termination of your program.
There appears to be some kind of error in by removeMin() function. Inserting items seems to work just fine but attempting to remove any items gives me the error "vector subscript out of range".
Here is my SortedPQ class... Below it you will find the quicksort implementation, in case looking at it is necessary.
template <class Type> class SortedPQ { private: int front; int rear; vector<Type> V; public: SortedPQ(void) : front(-1), rear(-1), V(0){}
I'm having some issues with my code. For the produce function i am getting an error saying 'no instance of overload function produce() matches the argument list' and also for the lines buffer[head].data = message; buffer[head].time = current_time i get an error saying 'expression must have pointer to object type.
In the code i'm not sure if i passed the variables to the function correctly. I have attached the code .....