C++ :: Doubly Linked List - Circular Dependency Error
May 15, 2013
When compiling the source I get the following error
"pms_program.h:54:56: error: expected declaration specifiers or ‘...’ before ‘CourseType’"
the code you are looking for in pms_course.h ( there is a circular dependency between pms.h , pms_course.h and pms_program.h)
function prototype AppendProgram ( part of doubly linked list )
I have attached the full course code.
As much as I like I cannot change the structure of the startup code ...
please see attached zip file for the entire source code.
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Feb 27, 2014
When I run this in main it gives me a windows error message. I believe it has something to do with my insertAtEnd function but I've gone over it a million times....
#include<iostream>
#include<string>
#include<vector>
#include"RhymeGame.h"
using namespace std;
Game::Game() {
head = NULL;
[Code] ....
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Dec 2, 2014
Should my if statement be
if (tail== NULL) or if(tail->next == tail) ?
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Apr 25, 2015
I print the original list, then reverse it, then try to print it again. Here is what I get when I do that:
So that second line should print 2 1 4 5
Here is the reverse function:
void reverseCirListDeque(struct cirListDeque *q)
{
struct DLink *curr = q->Sentinel;
do{
[Code].....
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Nov 30, 2014
I have a function that I would like to add to tail. It is not correct.
template<class T>
void DoublyLinkedCircularList<T> :: addToTail(T element) {
DoublyLinkedNode<T>* head;
DoublyLinkedNode<T>* temp;
temp->element = element;
[Code] .....
How do I fix it?
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Feb 16, 2013
void search(int srch) {
if (isempty()) {
cout<<"No Record Found";
} else {
node *p;
p=head;
while(p!=NULL || p->getroll_no()==srch)
[Code] ....
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Jan 23, 2014
I have ran into some sort of Circular dependency between two classes.
Forward declaration doesn't work as I'm allocating the memory for pointer array of Student and it requires the default constructor.
P.S I'm aware I haven't written the BIG 3, it's an incomplete code. Just want to know how to resolve this dependency.
class Student;
class Course {
char *name;
Student *s[3];
[Code].....
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Nov 7, 2013
Today I faced a problem where I had circular dependency in my template arguments. I was trying to make a class hierarchy similar to:
template<class BType>
class A_base {
public:
BType* getB();
};
[Code] .....
Basically I had objects that were of type A<B<A<B<...
Basically I have a tree like structure of heterogeneous types that must facilitate two-way interactions where A's can call B's and B's can call A's. This structure is useful in many contexts the difference is the methods A and B provide are different in each of these contexts. Instead of adding the getA and getB and all the other connectivity methods in every version of A and every version of B, I wanted to create a base class that managed this automatically.
Another piece of advice was break up your code so there is a forward-only and backwards-only dependent types. This is not a complete solution because the two cannot know about the other and this does not really facilitate arbitrary two-way communication (where A calls B then B calls A back). It also makes the code more complicated in that I have two sets of objects and interfaces.
So the solution was to make the template arguments specific to the things I wanted to be flexible. The connectivity interface of A_base and B_base should be constant. Hence that cannot be in the template parameter. It was merely the traits that I wanted to make flexible so... I came up with this solution:
#include <iostream>
template<class aTraitType,class bTraitType>
class A;
template<class aTraitType,class bTraitType>
class B;
[Code] ....
Now this compiles and works great. The problem is that aObj and bObj cannot call their opposite within a trait method because print() does not know anything about the connectivity. So the solution there was to make traits an abstract base class. Then magically everything works!
#include <iostream>
template<class aTraitType,class bTraitType>
class A_base;
template<class aTraitType,class bTraitType>
class B_base;
[Code] .....
So this outputs the following. Clearly there is two-way communication!
Class A is not connected to B
Class B is not connected to A
Class A at 0x7fff25d1aa10 reporting for duty
Class B at 0x7fff25d1aa00 reporting for duty
Class B at 0x7fff25d1aa00 reporting for duty
Class A at 0x7fff25d1aa10 reporting for duty
Class A at 0x7fff25d1aa10 reporting for duty
Class B at 0x7fff25d1aa00 reporting for duty
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Jan 30, 2015
I've been making a circular linked list and I'm trying to assign each list a "name" and its next "link" but when I run my code it crashes.
Soldier *Head;
Head = NULL;
string names[] = {"Arman","Bogut","Castro","Damascus","Elene"};
for (int i = 0; i < 5; ++i) {
[Code] .....
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Nov 30, 2014
Why is it sufficient to only have a pointer to the last node of the list?
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May 15, 2013
I need to make the functions using these function prototypes. I am mainly having problems with GetFirst() and SwapData() but how to do it..
Header File with Prototypes
Code:
#ifndef LINKEDLIST_H
#define LINKEDLIST_H
/**
* @file
* This file provided a doubly-linked list implementation capable of storing any arbitrary data.
* The list implementation relies on a chain metaphor: a list is merely a sequence of links
* (ListItems) and there is no separate construct to represent the entire list, each ListItem in it
[Code]....
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Apr 5, 2014
namespace main_savitch_5 {
class polynode {
public:
// CONSTRUCTOR: Creates a node containing a specified initial coefficient (init_coef), initial exponent (init_exponent), and initial links forward and backward (init_fore and init_back).
polynode(
double init_coef = 0.0,
unsigned int init_exponent = 0,
polynode* init_fore = nullptr,
[Code] ....
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Feb 26, 2014
I have no problem traversing at both forward and backward but not simultaneously. I can traverse forward, and traverse again forward with no problem. I can also traverse backward and traverse backward again with no problem (take note this is by not exiting the program). Without exiting the program, with the same datas inputed, if i traversed forward, i cannot traverse backward (it only gives me infinite loop of the first data) and vice versa.
#include <iostream>
using namespace std;
struct Node {
int data;
Node *next;
Node *prev;
[Code] ....
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Sep 13, 2013
my code is
#include<stdio.h>
struct node {
int info;
struct node *next, *prev;
};
typedef struct node *nodeptr;
[Code] ....
I have reversed a linked list it is reversing but additional two elements 0,0 are coming, whats going wrong....
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Mar 30, 2014
The program use a circular linked list and data structures to store the tasks.
- Every task should include a task name, a name for the person assigned to it, and the deadline for the task.
- Variables should be dynamic and their sizes should be determined at runtime based on the length of user input.
- You should implement the following functions (with appropriate arguments and return types) for your structure: add(), remove(), search(), and list().
- The add()function should add tasks alphabetically by task name. You do not need to implement any file operations.
- The search() function should be able search for a task by the task assignee name or the task name.
- The list() function should print records to the screen in the order they appear in the circular linked list.
- You should successfully deallocate all of the allocated memory before termination of your program.
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Mar 6, 2015
I am trying to reverse a Linked list using recursion but whenever I try to print it after reversal it prints only the last element of the list.
Code:
void reverseRecursive(Node **root, Node *temp)
{
Node *next = temp->next;
if(temp->next == NULL)
{
*root = temp;
[Code]...
I have just posted the reverse function to enable easy readability rather than post the entire code
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Mar 6, 2015
I am having trouble adding a second node to a doubly linked list. I define my list as follows:
Code:
typedef struct Node {
char command[256];
int length;
struct Node *prev;
struct Node *next;
} userInput;
}
[code]...
Now, when I iterate back through my list (I want to start at the tail and work my way towards the head), I can only ever get the 1st node to print, then the 2nd node is garbage, which means, to me, that I've linked something wrong.
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Nov 17, 2013
I'm trying to write a program that manipulates a doubly linked list. My professor wants it to have two structs, one called Node (containing the data, and pointers to the next and previous nodes) and one called DLList, which contains the nodes for the head and tail (which is then passed to all of my functions).
I'm a little confused how to access the head and tail, for instance, if I want to initially set them to null in the main function (he emphasized the need for this), or to use them in my functions. I've tried a lot of variations to call the head and tail, but I keep getting told that head and tail are undeclared in the function.
How might I access my head and tail, for instance in a main function, when they're defined like this? (I took out all of the logic in my functions for clarity)
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Sep 19, 2013
I need to delete the Nth node from a doubly linked list. I know I just cant delete it out right. I have all the goodies including a templetized node class. This is the code we're given:
template <typename T>
void doublyLinkedList<T>::deleteKthElement(const int item) {
}
It accepts an int, and should go to the Nth node and delete it.
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Oct 17, 2014
i am trying to develop a doubly linked list class. I became stuck at a few of the functions as well as the main.cpp file. i have to insert a character sentence "TRICK OR TREAT" spaces included. I am stuck on the display and the listsize functions and im unsure if my insert has the head node in it. The function parameters were given to us and most of this code was given from a single linked list.
//node.h
#pragma once
class Node
{
publi
[Code].....
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Jul 7, 2013
I'm not sure why my destructor isn't working..
typedef struct Node;
struct Node {
char data;
[Code]....
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Nov 30, 2014
Why is it sufficient to only have a pointer to the last node of a doubly linked list?
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Dec 19, 2013
Create a notepad that allows the user to write text on the console. For this purpose, the user should be able to control and track the movement of the cursor. The user can access, add and delete any part of the text. To add or delete a text, the user can take the cursor to that location (using the arrow keys) and perform the required operation. The working of the program (i.e. the movement of the cursor, add and delete operation) must be consistent with the working of the real notepad. However, you do not have to handle word wrapping.
In addition, the user should be able to save and load the data in a text file using S and L respectively. The program will automatically save the data in file save.txt, and load the data from the same file. There is no need to ask the user for the file name. Use Q to quit the notepad. Don’t forget to implement the destructor.
Internally, the notepad is composed of two-dimensional doubly linkedlist. Its implementation is just like a doubly linked list with an additional property that it can grow in two dimensions. Since text can be written on multi lines, each row of the 2D-linkedlist represents one line. Each node contains four links which it uses to connect to node before, after, below and above it. In addition each node can store a character.
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Oct 4, 2014
We had to convert a single-line text editor which uses arrays to one that uses OOP and double-linked lists and I have been doing it in steps. I have, for the sake of convenience, put my headers, implementation and main all in one file.
I'm compiling this program in Hercules (the getch function uses C code).
I keep getting the error from the compiler saying "Undefined Symbol" for functions:
insertNode(char, Node);
deleteNode(Node*);
insertHead(char);
The full message is: ld: fatal: Symbol Referencing Errors. No output written to a.out collect2: ld returned with 1 exit status.
// A fake single line text editor program.
#include <stdio.h>
#include <iostream>
#include <cstdlib>
#include <unistd.h>
#include <termios.h>
//#include "main.h"
typedef char Letter;
[code]....
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Nov 15, 2014
I've been working on this linked list priority queue . I know that the root of the problem is in my swapUp() function (swapping the positioning of two nodes based on their priority), because the list works great up until it is called. The seg fault is not actually being caused by swapUp(), it's being caused by peekAt(), which returns the element in the node at position n. But the error does not occur unless swapUp() is called first, so that is where the issue is (I think).
There is also a seg fault being caused in the destructor, which I believe may have the same root cause in swapUp().
PRIORITY QUEUE:
#ifndef JMF_PriorityQueue
#define JMF_PriorityQueue
#include <iostream>
#include <string>
template <typename T>
class PriorityQueue{
[Code] .....
Okay, so I've tried implementing SwapUp() in a different new way, but it's still giving me the same problem
template <typename T>
void PriorityQueue<T>::swapUp(Node * target){
Node * partner = target->next; //Partner = target next
[Code] .....
This is such an elementary logic problem I don't know why I'm having so much trouble with it.
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Mar 22, 2015
I've been working on a doubly linked list project for my Data Structures course. I've got everything to work so far, except for traversing in both directions. Traversing in the forward direction works fine, but when I try choosing to traverse backwards (starting from the tail of the linked list), it just says that the value is not in the list. That being said, the output looks like this:
This is not true, as you can obviously see, the value 26 is in the list, just two elements to the left of the tail (the value in tail for this particular case, obviously, is 36). The output should have been something like, "The value 26 was found 2 elements from the tail node". Here's the code for the findValue() function:
Code:
template <typename T>
bool LinkedListX<T>::findValue()//bool valueFound {
int traverseDirection = 0;
bool found = false;
int key;
[code]....
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