C/C++ :: How To Move Object (Polygon / Triangle)
Feb 13, 2013i draw some object (polygon , triangle , etc.. ) and i want to move them from side to side automatically and from keyboard ...
View 1 Repliesi draw some object (polygon , triangle , etc.. ) and i want to move them from side to side automatically and from keyboard ...
View 1 RepliesWhat c++ code can be used to make an 'X' move through a maze. I have some code, but I'm not sure where to go from there. I have divided the program into three files, A header file, a main file and a .cpp implementation file.
In my implementation file I have:
#include "Maze.h"
Maze::Maze() {
} void Maze::mazeTraversal(char maze[][COLS], int row, int col, int direction) {
enum Direction {DOWN, RIGHT, UP, LEFT};
switch(option)
[Code] ....
I'm using Visual C++ 2010 and SFML game library. I want to know how to move an object from right to left automatically and back left to right??
View 2 Replies View RelatedI am fairly new to c++, and I want to be able to draw a polygon. When I have searched for how to draw one, the only thing i can find is scripts doing things like this:
*
**
***
****
*****
I doubt that c++ is that primitive, and I'm looking for something like the c++ equivalent of this python script:
Syntax: draw.polygon((20,20)(30,30)(50,30)(20,40)(20,20), fill(green))
I am using a mac os 10.9
I am trying to find out whether a point is inside a polygon.I am using vector std c++.
My program till now:
Polygon.h
class Polygon {
public:
Polygon();
virtual ~Polygon();
virtual bool Inside(Point p);
[Code] ....
I liked the ray casting algorithm but I dont know how to do in C++.
Is there any way to check the orientation of polygon with boost library? If so, any small example?
View 1 Replies View RelatedHow can I move a character around a 2D map? After some research and a bunch of work I made a function for movement:
unsigned int gamespeed = 100;
unsigned int stage = 1;
void controls()
{
[Code]....
Maps are stored in a different .cpp file
So this code works, but is complicated, ugly and evil (I have to make a pointer to the first map and change the pointer to the next map every time the user reaches the exit, without the pointer this code is, of course, incompatible). How can I reduce this code to be less evil/ugly or at least smaller?
Also it would be nice if the user could move around with arrows as well as with WASD
will copy constructor does object initialization using another already created object? I understand that it can be applied for object initialization and not for assignment.Is it correct?
View 10 Replies View RelatedI have a method to take a Tile object and make an instances of it based on some data from the original object. Than it is suppose to manipulate the a specific instance and save the results. The first loop through it works but it changes all instance as well as the base.
public static int recurse(int count, Tile[,] b,Huristic h,int check) {
if (check==1) {
boardState.Add(B)/>;
return check;
} if (check == 0)
[Code] .....
#include "B.h"
class A {
public :
A()
{
s_b = new B();
b = new B();
[Code] ....
In my project i have seen static object as above . But not able to know what is the exact use of it and how they are different from general object .
After I enter in the 8 digit account number the program just stops and I can't find where the logical error is
Code: #include <iostream>
#include <iomanip>
#include <string>
using namespace std;
bool validateLength(string);
bool validateDigit(string);
void calculateA(string);
void calculateB(string);
void calculateC(string);
bool validateService(string);
[code]......
I want to move a character in a 2D array This Character should move vertically in a 2D Array To exemplify it for Exam in Snake Game A character automatically moves Please Write a example code that works
View 4 Replies View RelatedHaving trouble getting my square to move to the left my code and instructions of what i am suppose to do is below. No sure how to move my square or if I am even going in the right direction as to writing code to do so. Note that it is only part of my code ( part 2 of project)
Part 2:
Write a graphical application that draws a square and then moves it.
Get the x and y coordinates for the top left corner of the square from the user using the get_int() member function of cwin. Get the length of a side of the square from the user using get_int() as well. Now draw the square to cwin according to the user input.Ask the user how many units to the left they want to move it using get_int() again. Then move the square, clear the screen, and draw it again.
// Part 2 //
/* command output to declare the x,y value and 1 side length of a square through user interaction( Has user input intergers) */
int x_value = cwin.get_int("What is the x_value of the top left of the square?");
int y_value = cwin.get_int("What is the y_value of the top left of the square?");
int side_length = cwin.get_int("Input the length for one side of the square:");
/* Data type for the 4 corners of the square */
Point e;
Point f;
[Code]...
What the heck is wrong with my logic? I just print a rectangle!!! I have played with thing for ever it seems. I thought the rotating part would be hard but now I find myself stuck.
Code:
#include <istream>
#include "triangle.h"
using namespace std;
void triangle::create_triangle() {
[Code] ....
I originally had the user input three different lengths and then used this to determine whether or not it was a right triangle.
if(c==sqrt(a*a+b*b)||a==sqrt(b*b+c*c)||b=sqrt(a*a+b*b))
Now it has to be modified in order to accept the input 2,2 4,4 and 6,8(only an example) and be able to find out if it is a right triangle. I was told that arrays were not necessarily the only way to go about it.
My objectives for this program is to open and read a file "dict.txt" which has the following data:
4
dog
pepper
marker
teapot
It needs to rotate the inner letters one to the right so you'd end up with "mrkear" etc, and then write those words into a new file "scramble.txt" one per line.I'm having a lot of problems understanding the program. Compiling is giving me a lot of warnings/errors.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAXW 10 //max number of words in file
#define MAXS 81 //max size of string
}
[code]....
I am doing a checkers program in C and were not allowed to use standard C99. Things are going relatively well so far. I have 2d array that acts as a matrix for my board and have ways to check if a space is empty and if it is occupied by a specific players chip.
Right now I have a giant messy method that I will split up sooner or later but Im just trying to understand and build the logic. It looks like this:
Code:
void isValidMove(int origin, int dest, int player) {
int rowDiff = abs(origin%8 - dest%8);
int possibleMoveLeftUp = origin - 9;
int possibleMoveLeftDown = origin + 9;
int possibleMoveRightUp = origin - 7;
[Code] ....
So although its not pretty i think the logic is sound. I can tell whether or not a player is attempting to make a move or a jump. I haven't implemented make_move() yet but thats no problems. My biggest deal is that I need to find a way to tell the user he has to jump if its available. I feel like this is a very difficult task for me to grasp and is more about algorithm logic and math then the C language which is what the course is for.
So, how I could loop through all of a specific players chips and see if that player has an available jump. Also if he does then the jump has to be taken and then checked again as if there is another legal jump then it needs to be taken as well until their are no jumps left. Of course there could be 2 routes available, but I think I could deal with that if I just could come up with a reasonable way of checking....
How can I move data from one file to the another file without using pointers.
View 7 Replies View Relatedhow I want my sprite movement to work: if my sprite is faced upwards and i press W, it will move up. If my sprite is faced to the right and i press W, it will go right. etc. // It doesn't work like that right now and how to do it.The sprite's rotation works fine.
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
playerSprite.rotate(-0.08 * dt);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
playerSprite.rotate(0.08 * dt);
[code]....
My question is how do I move the character depending on the rotation?
Also, you might see the "if(havePlayersCollided == false) {playerSprite.move(yadiyada)}" . yes i dont need the haveplayerscollided function because it doesnt work the way I want it to. I might make a thread for it in the future, but right now I need to get the rotation movement fixed before I move onto the collision detection between players.
I am working on a bonus question for school. By using #include <iostream> and #include <string>, I need the user to input a sentence getline(cin,sentence). Move the first word of that sentence to the end.
example:
Enter a line of text.
MAC101 is the class
rephrased that line to read:
is the class MAC101
How to move a character (an arrow or any other character) on screen using keyboard? I'm actually a beginner and have only wrote simple (starter's) programs in C++. It would be great without using any external library which is not included in C++ by default (in other words, using plain C++).
View 8 Replies View RelatedI was wondering if there is way to convert a C# class to its own project and it automatically keeps its references.
View 3 Replies View RelatedHow to move a rectangle in TabPage ?
View 2 Replies View RelatedI have a data-bound ComboBox and I populate a DataSet with the values returned from a SQL query.
public DataSet CompanyArray(DataSet dataSet) {
SqlConnection connection = InstancesTest.IDataInterface.DefineConnection();
SqlCommand command = new SqlCommand();
command.CommandText = "usp_CompanyArray";
command.CommandTimeout = 20000;
[code]....
All this works fine. The reason I populated it in an array was so that I could sort the items alphabetically. I know I could just do an "order by" in SQL but I chose this route.
What I'm after is putting a "Please Select" at index 0 in the ComboBox. How can I move this value to the top of the list, without reordering the sorted list?And I don't really want to insert a "Please Select" as a first row in a database table.
Is there an algorithm in the STL to move elements similar to how std::copy works? I have read various places that the new C++ standard has a move algorithm. Unfortunately the compiler I use (g++ (GCC) 4.2.0) does not support any C++0x updates.
I have a std::deque that I want to move a range from into an array. I am currently using something like this where
data_array is an unsigned char pointer to a buffer being passed in by the caller
dataQ is a std::deque<unsigned char> that is a member variable maintained within the class
Code:
for (int i = 0; i < numberBytesRequested; ++i) {
data_array[i] = dataQ.front();
dataQ.pop_front();
}
I'm concerned that executing this loop over and over again is going to be very inefficient.
How do I tell c++ to move the mouse in place x?
for example, I run a c++ program and the mouse moves to the top left corner of my screen.
How do I go about doing something like that?