PROGRAM:- #include<fstream.h> //for reading and writing files #include<conio.h> //for clrscr() #include<string.h> //for string characters #include<stdio.h> //for gets and puts function #include<process.h> //for exit function #include<iomanip.h> //for setw function #include<dos.h> //for delay and sleep function
how would I write a function that copies a null-terminated string from one char* buffer to another, without using strcpy? I am trying to avoid strcpy because of the null terminator.
My programs complies and runs. However, whenever i try to enter something when prompt to enter the number of accounts i wanted to create my program crashes.
By the way, im using codeblocks.
it says
terminated called after throwing an instance of 'std:: out of range'. what(): basic_string::substr"
Code: #include <iostream> #include "clsInterest.h" #include "clsDate.h" using namespace std;
I am currently developing a sync module using asp.net. I am getting data from an external database (mysql database) The problem is I am getting the error "Connection unexpectedly terminated" when filling the dataset.
Here's my code
string P_contact = "SELECT A.id, B.firstname, B.middlename, B.lastname FROM Accounts A, Contacts B WHERE A.id = B.id"; MySqlDataAdapter db_P_contact = new MySqlDataAdapter(P_contact, conn); DataSet ds3 = new DataSet(); DataTable dt3 = new DataTable();
Using GDB, I am able to find out that it crashes at the "++iter" as the .h file indicate it was a "++" operation for the iterator. Tracing up the stack frame it indicate it crash during the copy constructor of some "__rb_tree_node". I did some Googling and it seems that is some Red-Black tree implementation for the map. Honestly I do not quite understand the Red-Black tree and I believe STL map is a very very well tested container, so the problem must lie in my code so that I can look out for it.
{ int codice; char* nome; char* cognome; int esami; printf("Leggi uno studente da tastiera e memorizzalo in una struct "); lettura_studente(s1, codice, nome, cognome, esami); return 0; }
[code]....
In conclusion I'va two problems:
1) Program crash; 2) I can't read struct studente within parameter function. What are the problems?
I am doing Histogram using pthreads and after long struggle on it.. finally it says 'Segmentation Fault (Core Dumped)'. I knew that error means something somewhere I am accessing to a wrong memory location.
Here is the code, and I can get it to compile successfully, but when I run the program, I get a "segmentation fault (core dumped)" error. I am guessing it might be related to a buffer overflow but I cannot say for sure.
Code: #include <stdio.h> typedef struc { int recordNo; char name[20]; int qty; float cost;
I'm writing a code using least mean square to fit a sample of data. The code is running till an iteration where it crashes and returns a segmentation fault core dumped
(the memory used is always closed to 2g mem=1805804kb,vmem=1926132kb, seems like the code can't go beyond) .
But If i try to fit at this last iteration the code works perfectly, so i think that I'm not trying to access a variable at a wrong index but it might be dynamic memory allocation ( a pointer to a matrix that I didn't free or something like that). The code is complex and calls too many routines, I'm combining cimg , c++ and old c. How can I track this error?
Ok, so doing an assignment for a random number game where you guess and it says too high or too low until you get it right or run out of tries. Here is what I got so far:
It's compiling ok, and displays the first call to the printf function from main. However, after this I get the 'Segmentation fault (core dumped)' at the terminal, presumably from the call to the dictionarySort function.
I had a little look around and found it is something to do with non-existent or not available memory addressing, I think? Even so, I can't figure out what is causing the issue in my code.
I need to do an equivalent of kill -11 <pid>(which is in unix) in windows.
I need to crash a process with SEGV so that it would dump core in windows. Is there any tool by which we can do this . Also is there any sample code through which we can achieve this .
In windows we have taskill which only terminates a process , but is unable to send a signal like SEGV to the process upon which it would terminate and dump core .
What happens if I make a server application using tcp protocol and then establish connection with a client application but the server crash and then the client send data. Will the data be lost or the system will continue trying to send it?
I can't get the sum of two randomly generated numbers - I don't believe the program is adding wrong what I think might be happening is upon hitting enter its adding two new randomly generated numbers -
Code: // Program functions as a math tutor #include <cstdlib> #include <iostream> #include <ctime> using namespace std; int main() { // Constants const int Min_Value = 1;
I want to create an application that starts an application and passes input to that application. I know how to start a process using the classes in System.Diagnostics, but I don't know how to pass data to the process.
For example, and this is just an example, I would like to be able to automatically start an application that requires a username and password and automatically enter the username and password. Of course, that might open the door to security vulnerabilities, but that's not the point of the exercise.
How to implement the functionality I described? Is there a general way to go about doing this or does it depend entirely on the idiosyncrasies of the application in question?
The program is supposed to be printing 21 different numbers that are randomly generated. Why am I getting the same number 21 times? Using dev C++ compiler.
Code:
/*prints random numbers between 1 - 99*/ #include <stdio.h> #include <stdlib.h> #include <time.h>
How do i define a new color that is randomly generated in allegro.
I have this code here in the header file.
Code:
//FILE : circledefs.h //PURP : Define some constants for circle & background #ifndef CIRCLEDEFS_H #define CIRCLEDEFS_H #define NUMCIRCLES 3 //The frames per second for the timer #define FPS 60
[Code]...
And what i want to do here is learn how to create a random number gen. Now a few questions if you don't mind telling me is.
1 - can I create 3 random generators in this header file? Or do I have to do this in main.
2 - If I do have to do this in main can I still create this defined RANDOM as a color.
3 - I am sooooo new to this all i know is cin and cout code for C++, so will i need to know more about pointers to do this.
4 - for fun how hard would it be to make a game in allegro that uses music to define how the enemy moves and attacks. (yes that would be the final project.
So we're having an assignment for school where you code a Roulette game which simulates you playing and you can choose how many times you "play" to check how many times you'd win (if that makes any sense, im german :P)
Anyways, the problem is how do i store all the random generated numbers in an array while NOT doing this (it's just a snip):
Code:
void randomzahl(void){ int i; int zahl5[5]; int zahl10[10]; int zahl100[100]; int zahl1000[1000]; int zahl10000[10000]; if(runden == 5)