I came across the below code snippet in a project and was not sure how value of variable "response" is computed. Here as we can see, pic_data holds two one dimensional arrays but "response" access both the single dimensional array as two dimensional array.
I'm trying to write a function that takes a 32bit address and a data to store at this address.
I'm wanting to take the 32 bit memory address eg 0x12345678 and split it into 4 x 2 bytes 12, 34, 56, 78
then each of the 4 entries is at most a 256 entry array.eg FF, FF, FF, FF
So in this example, 0x12 points to 0x34 in the second array, which points to 0x56 in the third array, which finally points to 0x78 in the last array. This last array holds the actual data.
After successfully doing 0x12345678, say I might get a read for 0x1234AABB. So, the first and second pointers already exist, but I then have to create and write to dynamically created arrays.
The arrays need to have all entries set to NULL so that i know whether to follow the pointers to overwrite a previously entered value or create new arrays and pointers.
It all looks good and simple in the pseudo code I've written up but I'm having trouble coding it. I'm currently trying to deal with the first entry case, ie all array elements are NULL, but I'm getting confused with the pointers and creation of new arrays.
void cpu::store(unsigned int mem_add,unsigned int mem_val) { int first = (mem_address&4278190080)>>24; int second = (mem_address&16711680)>>16; int third = (mem_address&65280)>>8; int fourth= (mem_address&255);
I've recently been learning GTK (though this question is not specific to GTK), and came across a situation that I was unsure how to best handle. Essentially, I've defined several pointers in one source file, and I want to access those pointers from other source files.
The structure of my GTK programs generally follow this pattern:
- "main.c": Define the main window and run GTK main - "create_window.c": Create and arrange widget pointers in the main window - "program_functions.c": All other source code for the project (several source files in reality)
In "create_window.c", I declare and define all my widget pointers (e.g. label). If I need to modify those widgets in "program_functions.c" for any reason (say, to change the value of a label), I need access to the pointers created in "create_window.c".
My first thought was to create a global struct of pointers in "create_window.c", and extern that struct to the other source files that need access to the pointers. The thing I don't like about this approach is spreading globals across my program.
My second idea was to create access functions in "create_window.c" where the necessary pointers are statically stored. The first time I call this function (immediately after creating a widget), a static copy of that pointer is stored in the function. Each time afterwards when I call that function (from other source files), I simply use that static pointer to access the widget of interest.
I have a vector (structures) in a struct (instances). I make a declaration of this struct called instance. The vector is a 3-layer vector of pointers, like so:
vector < vector < vector<scene::IAnimatedMeshSceneNode*> > > structures; (The type is from Irrlicht 3D). I have 3 nested "for" loops which looks similar to the following:
for (int a = 0; a < instance.structures.size(); a++) { /*note:vector size previously set*/ for (int b = 0; b < instance.structures[a].size(); b++){ for (int c = 0; c < instance.structures[a][b].size(); c++) {
if (1) { //checking value of variable not included in snippet
These are currently referencing the pointers, it seems. The program compiles but crashes at this point. I need them to reference the values of the pointers. Problem is, I don't know where to put the dereference operator (*). Where should it go?
How do i access the private array? I tried this and it's not working. Want i want to do is create class object in main and pass the string to constructor, and set m_make, m_model to that string. Then call the member function to output that.
const int BUFLEN = 256; // class declaration class CVehicle {
I'm confused about accessing elements from arrays. Supposed I have an array of pointers to char:
char *names = { "John", "Rose", "Steven" };
To access one of the strings, should I use names[ 0 ][ i ], where i is an index in the set ( 0, 1, 2 ), or should I use names[ i ]? I would think it would be the first option, because this array has 1 dimension that contains others arrays, right?
We are learning how to use composition. In this project there is the Main (), resistor .cpp and .h, capacitor .cpp and .h, and filter .cpp and .h. I have 4 arrays built in the resistor.cpp that I want to print through the main(). I put the arrays in the constructor and have watched them initialize with the proper values, but as soon as the program leaves the constructor the values are wiped away and the elements are left with the value " -858993460 " in all of the them.
I'm working on a project where I have the user enter storm data about hurricanes for multiple seasons. I need to make separate arrays for:
1. the month, wind speed, and min. press. 2. the category of the storm
What I'm having trouble understanding is how to make the software take an input, assuming from a scanf, and put it in an array. Then taking that value and output-ing it back out when needed.
So here is piece of my code. Note: Disregard the commented sections of the code, my current project is building off a previous one, where in the last project we were using loops, now we are using arrays.
In the code above, how exactly the scanf takes the inputs from the user and then stores them for me to access. So, I want my array to be 3 columns, for months , wind_speed, & minpress. The array has a undetermined amount of rows. I think if I figure out the first array, I can handle the second.
If you did that bob[0] would not equal 11. All well and good right?
Now if you do this?
int sally = 33; test(sallay);
This wouldn't work at all you actually have to use
void test(int& test) { test += 10; }
how the memory addresses etc. are working here? I don't understand why you need to use & the reference operator if it's not an array? Why wouldn't that still work?
I am having troubles with dynamic arrays and pointers. All the errors are of that kind. I think when I am assigning malloc to an array we assign to its address.
Code: /*Create an array of genes of the large matrix*/ gene_t gene,gene1,gene2; gene=malloc(INITIAL*sizeof(gene2)); Code: while(...) { if (gene_num==current_size){
Set an Array (a[10]) and a Pointer to that array (*pa) and code a loop (for( ; ; loop) that will advance that pointer (*pa) and will set a new content into it with each loop. that means that in the end of the day, my program will automatically set content to each cell of the array by promoting the pointer by 1 and add the sum to that pointer.
When I run the program it prints the address of the cells instead the value of it.
Code: #include <stdio.h> void main() { float a[11], *pa; // Array and ptr set. int i; // counter for the loop. pa = a; for (i=0 ; i<=10 ; i++) // the loop itself.
I have a problem with a pointer and a bidimensional array. Here's the code:
typedef char t_board[5][4]; int i,j; t_board *copy (t_board b) { t_board *ptr;
ptr = (t_board *) malloc (sizeof(t_board));
[Code] ...
After this, I print new_board, and its ok; but the following code after the call to copy, crashes. Don't know why. if I remove the statement new_board = copy(some_board); , the code that follows runs ok.
I'm writing quite a large program that needs to work with very large arrays (up to 100 million integers). It is necessary that i can access every point of the array directly (without running through the array) and that I use as little memory as possible. I first wrote the program with pointers that point to allocated heap memory. It works fine but now I wanted to use smart pointers instead (so I'm sure to have no memory leaks). Here's a simple visualization of my problem:
#include <iostream> #include <memory> using namespace std; unique_ptr<int[]> upArray; int main() { int nArrayLength = 10;
[Code] ....
There are 2 things that do not work how I would like the to:
1. It wants me to assign the heap memory in one step: unique_ptr<int[]> upArray(new int[nArrayLength]); But I'd like to have the unique_ptr in my Class_Declaration before I know the array length and allocate the memory later. 2. *(upArray + i) = i; cout << *(upArray + i);
I am trying to use pointers to arrays in my function.
I can get the pointers to work outside of a function but I just can't figure out how to make them work in my function.jwhittle58, on 25 February 2015 - 06:06 PM, said:
I am trying to use pointers to arrays in my function. I can get the pointers to work outside of a function but I just can't figure out how to make them work in my function.
the book I learn from gave a task to write a program which gets a matrix , and we have to write a function that switches 2 columns or rows the user inputs .as far as I know a function can not change variables in the main function without using pointers .so , theoretically, can a function described here can be written without using pointers ? as far as I tried - it can not.
Write a program that uses a record structure to store a Student Name, Student ID, Test Scores, Average Test Score, and Grade. The program should keep a list of test scores for a group of 6 students. The program should ask for the name, ID, and four test scores for each student. Then the average test score should be calculated and stored. The course grade should be based on the following scale:
Average Test Score Course Grade ------------------ ------------ 90 - 100 A 80 - 89 B 70 - 79 C 60 - 69 D 59 or below F
A table should be displayed on the screen listing each student's name, ID, average test score, and course grade. Implement with functions.
My code runs but it isnt returning anything (readable/correct) and i have no clue why. This is what i have so far:
#include <iostream> using namespace std; const int columns = 4; struct StuRec //user defined datatype { int id[6]; char names[6][20];
[Code] .....
it compiles completely but at the end instead of showing the student name ID average score and class grade it shows.... [URL] .....
Write a program that uses a record structure to store a Student Name, Student ID, Test Scores, Average Test Score, and Grade. The program should keep a list of test scores for a group of 6 students. The program should ask for the name, ID, and four test scores for each student. Then the average test score should be calculated and stored. The course grade should be based on the following scale:
Average Test Score Course Grade ------------------ ------------ 90 - 100 A 80 - 89 B 70 - 79 C 60 - 69 D 59 or below F
A table should be displayed on the screen listing each student's name, ID, average test score, and course grade. Implement with functions.
My code runs but it isnt returning anything(readable/correct) and i have no clue why. This is what i have so far:
#include <iostream> using namespace std; const int columns = 4; struct StuRec //user defined datatype { int id[6]; char names[6][20]; int scores[6][4]; double avg[6]; char grade[6]; }; //semi-colon required
I need to use dynamic memory allocation and use pointers to iterate through the arrays that I have already in this program. I am lost, nothing I do works and where to use the pointers. I am just looking for a push in the right direction so I can finish this project and how I can implement pointers in my program.
That this will execute those binary instructions in hexadecimal notation BUT WHY? I don't get why that works since that's an array of data not a function?
I am writing a class that dynamically allocates an array that holds a user-defined number of test scores (test scores go from 0 to 10 both included). Once all the test scores are entered and validated (values only between 0 and 10, both included), the array should be passed to a function that sorts them in ascending order. Another function should be called that calculates theaverage of all the scores.The main program should display the sorted list of scores and the average of the scores with appropriate headings.