C++ :: Access To Data Of Array While Have Its Name As String
Jul 31, 2013
The problem is as following. First, I have 21 arrays named: integer abee1, abee2, ... , abee20 and myarray all with the same dimension of [51][4]. Next, in a loop of 20 circles, I fill myarray with random integers then copy it into abee1-20 (each one per iteration). Then, for each array (abee1-20), I want to calculate sum of all numbers in second column as cost of that array and store it in the a new array called arrayCosts[20][2] ( char arrayName, int arrayCost)- the name of array in the arrayName column and cost of that array into arrayCost column . After that, I want to sort arrayName based on the cost and extract the 3 top array with lowest cost. I know that I should do a search in the array to find these three. Finally, copy these three into 3 new array called elite1, elite2, elite3.I do not know what to do.
1-The following code is for making the sting name of abee1-20 in string made in each step of the loop.
for ( cc = 1 ; cc < 20; cc++)
{ string String = static_cast<ostringstream*>( &( ostringstream () << cc) )->str();
string array_name = "abee" + String;
I want to use array_name (for example in the first loop which array_name is “abee1” ) for reaching the abee1 (which is a filled array) after dong a search in the array called “arrayCosts”. This search retrieves the name of array but it is string and I want to have the array with the same name.
Issue 1: I am using a stringstream object in a block of my program that needs to be visited repeatedly depending on a user's selection from a menu. I want the contents of this stringstream object to be cleared any time control gets to this part of the program. I have tried the clear and flush functions to no avail.
Issue 2: I am reading data from a source text file that would be regularly changed during the course of program run. After the program run is over, I am supposed to save the results(which is basically the source text file AND all updates) in a destination file. This destination file would then serve as the source file when next the program is run. In other words, I want a scenario where my results overwrite the original contents of the source file; implying that my source and destination files are now one, pretty much. How can I do this?
I have done some string function (like: "abee" + "1" ) and have "abee1" as string which is the same as abee1. How can I copy the data of abee1 into another array with same size, for example abeeTwo[4][3], using only the name of abbe1 as string ("abee1") not by abee1 directly.
if we don't provide the acces modifiers for base class and we need to manipulate the private data of base class in derived class. Is there anyway to acces the private data members? Here's a coding example
class A { private : int a; }; class B : public class A { public : void displayA() { cout<<a<<endl; } };
how i can acces the a of base class A in derived class B without acces modifiers.
Is it generally better to initialize string data members as nullptr or as a zero-size array?
I can understand the former is superior from a memory-use perspective and also not requiring the extra allocation step. However, many string management functions will throw an exception - wcslen for instance - if you pass them a null pointer. Therefore I am finding any performance gained is somewhat wiped out by the extra if(pstString==nullptr) guards I have to use where it is possible a wchar_* may still be at null when the function is called.
I have an assignment where I need to read in a phone number into any array and I can't use the string data type. Assuming I need to use the getline function, how do I do this? I'm guessing it's with the cstring or .c_str() functions? I don't know.
//Casting a void pointer pointing to an array of memory locations(the pixels), to a pointer to an array of Uint8's. //SDL_MapRGB() Returns an Uint32 containing the color 0,0,255,(0/255, i think it returns the transparency too, or else it would rather return a Uint24,not sure).
Then modifying the memory location, in this case the pixel at the middle of the window.
What i seem to not understand is that, i cast pixels to Uint8*, which means I now have a pointer to an array of 8bit numbers, but SDL_MapRGB seemingly returns an Uint32 or Uint24 for a color composed of r,g,b, together without 'a' is 24bits(256=1b,256=1b,256=1b)=3b.
And then i somehow assign that pixel which is of 8bit at chosen location, an Uint24 or 32bit unsigned int.
How I would store all the data. Also how would I access it after I store it. Side Note we are not allowed to use structures or objects.
For the purposes of this gradebook you should first provide a menu with the following options
-Add a new course Add a new student to a course Add grades for a student in a course Print a list of all grades for a student in a course Print a list of all students in a course Compute the average for a student in a course Compute the average for a course Store Gradebook (to a disk file) Load Gradebook (from a disk file) -Each of these menu items should correspond to a function you will write. -For the basic program each student will be represented by an ID number And each course by a course number -Grades will be whole numbers only (no fractional part)
As indicated in the menu you will need to store and load using a disk file so that the data is retained.
Here are so limiting values in defining your data structures: Maximum Number of students (total) 100 Max number of courses 25 Max number of courses per student 4 Max number of grades per student per course 10
I want to connect an access database (.mdb) to my Windows Forms application - this I can do and I have no problems viewing my table in server explorer.
Some code example or template that I can use as a base to learn from - I have literally trawled Google and Youtube and cannot find what I am after.
What I want to do is have a basic form, 2 text boxes and a button to save the data to my database.
I have a .png file that my console app reads and puts into a structure that is saved as a file. The png is always the same so I thought I could just add it as a resource image to a resource file so it would be included in my program and not as a separate file. When I did that, the png shows up as a "SystemDrawingBitmap". If I examine this resource in a watch I see "Base" and "Static" members. Expanding those properties does not give me anything useful such as a pointer to the raw png data and its length in bytes.
If worse comes to worse, I can always make a hex dump of the png contents and then put the hex code into a CS file using static initialization.
Surely there is some way I can access the raw data internally and read the bytes into a byte array using C#
I am doing a project which I have to read, write and erase data from a NorFlash Memory. Then, I have to compare those data files in order to find errors.
Besides, I would like to know which is the best way to TEST errors in this kind of memories.
I am using NetBeans 7.3.1 for writting the code and Cygwin running on Windows XP Virtual Machine. The Memory Flash (S29JL064J 64 Megabit) is incorporated on an external board which is connected to an adapter board (using HDMI cable). This adapter is connected to the Laptop (using an USB).
Any way to use a string to access a specific item in a matrix of int[X].
I have a program which uses enums as iterators to reference a large amount of data. To select an item in the matrix, the user will enter a string, which is also an enum, which also must serve as an iterator for something in the matrix. Here is a toybox example:
The idea is the user executes the program by typing "./RUN First" to print out the first element in the MyNumbers array, "./RUN Second" to access the second, and so on. I can't use static numbers for the iterator. (i.e., "./RUN 1") I must reference by enum/string.
When run, the output of this problem is thus:
==================================================================== user@debian$ ./RUN Second Matrix[ atoi(Second) ]: 1 user@debian$ ====================================================================
I have been asked to create a program that accesses an inventory file done in excel, look for a alpha-numeric code, which will be inputed by the user, and return to the user informations related to the position of that code, and informations related to the header of the column in which the code resides.
An example of the function I need the program to perform would be:
User inputs: 1429-R1
And the program returns: Marco's 6A, 8/21/2014, 3/7/2014.
The problem occurs in here, I get access violations, is there a way to this while keeping Display const or is this code valid and my problem is somewhere else and not being caught in the debugger? I tried to make the return types const - but that didn't work .....
//Getters need const twice for this to work? const char* Player::GetName() const {return m_name;} const int Player::GetGrade() const {return m_grade;} const double Player::GetGPA() const {return m_gpa;}
I am writing a program where I need to read a byte of char data and convert it into a text string of binary data that represents the hex value...
i.e. The char byte is 0x42 so I need a string that has 01000010 in it. I've written the following subroutine....
------------- My Subroutine ---------------------------------------------------------------------- void charbytetostring(char input, char *output){ int i, remainder; char BASE=0x2; int DIGITS=8; char digitsArray[3] = "01";
[Code] ....
When I submitted the byte 0x42 to the subroutine, the subroutine returned to the output variable 01000010... Life is good.
The next byte that came in was 0x91. When I submit this to the subroutine I get garbage out.
I am using a debugger and stepped through the subroutine a line at a time. When I feed it 0x42 I get what I expect for all variables at all points in the execution.
When I submit 0x91 When the line remainder = input % BASE; gets executed the remainder variable gets set to 0xFFFF (I expected 1). Also, when the next line gets executed..
input = input / BASE; I get C9 where I expected to get 48.
My question is, are there data limits on what can be used with the mod (%) operator? Or am I doing something more fundamentally incorrect?
A static function can be called in relation to a particular object by a statement such as the following:
aBox.Afunction(10);
The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:
CBox::Afunction(10);
where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."
#include <iostream> int main() { int bit = 1; int init = 0xf ^ (1 << bit); char* c = new char(2); sprintf(c, "%x", init); std::string initVal = std::string("4'h") + c; std::cout << initVal << std::endl; }
Above code is compiling as I expect it to be.
Problem is when I run it, it prompts me the following message:
Out-of-bounds access (ARRAY_VS_SINGLETON). Passing "c" to function "operator +(HSTString const &, char const *)" which uses it as an array. This might corrupt or misinterpret adjacent memory locations.
I have a rather large project which uses a float array for OpenGL but I believe I am reproducing the problem with a simple example below.Essentially I am getting access violation and HEAP CORRUPTION errors when I execute the code below.
#include <iostream> #include <string> #include <sstream> int main(int argc, char** argv) { std::cout << "Please enter in the size of the array you would like to create:
#include <iostream> #include <fstream> using namespace std; int main() { int r = 0; int c = 0; int num[17][15] = { 0 }; [Code] ...
// Here is my code for displaying the data from the text file into a 2d array and height next to it, but I am not able to diaplay the height from 60 to 76 next to the row of the 2d array, as shown in the table below. This is my program:
Recently the health authorities have listed a new way to calculate the body mass index (BMI) of an individual. Values of 20 – 24 are classified as normal, 25-29 as overweight, and 30-34 as heavy.
The table below is a portion of a typical BMI table.