If I have a one-dimensional array of length 10, vector<int> x, and I want to assign all the elements to value 5, then I can do the following:
Code:
vector<int> x(10);
x.assign(10, 5);
(I can also do this in x's constructor, but in my scenario I want to repeatedly assign x's elements in a loop, without having to construct a new vector in memory each time.)
If I now have a two-dimensional vector, vector<vector<int> > y, and I want to assign the first vector to length 20, the second vector to length 10, and each element in the second vector to value 5, then I can do the following:
Code:
vector<vector<int> > y(20, vector<int> (10));
for (int i = 0; i < 20; i++) {
y[i].assign(10, 5);
}
But is it possible to do this without the loop? Can I make the two-dimensional assignment in just one line, in the same way that the one-dimensional assignment was made?
Perhaps it would like something like the following, which is not correct but illustrates what I mean:
Code:
y.assign(20, assign(10, 5));
Another way of doing this would be the following:
Code:
y.assign(20, vector<int> (10, 5));
But wouldn't this cause the memory in the second array to be dynamically allocated each time? I don't want to do this - I want to keep the same memory, but just assign the elements to 5.
#ifndef CIRCLE_H #define CIRCLE_H class Circle { public: //constructors Circle(); Circle(double r);
[code]....
The function isBigger() returns true (or false) if the radius of the Circle instance on which the function is invoked is bigger (or smaller) than the radius of the Circle instance passed to the function.: How to implement this function?
I am writing a piece of code that simulates a random walk in 2 dimensions (an object chooses whether to move up, down, left or right randomly). I would like the program to run the simulation for many objects at the same time. The way i have written it means that for every object i add the code becomes about 40 lines longer. Any method that would simplify the code so that i could have many objects but not pages and pages of code.
I have a JPEG in memory as a char* and a bytesize, if I save it to disk with a .jpg extension it's a perfect JPEG file. The thing is, I don't want to save it unless it's a minimum width/height. I got it into memory using a socket recv() call. What should I do ?
So the latest challenge from jumping into c++ is as following.
Code: Write a function that builds the multiplication table of arbitrary dimensions This chapter also talks a ton about 2d arrays.
So I've built my program thus far as this.
Code: #include <iostream> using namespace std; int drawTable(int,int); int main()
[Code] .....
So basically, the idea is that I can use the arrays dimensions as a placeholder, and just multiple them to get that specific spot, so table[0][0] = 0, [0][1] = 0 and so on. However the output actually seems to be randomly generated numbers so I'd like to ask, what am I doing wrong? Am I on the right track? Or have I missed the bus stop completely.
What I'm trying to accomplish is to ask the user what their floor plan is (in square feet), have them pick what kind of material they want and give them a general price.
Which is working out great so far, but I would also like to add a loop at the end that cycles back if they want to re-do the estimate with a different material selection and if not exit out the program.
I've been trying do while and if/else loops but i can't get them to work right.
#include <iostream> #include <string> using namespace std; int main() { string custName, selection; int custNumber, floorSize, material, contactSystem;
[Code] ....
That's basically what I've come up with so far minus all the erroneous attempts. Though as is I technically complete the assignment, I would like the extra credit from making the last part loop.
Im starting with C. Like I said in the title, how do I assign the value from a function to a variable? I mean I have this function:
Code:
int EnteroAleatorio(){ rand(); return rand(); }
and I would like to assign the value of EnteroAleatorio to a variable in my main function, but when I try to do it and compile, I got the next error: non-lvalue in assignment
Why would you ever assign a pointer to an existing array?Take this link for example. URL....I understand that pointers use dynamic memory allocation so they are much more flexible then a built in array, but if you already have an existing array, don't you already have static memory allocation for that array? Why bother assigning a pointer? Regardless of the pointer, doesn't the program still allocate static memory to the array anyway?
I have a silverlight app that uses TextBox XAML controls.
In the c++ code-behind, IXRTextBoxPtr types are associated with these textboxes using "FindName" like this:
FindName(L"ColNum3", &m_pColNum3);
(where ColNum3 corresponds with the XAML CODE like this: )
Then, the code assigns the pointer like this:
std::wstring wsTransfer; // gets the wstring from imput const WCHAR * wpszInput; wpszInput = wsTransfer.c_str(); m_pColNum3->SetText(wpszInput); but the display does not show the text data.
What am I missing? What steps am I missing to have this text modification display on the screen?
I am making a game Pong, and have been struggling with the collision aspect between the baal hitting off the paddle. I have created a Class, to draw a rectangle, to work with collision however I dont know how to assign the rectangle to the images of the ball and paddle.
I'm trying to learn how to assign bit widths manually to numbers. Here's my code below:
Code: #include <stdio.h> struct node { unsigned long x : 53;
[Code].....
And I get the following complaint from the -Wall compilation flag, " warning: format '%lu' expects argument of type 'long unsigned int', but argument 2 has type 'long unsigned int:53' " which is talking about anna.z, to be specific.
What I want is basically to assign to the *p the pointer of the string so that i could do the following printf(" print string %s",*p); so i dont know how to do that.
Am I assigning something the wrong way? Also, I am trying to avoid using array notation in order to practice, at least for the assigning of the strings.
How to assign numbers stored in a buffer memory to a 2D array.
The data type is unsigned 16bit (unsigned short) integers and they are stored in a 16bit/2bytes*1280*1024=2621440 bytes memory. The pointer pBuffer is the starting address of the buffer. Now I initiated an array and then assign the numbers to the array.