C# :: Tool For Checking Functions In Assembly?

Oct 15, 2012

is there a tool to find all functions and classes in an assembly?

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Visual C++ :: Code Style Checking Tool

Sep 11, 2014

Are there any good free or commercial software that can check the C++ code style and find any codelines that violate a given code style specification? For example, whether the codeline is indented proplery, whether the variable is using Hungarian naming notation?

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C Sharp :: How To Merge Assembly Info In C#

Mar 15, 2013

I have a solution with multiple projects. Each have an assemblyinfo.cs. file Each of these files have a section that is particular for each project like

[assembly: AssemblyTitle("Activity Manager")]
[assembly: AssemblyDescription("Activity Manager for .Net 3.5 Framework")]

I also have a global assemblyinfo.cs file which has items that are the same for all projects like

[assembly: AssemblyCompany("MyCompany")]
[assembly: AssemblyCopyright("2010 MyCompany Ltd")]
[assembly: AssemblyVersion("11.1.1.18824")]
[assembly: AssemblyFileVersion("11.1.1.18824")]

Is there a way of combining the 2 or including the global section in the assemblyinfo.cs for each project.

In C++ I can do a #include but that doesn't work in c#.

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C :: How To Convert Assembly Language In Txt File To S19 Format

Apr 25, 2013

a few pointers in building an assembler in C for a 68hc11 micro controller I'm struggling on a way to convert the assembly language in a txt file to s19 format.

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C# :: Creating Instance Of A Class Given Its Assembly Object

Jan 15, 2015

Let's say I reference a dll in my project that has an abstract class in it:

public abstract class Module {
public string type;
public abstract string doSomething();
}

And then I have an Assembly object, loaded from a dll that is not referenced in project, but rather loaded during run-time, containing:

public class Tester : Module
{
public static string type = "Test";
public override void doSomething() {
//Stuff being done
return "hello";
}
}

How can I get the value of "type" in the class that is loaded during runtime? How do I use the "doSomething" method of it and get the returned object?

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C++ :: Create Symbol Table For Assembly Language?

Jan 21, 2013

how to create a symbol table for an assembly language and high level language program in c++

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C# :: Tool For Exposing Relations Between Objects?

Jun 20, 2012

Is there a tool for C# that exposes coupling between objects by makeing a visual representation of the software?

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Visual C++ :: Profiling Tool For MSVC?

Mar 15, 2013

Is there a profiling tool for MSVC that is free to use?

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Visual C++ :: Tool For Automation Of Different Applications

Feb 11, 2015

I want to create an application that automatize different applications in the sense that my application will be able to press automatically different buttons on another application.

For example: my application will start, let's say, Microsoft Office, will press some buttons in MSOffice, and will close MSOffice.

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C :: Configuration Tool That Edits Certain Parameters In File

Sep 15, 2014

I want to make a configuration tool that edits certain parameters in my C. file. My problem is that I don't have a clue on how to start making this.

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C/C++ :: Direct X Tool Kit Throws Errors When Loaded In

Oct 21, 2014

I have a project which I started. then tried to add the directx toolkit to the project referenced it but now my program wont load.

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Software :: Xcode Command Line Tool?

Mar 12, 2015

using cs50 videos. I'm working on writing a caesar cipher program(pset2) in c using Xcode and the command line tool. So far I just press play and it compiles and runs my source code. Now I need to use command line arguments, how do I enter command line arguments with the tools I'm using?

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C++ :: Game Editor - How To Make A Rectangle Selection Tool

Dec 20, 2014

I'm working with a game editor program, where the player can create their own maps. Right know I'm working with collisions, and since it's unpredictable where the player place the objects like trees, houses and cars...etc have I an idea with making a rectangle selection tool. Where the player can drag a collision box around the object, so the sprite stops when it hits the box. The problem is that I dont know how to make a tool like that. so my question is how do I create a tool like that (see picture under for more information)?

btw I'm using the SDL framework

here is a picture that illustrate the tool I want to create: [URL] ....

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Visual C++ :: Creating Code Analyzer Tool For Project?

Sep 10, 2013

I am creating an application which will work as a static code analyzer after compiling my code in VS 2008 for VC++ projects. It will be a kind of code review.

how and where do I need to put my custom rule sets, and what should I do to create such a application.

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Visual C++ :: Implementing Tool Tip In Listctrl Of Report Type

Feb 21, 2014

Below is my Code Code snippet wher I am facing problem.

every time "pNMHDR->idFrom" is returning 0.

I even put "EnableToolTips(TRUE);" in the oninitdialog method of dialog class.

BEGIN_MESSAGE_MAP(CMyListCtrl, ListCtrl)
.
.
.
ON_NOTIFY_EX(TTN_NEEDTEXTW, 0, OnToolTipText)
ON_NOTIFY_EX(TTN_NEEDTEXTA, 0, OnToolTipText)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

[Code] .....

I am not able to get the text of a listctrl cell.

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C++ :: Boost Wave Tool Not Find Default Include Directory?

Jun 2, 2013

I have built the wave tool and now am trying to run my source code through it. But it just doesn't want to find the include directory. I just don't understand. Here's my command:

#include <stdio.h>
#include <vector>
#include <map>
#include <string>

Perhaps it how I built it since there is no info on how to do this? I just ran ../b2.exe from the boost_1_53_0/tools directory.

I'm running CYGWIN_NT-6.1-WOW64 TARDIS 1.7.18(0.263/5/3) 2013-04-19 10:39 i686 Cygwin with a g++ version of 4.5.3. g++ has no problem finding the default include directory (I don't have to specify the -I switch). The -I switch doesn't seem to work for any of the other include directories that I wan to use either, but I want this cleared up before I get into that since it might be related.

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C++ :: Photoshop - Change Color Of Anchor Point In Transform Tool?

Aug 4, 2014

I was wondering if its possible to change the color of the anchor point in the transform tool.

Is this possible? Sometimes I'll move it and it takes forever to find it again on a dark image. The actual image of the cross hairs must live in the application contents somewhere? Or its made by script. After a quick search of "transform" I found this file.. Not exactly sure what I'm looking at inside but it appears to be c++ code? [URL] ....

SCREEN GRAB: [URL] ....
FILE: [URL] ....

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C++ :: Output Compiled Script Into Binary File - Scripting Tool Algorithms

Dec 25, 2014

I am working on a script compiler that must output compiled script into binary file. Compiling etc is not a problem. The problem is detecting some specific cases. Nothing seems to work. If it works, then it breaks as soon as i modify the script.

Here is example "script1":

Code:
1VAR1 c1 = 44
2VAR2 c2 = 66
3beginscript
4if(c1=44)
5do_nothing

[Code] ....

Second example "script2", when there can be also some command between ENDIF and ENDIF. In this case: do_nothing command.

Code:
1VAR1 c1 = 44
2VAR2 c2 = 66
3beginscript
4if(c1=44)
5do_nothing

[Code] ....

The INDEXES before each line are not in actual script. They are just to point YOU to specific lines. Although the INDEXes are in compiled script!! This is very important. As you see there can be simple IF_ENDIF and nested (more complex) IF_ENDIF.

i.e IF_ENDIF inside another IF_ENDIF.

There are also IF_ELSE_ENDIF and some other ones, but im trying to make simple IF_ENDIF work first.

ENDIF is "SPECIAL" command, the IF, DO_NOTHING are "usual" commands.

"Usual" commands must always jump over(!) the ENDIF. ALWAYS!!

They must "ignore" them!

One strong RULE is like this for usual commands: always jump over any ENDIF, not matter what. If there is one, two or more ENDIF's in a row, then just jump over them to the closest NEXT usual block command. If there is some "usual" block command between multiple ENDIFs, then jump to this command and this command must therefore check whats next command right after it. And do the same: check if next command is ENDIF, if yes, jump over it, until "usual" block command is found.

This is the place im stuck. When i some time ago thinked about some ideas, i saw some patterns. One of them was that: Seems like if its nested IF_ENDIF, then every usual block command jumps out of it, i.e. right after the final ENDIF of this current nested IF_ENDIF.

But as soon as i added do_nothing between the two ENDIFs the so called "pattern" broke. In script2 above you see index 11 is do_nothing. Ok its in nested IF_ENDIF it should jump out to command index 17. But no, because there is do_nothing between index 13 and 16. If we jump out at index 11, the command 14 would never execute. This is a BIG NO. One idea i was thinking and trying was to use STL::FIND, STL::FIND_IF to find next "usual" command after specific index. But my code seems to crash sometimes and not work always.

Code:
bool NextNonENDIF(int i) {
return (i!=98);
}
int findNextBlockCmd(vector<int>&vec, int curidx)

[Code] ....

Here i pass him the vector that contains all the command TYPES in current script. Each command has its own TYPE or better called unique ID in which way compiler knows what is what. So in this case im trying to find a command thats NOT "ENDIF", in other words im trying to find next usual command after specific type of command. Lets just say the TYPE or unique ID of do_nothing is 555, im trying to find it.

How i should continue with this? What to use maybe stl::stack, some custom command indexing, some sort of labelling for usual commands in nested IF_ENDIFs or what?

In general, look script2, and i ask: There is index 11, this guy should look if there is any usual block command left for him before the final ENDIF at index 16. If there is, jump to it. If there is none, jump out of this nested IF_ENDIF to index 17.

Question: how to do it? What algorithms to use? I can use STL, BOOST, whatever. And i can use C++11.

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Visual C++ :: Tool Tips Not Showing - Toolbar Menu Items Disabled / Inactive

Jan 8, 2014

My problem is ToolTips are not shown if any of the tool-bar menu items is disabled/inactive.

They are shown when all tool bar menus are active/enabled.

I am using TTS_ALWAYSTIP while creating Tool-Bar.

What to do to enable/display tool-tips always.

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C/C++ :: How To Access Linked List Functions From Stack Class Without Functions

Mar 20, 2014

I'm a little confused by my programming assignment this week. I've been working at it Wednesday and I've made progress but I'm still confused as to how I'm supposed to do this. The class I made is called Stack, and it's derived from a template class called StackADT. We also utilize a class called unorderedLinkedList, which is derived from a class called linkedList.

We're supposed to implement all of the virtual functions from stackADT in the Stack class. The Stack data is stored in a an unorderedLinkedList, so what I'm confused by is how to implement a few of the Stack functions because there are no functions in unorderedLinkedList which we could call to manipulate the data.

As you can see from my attached code, I'm really confused by how I'm supposed to implement the pop() and top() functions, and I also think my initializeList() function is wrong. We don't have any similar functions in unorderedLinkedList to call, so I'm at a loss of how i'd access my unorderedLinkedList. My initial thought was to call the similar functions in the class that unorderedLinkedList was derived from, linkedList, but I'm unsure of this is what we're supposed to do, or if theres actually a way to access my unorderedLinkedList without having to use the functions from the base class.

NOTE: We're not allowed to modify stackADT, unorderedLinkedList, and linkedList.

Stack.h

#include "stackADT.h"
#include "unorderedLinkedList.h"
template<class Type>
class Stack: public stackADT<Type>{
template <class T>
struct nodeType
{
T info;
nodeType<T> *link;

[Code]...

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C :: Bit Checking - Stack Overflow

Sep 19, 2013

I usually check if a bit is set using:

Code: bit = (number >> n) & 1; where `n` is the bit I want to check...

But I came across a stackoverflow answer saying:

bit = number & (1 << x); will not put the value of bit x into bit unless bit has type _Bool (<stdbool.h>).

Otherwise, bit = !!(number & (1 << x)); will..

So why is this? why the double !?

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C :: Checking Whether A String Is Palindrome Or Not

Nov 4, 2013

Everything seems to be correct from my perspective. heres the program: Code: /*c program to check whether a string is palindrome or not*/

#include<stdio.h>
#include<string.h>

int main(void) {
char str[30];
int i,j,flag=0;

[Code] .....

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C :: How To Turn Up Error Checking On IDE

Dec 8, 2013

The reason being is that it says that my program is right

Code:
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#define NFlights 10
struct date {
int month;
int day;
int year;
int hour;
int minute;

[Code] ....

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C :: Language Syntax Checking

Jun 15, 2013

Q. In context of C language syntax checking, which of the following can be modeled using Finite Automata?

(A) Detecting proper termination of an instruction.
(B) Detecting balance of parentheses.
(C) Detecting initialization of a variable.
(D) None of the above.

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C++ :: Checking If Key With Modifier Pressed?

Jan 31, 2015

I am new to C++ , i want to know how to check if a key with modifier is pressed.

When I use GetAsyncKeyState() it gives me error identifier not found.

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C++ :: Checking For 3D Primitive Collisions

Aug 4, 2013

I think I may have found a new way of checking for 3d polygon collisions, but I'm not sure. The method involves...

1. finding the planes that the primitives lie on
2. finding the line where the planes intersect
3. if both polys have points on both sides of the line AND have points that overlap on the 1d space of the line, then they intersect.

I have some half done code testing this, and so far it seems to be sound and fairly fast. These are some average time-tests done on my machine for each part:

1. 30 microseconds (both)
2. 7 microseconds
3. TBD

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