C++ :: Program To Find Quarks And Their Charge And Mass - Giving Error
Mar 3, 2013
I have been looking and i'm stuck on this. I wrote this program to find quarks and their charge and mass but i need it to give me 5 different ones. so i made an array but when i run it it gives me this
"Unhandled exception at 0x001631c6 in DiasQuarkP1V0.exe: 0xC0000005: Access violation reading location 0xd5bf0c38." and it shows the xstring library.
this is my main, is their anything wrong with my code?
#include "StdAfx.h"
#include <stdio.h>
#include <string>
using namespace std;
int main() {
Quark solution[5]={};
[Code] .....
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Jan 7, 2015
After entering the values of the matrix, it is giving me segmentation error. also "if possible", correct it
#include<iostream>
using namespace std;
int main()
{
[Code]......
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Jul 20, 2013
The program should ask the user how many students were surveyed and dynamically allocate an array of that size. The program should then allow the user to enter the number of movies each student has seen.
#include <iostream>
#include <string>
using namespace std;
[Code].....
The problem I'm having is that where I declare movies = [numStudents]; the semicolon after the numStudents array is giving me this error - "error: expected a '{' introducing a lambda body".
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Jan 27, 2015
I made a simple binary tree then decide to try out threads too. I got the following error:
call of an object of a class type without appropriate operator or conversion
Code:
#include "Tree.h"
#include <iostream>
#include <thread>
void main(void){
[Code] ....
I am having a hard time figuring out why the error exists. I tried adding the new operator but that did not work.
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Sep 27, 2013
I want to give audio-input to a FFT code (KissFFT) written in C, on a real-time basis. While I can give a simple test signal (like sine wave) by writing the sine function as input, I am not sure how I should convert an audio-signal (e.g.: song) into a form that can be taken as input by the KissFFT C code.
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Mar 27, 2012
I've been having trouble working on this physics engine of mine. Right now I'm having trouble adding gravity.
The game is a spaceship--which you control--flying around in space with asteroids and eventually the ability to shoot bullets. There should be a wrap on the edges of the screen and gravity for each object depending on their mass.
I'm creating a forceX and forceY for each force put onto each object, and then computing that force into a velX and velY which will determine the direction of each object and at which speed.
Where my problem arises:
Code:
//add gravity pulls to forces
for(int i = 0; i <= pushCount; i++) //add gravity pulls for each object {
for(int u = 0 ; u <= pushCount; u++) //each object should add a force for every other object {
if(i != u) {
switch(id[i])
[Code] ....
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Sep 26, 2014
how to write a "charge simulation method" program in C or C++? It's to calculate electric distribution and also electric potential of two different dielectrics. I have attached the diagram of the shape of the electrode that needs to be investigated.
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Oct 1, 2013
Write your question here.
Here is the code
#include <iostream>
using std::cout;
using std::cin;
using std::endl;
using std::fixed;
#include <iomanip>
[Code] ....
My question is how would i put in the total of hours for the vehicles and the total hours for the garage for the vehicles of input... set like this
Car Hours Charge
1 1.5 2.00
2 4.0 2.50
3 24.0 10.00
Total 29.5 14.50 <---This is what i need for my code still
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Sep 8, 2014
Cannot manage to find the error source when i try running the program, the first part of the program runs just fine its when i try to get the temperature one that i get the error
#include <iostream>
#define pi 3.141592
using namespace std;
int main() {
double r, h; //declare variables for radious and height
double Surfacearea;
[code]....
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Nov 7, 2013
Using VC++ 2010 Express. I am creating a dll to export a simple Multiply function so I can use it in Excel/VBA
These e are the steps I am following :
. Create a Win32 C++ Project and give a name. For example: CallDllFromVBA
. Select the DLL option in the Wizard and click Finish
. In the CPP file (here CallDllFromVBA.cpp), add the following code
#include "stdafx.h"
int _stdcall Multiply(int x, int y) {
return x * y;
[Code] ....
The Build output show everything is ok as follows :
CallDllFromVBA.cpp
CallDllFromVBA.vcxproj -> c:documents and settingsadministrateurmes documentsvisual studio 2010ProjectsCallDllFromVBADebugCallDllFromVBA.dll
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
In VBA, I insert a module and add the following code:
Declare Function Multiply Lib _
"c:documents and settingsadministrateurmes documentsvisual studio 2010ProjectsCallDllFromVBADebugCallDllFromVBA.dll" _
(ByVal x As Long, ByVal y As Long) As Long
Sub test()
MsgBox Multiply(2, 4)
End Sub
When I run the Test sub I get the error: 453 - Can't find dll entry point
I also opened the CallDllFromVBA dll with Dependency walker and I can't find the Multiply export function - In fact, the dependency walker doesn't show any function exports at all for the CallDllFromVBA dll !
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Jan 28, 2014
I can't seem to find the logic error in my perceptron. The perceptron's feedback function pushes back a bias of 1.0 into the input vector, and calculates the dot product of the input vector and it's weight vector, and returns 1 if the dot product is > 0, and -1 otherwise. This will determine whether the inputted point is above or below the hyperplane given by the functor.
The training function instantiates a trainer object , which feeds it a vector random numbers, along with the correct answer (in this case, whether the point is above or below the hyperplane given by a functor). It then calls the feedback function, and subtracts its answer from the correct answer, and updates the weights by adding the input vector to the weight vector, and multiplying the weight vector by the error, and by a correction factor, in this case 0.01.
Typedef.hpp
Code:
#ifndef TYPEDEF_HPP
#define TYPEDEF_HPP
#include <vector>
#include <random>
typedef std::vector<float> FloatV;
typedef std::random_device RNG;
typedef std::uniform_int_distribution<> UID;
[Code] ....
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Mar 24, 2015
I'm receiving a char array consist of 8 characters, what I want to do is find the number of set bits in that array and then send it(total number) as a character to the transmitter so he can check, data is transmitted using serial port(RS232), where processing of data is done by DE0 FPGA.I've tried to use TestBit but the compiler doesn't know this function(I added #include "bit-manipulation.h" but it doesn't recognize this either) ...
-- the code of my project:
filed = open( "/dev/uart_0", O_RDWR );
if (filed < 0){
printf("the port can't be opened
");
[Code] .....
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Mar 6, 2015
im trying to read employee information from a file using structures but im having problems with getting the file to open and read in the information
Code:
Write a programt that inputs (at most 50) records from a sequential file
#include <stdio.h>
#include <stdlib.h>
struct employee // employee structure definition
}
[code]....
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Sep 29, 2013
Thing I want is find the largest sum down a triangle,(moving to adjacent numbers on the row below )there are many methods to go down.
75
95 64
17 47 82
18 35 87 10
20 04 82 47 65
19 01 23 75 03 34
88 02 77 73 07 63 67
99 65 04 28 06 16 70 92
41 41 26 56 83 40 80 70 33
41 48 72 33 47 32 37 16 94 29
53 71 44 65 25 43 91 52 97 51 14
70 11 33 28 77 73 17 78 39 68 17 57
91 71 52 38 17 14 91 43 58 50 27 29 48
63 66 04 68 89 53 67 30 73 16 69 87 40 31
04 62 98 27 23 09 70 98 73 93 38 53 60 04 23
I wrote a program with a recursive() called finder. But it dose not work properly,at run time it becomes to a infinite status. How to detect the error at runtime. Here is the code.
#include<stdio.h>
void finder(int x,int y);
int tot;
[Code] ....
I think the error is the changing value of x after a round of for loop.
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Dec 20, 2014
I'm new in programming, and trying to write a code in C. The requirement is following - to write a text, and to find frequency of 1 chosen character in it. The main thing is that program should check user input (for example, I want to check if user entered "char" --> then correct, or if entered "int" --> not correct). But the program still doesn't check. So I have:
Code:
#include <stdio.h>
int main(){
char c[1000], ch;
char i, count=0;
printf("Enter a text: ");
gets(c);
[Code] ....
Am I on my right way using if/else?
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Jul 22, 2013
I have programmed a game where you guess a number (1-6) and if the number is equal to the random number then give the player score + 10. But if I have selected for example 4 players then if the game will give player 1 a score it gives player 2 a score instead? What can be causing this error?
Code:
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int cube;
int number[4];
[Code] .....
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Feb 5, 2014
I'm creating a bank system. So I know to make a deposit to the balance, which add ups what is the balance to i have add.
When i run the deposit function, its work well in some ways. If balance(text file) has the value 10, add i addSum 20, the balance will become 30, same as the text file will become 30. so its work well to add positive number.
double deposit(double balance){
double addSum = 0;
system("CLS");
cout<< "Welcome to deposit."<<endl;
cout<<"Enter a sum you wish to add to your account:";
[Code] .......
When I withdraw from 30 which is the balance, then i takeSum, for example i take away 30. The balance will become 30 - 30 = 0
When i make another withdraw from example -150, it will be -150.
Which shows correct.
But when i make a deposit from -150 and i addSum 130, the balance shows -500, and it should had been -20.
double withdraw(double balance) {
double takeSum = 0;
system("CLS");
cout<< "Welcome to withdraw."<<endl;
cout<<"Enter a sum you wish to take away from your account:";
cout << balance << '
[Code] .....
What is causing this problem, also when function deposit and withdraw close, it goes to readBalance function, should go to menu.
double readBalance(double balance) {
int option;
system("CLS");
cout<<"Welcome to balance."<<endl;
cout<<"Your balance is:"<<endl;
[Code] .....
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Jul 30, 2014
Not a major issue since I got this to work but for some reason both my random numbers are the same and not sure why ...
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class ComputerAssistedInstructions {
private static Random rand1 = new Random();
private static Random rand2 = new Random();
[Code] .....
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Oct 15, 2013
Write a C++ program to implement the following description:
1. Define a global structure and name it GStruct with the following members:
a. X as integer
b. Y as integer.
2. Define a local structure inside the main and name it LStruct with the following members:
a. X as integer
b. Y[3] as GStruct
3. Inside the main declare two variables V1 and V2 of type LStruct.
4. Give values to all of their members by using input statement (cin).
5. If V1 equal V2 print "They are equal" else print "Not Equal".
#include <iostream>
using namespace std;
struct GStruct {
int x;
int y;
};
int main() {
[Code] .....
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Jan 9, 2014
Im using the remquo function in the cmath library as follows:
int quotient;
double a = remquo (10.3, 4.5, "ient);
This gives the correct remainder (a = 1.3) and quotient (quotient = 2).
Infact about 50% of the answers are right when I play around, however, trying something like:
int quotient;
double a = remquo (2.25, 1.5, "ient);
yields an incorrect quotient of 2 and remainder of 0.
I do think this has something to do with float arithmetic. I recall tinkering with the float number 0.500 and that the CPU actually saves it as 0.50000000000000231. However if my suspicion of float arithmetic as the suspect is correct, I do not understand why a tenth decimal would make such a drastic difference as changing the quotient result.
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Jun 8, 2013
I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings (0 minutes, 0 seconds)
Which is not particularly useful for debugging.
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Jul 28, 2013
when I want to use the same socket connected to the host to send() and recv() for the second time, recv() will return 0 without anything in buffer. Basically I am doing:
1. connect to the website
2. send packets
3. receive packets
4. send packets again (I think this one is working since it's not giving me SOCKET_ERROR)
5. receive packets again (this one is returning 0 so as "connection closed")
source code: [URL] ....
as you can see, I have sock2, which when I use for second send/recv it's working fine, however I will do more communication, and having sockets for all of that and connecting them.
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Apr 2, 2014
I am trying to retrieve information from a website [URL] .... and have written a C code as follows:
Code:
#include <stdlib.h>#include <stdio.h>
#include <string.h>
#include <curl/curl.h>
int main(int argc, char* argv[]) {
/* Exit status to return */
int exitStatus = 0;
[Code] .....
The output of this program should be:
From To
4504111 B0LPF3
4504111 P62993
The first print option [printf("%s", url)] gives the url output as [URL] .... which on being manually pasted in any web-browser gives the correct output but the program fails to give the output.
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Jun 24, 2014
I'm making a game with the following class structure:
GameControl - The class that actually runs the game, with a while(!closed) // run the game loop.
State - A class that handles the state of the game, for example if the game is rendering the scene it would be in one state, and if it is rendering the menu, it would be in another.
ComponentManager - A class that manages all of the components of what is being done, for instance, the Scene class would contain a bunch of components handling the drawing of each tree, physics, the camera, etc. The manager will put them all together.
Component - A component of whatever is being done. A tree (and its rendering code) would be an example of a component of the scene. The camera would be another. The component does not necessarily have to be drawn, it could be handling something like physics (and would throw physics events to other components that need to move in a certain way).
The GameControl class has its loop, which would call the update function on the current State (there are classes that inherit State and override the update function of State).
In the update function of the base class "State", it would take all of the active ComponentManagers and update them. There are classes that inherit the base class ComponentManager and override its update function.
Each ComponentManager would update each of the Components that it owns.
This is the organizational structure that I came up with to make the game scalable and changeable . If, for instance, I wanted to add multiplayer at some point, I would add a class that inherits the State that controls the gameplay called "MultiplayerGameState". This would just add a new ComponentManager that inherits the ComponentManager that controls the player and all of the living things that are moving around. Then, the MultiplayerGameState class would recieve the multiplayer messages coming in and add other player Components for the other players.
My code is giving me various errors like "Forward definition of class State" and "Invalid use of incomplete type State". Unless I made some stupid error that I didn't catch, these are being caused by me including the classes in ways that some of the classes do not see the full definitions of the classes they need to see (because of the preprocessor directives preventing classes from being included multiple times.
Code: (Not implemented exactly as shown above, but I think the main difference is that the main class is not in GameControl, it's in OgreFramework.cpp)
The base classes: [URL] ...
States: [URL] ...
ComponentManagers: [URL] ...
Components: [URL] ...
The project: [URL] ...
My question is: is there a better way to implement my organizational system so that these errors don't occur?
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Oct 25, 2014
I've implemented the merge sort algorithm and used the 'merge' part for counting the number of split-inversions in an array as part of an assignment for an online course. How ever, the out put array is not a sorted version of the input array and as a result the number of split inversions obtained is wrong. I think that there is some thing wrong in the way I am indexing arrays.
I've used ' cout ' to print the values of indexes to see exactly what values are being passed in during the recursions.
Code:
#include <iostream>
using namespace std;
int length=0,mid=0,inv=0;
void mergesort(int arr[], int first, int last) {
cout << "first: " << first << " " << "last: " << last;
cout << endl;
[code].....
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Nov 9, 2012
I'm using cout to print lots of lines. But i want to put together them in one variable etc. Then , i want to print it. I think i can do it with ostream but I cant do it . Is there any example use of ostream.
I want to use it such that:
x<< "hello" << endl;
x<< "mike" << endl;
x<< "how " << endl;
x<< "are" << endl;
x<< "you" << endl;
cout << x;
Will print
hello
mike
how
are
you
How can i do it?
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