I created program that insert employes data and then print their data but never accept duplicate age if user entered duplicated age prompt him to enter another age (age must be unique)
I created program that insert employes data and then print their data but never accept duplicate age if user entered duplicated age prompt him to enter another age (age must be unique)
Here is my code
#include<conio.h> #include<stdio.h> #define size 3 struct emp { int age,overtime,dedcution,netsal;
I am having a problem with the duplication of a line I'm outputting from a file. Whenever I run the program the last line in the "New accounts" portion is always repeated. Here is my code for reference:
I want to select 1 element from each vector without duplication of any combinations. Essentially only when all combinations are done with 1st element in first vector ,only then it should move to next element in first vector.
Say i have elements :[123] [456] [789]
my combinations should be like 147 148 149 157 158 159 167 168 169 247....
Also, I cant have any repetitions and only after all combinations of 1 are done only then the loop has to move to next combination ie 247 combination and so on.
I tried NCK (n choose k) command but it gave me random combinations. How should i go about it with using minimal for loops?
i am writing a function that takes a delimited string and splits the strings into it's respective words according to the delimeter.
1) iterate through string and store delimeter position in vector array.
2) iterate through again and use substr to split into words and store again in a vector.
I then have a dictionary file, and am comapring each values in the string with each in the dictionary, problem is that it overruns the loop and obviously gives a subscript out of range error.
Code: #include <iostream>#include <fstream> #include <vector> using namespace std; //Start with string inputString //Find delimeters ::pos as ints and stores positions in vector <int> array //Run though string using 'find' and seperate string by positions of char32s //Build vector<string> array of individual words in string //Open dictionary file and loop though testing each words in vector string array against each word in dictionary
this write in text box numbers from keypad for example
5 0 2 4 9
After each typed digit, here is a underscore line waiting for the next to type next digit. I want to prevent users to type zero as the first digit in value.
Recently I was looking into embedded programing of AVR microcontrollers.
At this site [URL] ....
I have encounter some code that implements delay
asm volatile ("nop");
From what I understand it is assembler code that creates delay - one processor clock long.
For C/C++ language it should be like ; or {} = null statement.
Now my question is how to implement this C/C++ code and prevent my compiler (WinAVR: AVR-GCC) to delete this command during optimization (-Os or -O2). Or is it simply better to use the assembler function.
I know I can use for-loop
volatile uint8_t foo for(foo=0; foo<2; ++foo){}
but for that I have to create a variable = wasting 1 byte of RAM; correct?
I have an issue where I iterate through devices and make driver API calls. Unfortunately, these calls take too much time and they are interrupting my real-time scheduler. I have 12 cores, of which one is 100% and the others are < 1%.
I'd like to multi-thread this thing. So far, I've replaced:
for (DeviceIterator d = devices.begin(); d != devices.end(); ++d) { d->Write(words, numwords); }
My problem is that this didn't improve performance at all. The main thread still takes too long to execute. Is there something I need to do to prevent the main thread from blocking?
After I have compiled and executed code below, and I have made an input of a string, the while loop takes over the control and outputs an endless flow sentences. How can I make sure when an input of string is made, such a thing does not happen? In Python, one can make a type check by the use of type() command, but such a command does not exist in C, so how can I prevent an endless output in case a string input is made by the user?
(The code below is supposed to check whether the number entered by the user is divisible by 7 or not.)
#include <stdio.h> int main() { int a = 0; printf("Input a number!"); while (1 < 2){ scanf("%d", &a); if (a % 7 == 0) {
I have some code which triggers an alarm when an ascii number is read in on the com port:
In that code, i have it send an email to let me know i have an alarm. The problem is it keeps sending the email over and over until i cancel the alarm. Inbox gets full real quick!
Im having trouble implementing a way to send the email just once! Ive googled as much as i can find but i cant get any way to work.
//QT TANK TEMP TOO LOW: if (ALARM_TYPE_Value == "5") { ALARM_TYPE_tb.BackColor = Color.Red; ALARM_TYPE_tb.Text = " **ALARM**" + Environment.NewLine + " "; ALARM_TYPE_tb.Text += "
I would like to programmatically monitor a directory for new files, and if the file happens to be an executable, I want to prevent it from running. Something like a AV program.
However, I don't know where to start. Simple is best.
If you're writing a .dll you can prevent that dll from getting loaded into some processes by returning false from the dllmain.
I'm looking for a way to do it the other ay around. I have an exe, and I want to prevent a certain hook dll from getting loaded/injected into my exe.
A customer is running some software which loads a hook dll into our exe, and this is subsequently preventing our application from running as intended. Both our software as well as the third party app is required, and there is no way to get the third party dll changed. (no longer supported).
How do I prevent user passing a class or a structure or aanoter function to my function print. I mean i know if a wrong thing is passed that i'll get an error eventually but is there a way to explicitly check what has been passed. How is this done usually ?
i am trying to read a string using fgets and storing in an array i want to prevent fgets from storing the new line character on the array using the shortest means possible..
I know I can set the window properties on creation, but I'm trying to figure out how to prevent a window from being able to be moved or resized. I've been looking online and it looks like it involves overriding the WM_SIZE, WM_SIZING, or perhaps the WM_WINDOWPOSCHANGED message handlers. I want to be able to have a menu option that "locks" the window position, and of course allows normal window behavior when the option isn't checked.
I created a C program that extracts some information from computer and displays it on screen. It is completed today and is going to be applied to startup programs of domain machines. It runs at logon and takes somewhat 5-10 seconds to finish execution. The output is shown on console screen & user can either close the window by clicking on 'x' or pressing 'Ctrl+c' during execution. How do i prevent both of these events?
Basically the most time consuming processes are
Code: popen("systeminfo","r"); popen("wmic qfe get installedon","r");
1st command is getting OS name,version and hotfixes installed. 2nd command gives me the date of updates installed.
I then filter out data & print required information only.
I have a class 'A' which is almost perfect for my needs. Class 'B' uses class 'A' I've now designed Class 'C' and Class 'D' and noticed that there is a good chunk of code in class 'B', 'C' and 'D' for using Class 'A' is duplicated. I've separated out this code in specific, standalone functions in each of the classes. Now I'm wondering where this code should go. At the moment, the functions are duplicated in the three calling classes (B, C and D). Placing the functions into class 'A' would break the single responsibility principle. Inheritance to add functionality would likely break both SRP and LSP. The one that seems that it may work is composition.
However, Is designing a complete class just for a few functions over kill?
Would it be valid for classes 'B', 'C' and 'D' to access both the new class 'E' (which would depend on A) and the old class 'A' (which would have to be the same instance as the instance in the new class 'E'), or should the new class 'E' provide sufficient functionality so that Classes B, C and D don't need to access Class A directly? It would seem that its then an incomplete interface of the original object with additional functionality (ie, incompatible) Or should I do it a completely different way?
I have a dice roller program that I want to use in different program and I know there is a better way to add than copy and paste all of the code, but dont know how. Can I attached it as a file and call the file in my main program?
How to insert a node and print it out. I am not sure if I am doing this correctly or if I am missing anything. It seems that the head keeps getting overwritten with the most current key and that the nodes are not pointing to each other.
Here is my code so far:
Code:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdbool.h> // Global Declarations typedef struct { int key;