C++ :: Making A Menu System To Change The Color Of Pixels
Apr 10, 2013
im making a menu system to change the color of pixels in a gravity engine i made. the engine works fine, and the menu colors the particles, but will only ever turn them to red, no matter what color i tell it to change it to.
I'm creating a program that is based on a menu system. Basically each menu is its own user-defined function. The problem is at each menu you can input 'b' to go to the previous menu. I just have it call the function of that menu.
However, do the functions need to complete themselves eventually? If I just keep calling functions will I just keep going further and further deeper into ever running functions?
If so how do I avoid this and yet keep the option to go back to a previous menu/function?
I've changed the listbox foreground color to default application background color so I get: [URL] which is fine but when I select any element I get white background/foreground(or whatever it is): [URL]
How can I change this so I will have the same default color in the second case?
I am working on this project where I need to update an edit box every couple of seconds with a status and based on the status I need to change the color of the background to a particular color.I am able to update the edit box with the status but is clueless on how to update background color.I have read some info on line about this but is confused.This edit box is on a tab in a dialog. Also, on this tab is a Groupable List Ctrl.
I'm creating a simple game with my friend that runs in the Terminal/Command Prompt window, but I would like to know how to change the color of the entire window via C++. I'm on a Mac, but my friend is on a Windows, so I need to a solution that is portable, if possible.
I've tried using a printf statement to change the color, but it only changes the background color of the text being printed.
Alright so I'm in a computer programming class and I was given the following problem..Write a problem that takes an integer value and multiplies each of the digits together. 4 digit numbers only.
IE; What number do you want to process? 2684 Starting number 2684 End result 384
I know how to start the begging of the program, but i dont understand how to have it to where you can type in all four digits and then it will multiply each number by the other. Also, what are some ways to change the color scheme of the program? I know how it works using CMD, but in Visual C++ its totally different aha.
I wanted to change the Backcolor of subitem to Red, while inserting data in Listview from List<string> result. After executing the below code Data from List<string> are well placed below their respective column in listview, only their Subitem Color doesn't change.
Here my Code
//Here result is List<string> for (int i = 0; i < result.Count; i += 5) { ListViewItem item = new ListViewItem(); item.Text = result[i].ToString(); for (int j = i + 1; j < i + 5; j++) { item.SubItems.Add(result[j].ToString());
I need a program that has a login system and then a menu that has 3 options: Add, delete and exit. If I choose Add it wil ask for certain data of 5 students.
Then after registering the 5 students, another menu with the options: Search, Delete and exit. In search it will ask for an ID and then prints all the data of a single student. Delete gives me the option to delete the data of any user I choose.
I'm trying to make a menu object in SFML. So far all I've added is the ability to add buttons with text inside of them. I store the buttons in a vector and then loop through that vector to draw the buttons.
The error stems from line 24 of the 2nd piece of code.
Here's what I've got:
//MenuTest.h #include <SFML/Graphics.hpp> #include <string> #include <vector> class Menu1 { class Button1 { sf::RectangleShape body;
[Code] ....
This causes an error at the line window.draw(text); in Menu::Button::drawButton(). With the error "Access violation reading location (some memory address)".
Everything up to trying to draw the text works fine.
I know how to change the back color of text in th ListView for all the View, but if I only want to change the back color of one cell i don`t find any way. Is it possible?
I was wondering if its possible to change the color of the anchor point in the transform tool.
Is this possible? Sometimes I'll move it and it takes forever to find it again on a dark image. The actual image of the cross hairs must live in the application contents somewhere? Or its made by script. After a quick search of "transform" I found this file.. Not exactly sure what I'm looking at inside but it appears to be c++ code? [URL] ....
I needed to change Default Text attributes (font and color) . So I wrote following code , UnicodeTextOut function. I called this function once in each 55ms to update the display screen. but I observed that my Screen used to become grey like a crash after sometime . If I use Minimize an Maximize window , the screen was restoring back for some time.
When I thought over the code , I got my mistake that CreateFont initialization should be done once in the program and probably outside the function.
Then I shifted the line hFontUnicode = CreateFont(16, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, _T("Aerial")); in my screen class constructor and made hFontUnicode global .
This solved my problem as expected. Why a system crash after certain no of CreateFont calls ?
I have to write a program that simulates a handheld gaming system. a system can have power toggled so its either on or off. when the system is on, its volume level can be raised or lowerd. a system has minimum volume level of zero and a maximum volume level of 10. a system stores games.
// simple game menu //simulates a handheld gaming system using namespace std; class Game { public: Game(int GameNumber = 3, int volume = 10);
How do I detect left mouse button down and up events on the 'Close' option of the system menu that appears when the mouse is clicked on the top left corner of a form?