C++ :: Generating Conversion Table For Wrench Sizes - For Loop
Feb 15, 2014
I'm writing a program where I need to generate a conversion table for wrench sizes with the following columns: Size (Inches) [Fraction], Size (Inches) [Decimal rounded to 3], Next Bigger Metric (mm), Difference (Inches) [Next Bigger Metric-Inches], Closest Metric (mm) [to original size], and Difference (Inches) [Closest Metric-Inches]. I've created the column for the Size in fraction form relatively quickly but I cant seem to produce the decimal version. Instead, I get 0.000.
This program is basically working. I'm very knew to C++, so basically I need instructions as if you were explaining this to your grandma. I need this to loop but how to incorporate one. Basic code (while loops). Here is what I've done so far.
#include <iostream> using namespace std; int main () { int i, c, k; cout << "Please enter a number to convert: "; cin >> i;
Write a program to make a table for any input number and then continuesly ask to press y to print more table and if you press any key other than y then program must be terminate using while loop and do while loop. How to start or end with it.
I need to add thevArr[I] and vArr1[I] and store in vArr2[I] but I cant figure out how to drop the value or replace with a 0 if vArr is bigger than vArr1. IE: 1st number: 123 2nd number: 4567
Ill get something like this: 1 2 3 4 5 6 7 5 7 9 -827349
I create new dialog window. I add container Fixes and change Fixed properties : - AutoSize, +Expand, +Fill to enable other widgets. I add Text View, Textview is inside GtkScrolledWindow which has property X and Y but not Height and Width. If GtkScrolledWindow has scrollbars, its size is fixed, if not - size depends on the content Textview and grows when I type text. I want not to grow control if I type Text but want my own size. It is possible?
I'm building a box to take in several arrays of different lengths. one group happens every 10 seconds. one of them happens every 5 seconds. this is from a weather station.
I plan to retransmit them, substantially unchanged at a lesser rate to save radio power over a serial data link. buried in groupD, I want to change a few chars before retransmit.
I don't want to go to the trouble of doing a structure for each of them since most will be resent unchanged. some entries are chars, some are decimal, some are a mix. I guess it might be convenient to further define groupD, maybe not.
what is the best way to declare the group? I want them to be contiguous since that's how they will end up in the tx buffer. Each subgroup has its own checksum, so I planned it this way to make checksum more convenient.
I'm trying to find the MAX and MIN integer sizes that are entered in by the users. I know that we need to sort [i] and [j] in my function to figure out which is the highest and lowest score correct?
#include <iostream> using std::cin; using std::cout; using std::endl;
I have a paradigm where a integer before gets enqueued to a queue in a vector, the loop of queues is searched and integer is enqueued to a queue which has minimum size among the queues. the following code shows the operation
next i am trying to extend my paradigm with the condition, that the integers should be enqueued to the shortest queue until the count of the shortest queue is less than or equal to count of any another queues in the loop of queues.
The size of fundamental types is not guaranteed. Apparently, all the standard guarantees is a hierarchy of sizes, and some minimum representable value range.
Specifically, a char is not guaranteed to be one byte. Also, the sizeof operator always returns 1 for the size of a char, even if the actual size is not eight bits.
Isn't this a huge problem for portability? It seems like 2+ byte characters would break all kinds of things. For example, fstream::write() takes a char * and a byte-length argument. If you ported from a 1-byte-char platform to a 2-byte platform, wouldn't that screw up all your write()s? Worse, you couldn't even detect the problem without trial and error, since sizeof would just lie to you.
I've never actually seen a platform where char wasn't 1 byte, but it sounds like a disaster waiting to happen.
I am using 2 ARRAYS OF DIFFERENT SIZES in One 2-Dimensional Vector, and my output is not correct. The arrays are size 4 and size 13.
I want COLUMN 0 to have: 55, 66, 77, 88.
I want COLUMNs 1-12 to have 1,2,3,4,5,6,7,8,9,10,10,10,11 in EACH ROW. It would seem that the 2nd loop for the size 13 array would need to loop 4 times in order to fill 4 rows, however, I'm not sure how to do that. Here is what I have so far in code and output:
#include <iostream> #include <vector> using namespace std; int main() { int typeArray[4] = {55,66,77,88}; int valArray[13] = {1,2,3,4,5,6,7,8,9,10,10,10,11};
I am having an issue with my sort function. This is one part of the Hash table program. The main issue is that I am trying to sort the pointer table after all of the values have been entered. The ptr_sort function is not a class function and so I am therefore unable to use the class variables psize and pTable. Is there another way I should be trying this? it is a Vector should I use the sort() function from the vector class in STL?
If a user enters a string of boolean algebra it will ouput the table.
I have input parsing, cycling through the combinations, and outputing working. However once i parse the input I am not sure what to do with it. I have thought of having it write the parsed input to a new file as a function and then use that function, but that seems bad.
How to dynamically create the function, how to implement it.
BTW This is a console function, if that changes anything.
1) Count the number of rows in the table booking that are open and where the booking.postcode is "MK",
2) Take a note of the plot (in booking.plot_id), and then update the table plot.jobs with the value count.
For example running the SQL query when booking table has the following rows:
Would see the following highlighted values in plot.jobs being updated to 1:
I managed to resolve it with this code so far (note I am using Connector/Net):
public void RefreshPlot(){ string query = "SELECT Count(*) AS count, plot_id FROM booking WHERE postcode='MK' AND status='open' GROUP BY plot_id"; var cmd = new MySqlCommand(query, _connection); var da = new MySqlDataAdapter(cmd); var dtCounts = new DataTable(); da.Fill(dtCounts);
[code]....
Currently, my code only checks for existing rows in the booking table and updates the plot table. However if the row gets deleted in the booking, then the changes are not reflected in the plot table.
Example: If we delete the row with plot.id=1 and plot.plot_id=4, then booking.plot_id should go back to being 0, if it was initially 1. At the moment, it doesn't. How would I update my SQL statement to better reflect this? In a sense, it should check for "non-existent" rows, i.e. the impact that the row plot.plot_id=4 & plot.id=1 has on booking.plot_id when deleted?
I have a C# .NET Application which get data from QuickBooks via the ODBC Driver and save the result to C# data table. So, I want to transfer this data table to a mysql table on my own server. That's the code I use:
using System.IO; using MySql.Data.MySqlClient; //Add mysql dll on the .NET Tab in Project's references string connStr = "DSN=QBTest;"; string myServerAddress = "192.168.0.243"; string myDataBase = "CostTest";
I have an advanced data namespace in which I hope to be able to read a data variable of any type and transfer it's bytes into another type of a multiple size.
i.e. char[4] -> int; int -> short[2]; short -> char[2]; char[2] -> short;
but I'm having some trouble, I get the following errors (because as a template it must compile from start)
I'm working on a homework assignment that asks me to roll two die a user given number of times, find the roll sums, and a few other things. I'm working on it one module at a time and I'm running into two big problems so far.
The first problem is that my int variable rolls changes to a number within the random number generator range of numbers after I run rolldie. I got around this by making a const equal to the user entered value of rolls just so that I could continue developing the program.
My second problem is that the values of the arrays resultsOne[] and resultsTwo[] are changed after running findsum(). Why this is happening and I even tried passing them as const, but that changed nothing. We just started learning about passing arrays to functions, so there might be something big that I'm missing.
Code: #include <iostream> #include <cstdlib> using namespace std; void rolldie(int resultsOne[], int sizeOfresultsOne, int resultsTwo[], int sizeOfresultsTwo); void findsum(int resultsOne[], int sizeOfresultsOne, int resultsTwo[], int sizeOfresultsTwo, int tossSums[], int sizeOftossSums);
I have a paradigm in a loop of queues of a vector,if a condition is true,increase sizes of the queue of that particular queue in the loop of queues, if condition is false, the queuesize is left as such in loop of queues. After this operation i need to search the queue sizes of all queues and enqueue in the shortest queue.
I have a program that generates random numbers. After the random number is generated, the program asks if you want to generate another random number. However, if you generate another random number, it is always the same as the first random number. How can I fix this?
I want to generate big random numbers in C(not C++ please).By "big" I mean integers much bigger than srand(time(NULL)) and rand() functions' limit(32767).
I tried writing: (note:I am not able to see "code" tag button in this editor,so I am not using it)
But I have doubts about it's randomness quality.Also there is another problem,the program can't know the maximum random number it should use before user input,so maximum random number may need to use much smaller maximum random number according to user input.
Is there a better algorithm to create big random numbers in C?
I'm creating a game in C++ and need to generate random numbers. I know about
int main() { srand(time(NULL)); //Initialises randomiser or sum' like that int x=rand%10; //Generates from 0-9 cout<<x; }
Now, I need the best way to generate random numbers. Do I call "srand(time(NULL));" every time I want to randomise? What is the best method to generate a nearly perfect random number?
I may need to call a randomiser more than once a second, so taking second as seed (I believe that's what srand(time(NULL)); does).
But I have doubts about it's randomness quality.Also there is another problem,the program can't know the maximum random number it should use before user input,so maximum random number may need to use much smaller maximum random number according to user input.
Is there a better algorithm to create quality big random numbers in C?
I generate a series of random numbers in parallel (using OpenMP), but depending on what number of threads I invoke, I get a different result. From that I conclude that I have made an error somewhere!
Here is the MWE, which generates a number between 0..1 and increments a variable if the generated variable is larger than 0.5: