C++ :: Server Leaves The Connections Open

May 9, 2012

I can't run my server immediately after closing it, it leaves some connection(zombies) leave open after the server is terminated. and i have to wait for some time to run the server again but immediately can't start the server

Here is my code

#include "NetManager.h"
NetManager::NetManager(){
}
NetManager::~NetManager() {

[Code] ....

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Feb 19, 2013

I'm getting this error.

SQLite error
near "16": syntax error

On the code:

private void btnUpdate_Click(object sender, EventArgs e)
{
for (int i = 0; i < dataGridView1.Rows.Count; i++)
{

[Code]....

With breapoints etc it does show the values it has to insert into my database. But it just doesn't and gives me the Near "16" syntax error.

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C/C++ :: Can Client Wait To Open A File Until Server Has Made It?

Sep 30, 2014

I have a client/server program. My Client process spawns my server process using a `fork()` and `system()` call. The client and the server are meant to communicate to each other through named piped, that is a requirement of my homework. The client and the server are supposed to initially send a message to the other one, through a pipe, to confirm that a connection is made. My issue is that my client is trying to open one of the named pipes before the server has a chance to make it. This doesn't always happen though. Occasionally, it will run fine. Is there some way to synchronize this?

My overall goal is to get a filename and search target from the user, send those to the server through a named pipe. And the server searches for the target and sends info back.

OUTPUT:

Client: PID 2986 - Running on Tue Sep 30 20:59:28 2014
Client: PID 2986 - Enter File Name: largeSampleText.txt
Server PID 2988 - Running on Tue Sep 30 20:59:32 2014
Server: PID 2988 - Synchronized to Client.//This means the client-to-server fifo is working
There was an error opening serverToClientfifo//This means client couldn't open the server-to-client fifo
error is: 2//This means the fifo doesn't exist yet

[Code] ....

CORRECT OUTPUT:

Client: PID 2542 - Running on Tue Sep 30 20:58:44 2014
Client: PID 2542 - Enter File Name: largeSampleText.txt
Server PID 2557 - Running on Tue Sep 30 20:58:54 2014
Server: PID 2557 - Synchronized to Client.

[Code] ....

RELEVANT CLIENT CODE:

int main() {
char requestedFileName[1024];
//Get initial information on the client
pid_t clientPID = getpid();
time_t currentTime = time(0);
char* stringTime= ctime(¤tTime);

[Code] ....

I tried creating both of my fifos in my client and my output changed to this

Client: PID 3150 - Running on Tue Sep 30 21:23:17 2014
Client: PID 3150 - Enter File Name: largeSampleText.txt
Client: PID 3150 - Enter Target:
Server PID 3153 - Running on Tue Sep 30 21:23:21 2014
was
Client: PID 3150 - Input File >>>largeSampleText.txt<<<
Client: PID 3150 - Target >>>was<<<
Client: PID 3150 - Synchronized to Server
Server received unexpected connection message
Message: was
Terminating

So It appears like the client went ahead and put `requestedFileName` and`requestedTarget`into the pipe and the server read out `requestedTarget` instead of the connection message. Not sure why though

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public static Bitmap RotateImage(Image image, float rotateAtX, float rotateAtY, float angle, bool bNoClip) {
int W, H, X, Y;
if (bNoClip) // use Clipping {
double dW = (double)image.Width;
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[Code] ....

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I want to establish multiple connection with database at a time.

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following code because i want to handle multiple connection and want to implement in my project

Code:
int newsockfd, pid;
socklen_t clilen;
struct sockaddr_in cli_addr;

[Code]...

My Questions

1. What these lines is doing

Code:
newsockfd = accept(m_sockfd, (struct sockaddr*) &cli_addr, &clilen);

Code:
close(m_sockfd);

Code:
close(newsockfd);

2. And why there is no create(), connect(), read(), write() methods for client

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Now I'm just wondering.

I have a multithreaded application.

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Code:
cout << "Connected"<< endl;
std::string sendbuffer = "GET /apache_pb.gif HTTP/1.1
"
"Host: 192.168.1.4
";
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[Code] ......

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Code:
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I can paste code, but there is quite a lot now....

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[Code]....

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int talk_with_server(int fd) {
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Code:

#include<sys/socket.h>
#include<arpa/inet.h>
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}

[code]...

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while(true){
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[Code].....

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