I just finished coding a program that is based on polymorphism and inheritance but when I ran the program it crashed? I do not know what is the cause of the program crashing.
#include<iostream>
#include<string>
using namespace std;
class Shape{
float density;
My program is crashing when I'm trying to call b = a. What has me confused is that when I call c = d = b, it all works fine.
I actually think I see it now that I posted this. In operator= I'm changing the size, but I'm not changing the size of the array that it's pointing to correct? I'm keeping it as 'p = new T[size]' rather than changing it to 'p = new T[x.size]' correct?
#include <iostream> #include "Array.h int main() { std::cout << "creating Array< int > object a ...
#include<stdio.h> //bookData structure struct bookData { int recordNum; char description[ 15 ]; int booksBought; double bookCost;
[code]...
I am able to add records and show records, no problem. But when I go to delete a record, it crashes immediately after inputting the record number I want to delete. I don't see why. I've set it up exactly like the example in my book, having of course changed the variable names for my program. Does it have something to do with the pointer?
When I go to run the Fibonacci function ( fib ), it begins to return incorrect calculations towards the higher numbers, but then seems to correct itself for a little bit, but then does it again and ultimately crashes. And the program seems to be crashing at random numbers. Sometimes the it will make it up to F(55), other times it will only get to F(20).
Also, when I go to run the program on a Linux server, it segfaults, but it doesn't when I just run it on my IDE. the function adds two arrays with individual digits together. It does this to allow the program to add numbers that would exceed the boundaries of INT_MAX.
Here is the header file "Fibonacci.h":
Code:
#ifndef __FIBONACCI_H #define __FIBONACCI_H typedef struct HugeInteger { // a dynamically allocated array to hold the digits of a huge integer int *digits; // the number of digits in the huge integer (approx. equal to array length) int length; } HugeInteger; }
I was writing a program and it started crashing on exit (segment fault), after the 'return 0' in main(). I figure it's an std destructor.
I started with the program I was writing and just stripped out as much as I could, while making sure the crash persisted. If I remove any of the remaining code the crash disappears, even the seemly unrelated or scoped code.
I'm writing a code obfuscator in C. Debugger shows no errors in the code, but the program crashes after compiling -- I'm guessing it has something to do with while loops or reading data from files.
Code: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // list off all replaced elements typedef struct ReplaceList { char *from;// from string char *to;// to string (random)
Any time I run my program after I make a selection from the menu the output is printed on the console screen then immediately a windows screen comes up saying project.exe has stopped working.
Below is my code, and I suspect the error has something to either
A) due with how I'm calling the method or B) how I have the method coded.
I get an error when i try to compile this code. I tried to allocate memory in main function and that works. But why it doesn't work in function? I think that there is something wrong with function argument, but not sure.
Code:
#include <iostream> #include <fstream> using namespace std; struct Word
I want to be honest, this is FOR homework, but is NOT homework. I have created this example to work from in order to understand qsort further because the next assignment requires it's use.
Our teacher gave us this small piece of example code and I am trying to expand on it to serve my purpose. [C] Sorting - Pastebin.com
The code gives me no errors, but does not sort the array. Need to clarify the use of qsort in this instance.
I am imagining that the reason it's not sorting properly ( or at all ) is because of my comparison function. That is really just an assumption. Or perhaps I just don't understand the pointer array i'm using.
I know everything works except my copy constructor! There are no errors. The program crashes when it goes to access the copy constructor. why the copy constructor isn't working?
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <cstring> // access to C str functions #include "String.h" // access String class using namespace std; String::String( int size )// default constructor
in a header file and the header file is included in several C files.
Questions:
At run time,
Is there just one copy of the const variable my_fl_dark_gray or are there multiple copies for the multiple C files?If a function uses the const variable, does the initialization statement "my_fl_dark_gray=fl_color_cube(...);" run every time the function is called or does it just run once and then when the function is called it just uses the value stored in memory?
How do I copy from a dynamic array initialized in a class but with a different memory address. For example if my array is a dynamic array initialized in a class...
Code: const int CAPACITY=5; class Array{ public: Array();//constructor
[Code] .....
How would i copy this array to a another array but have a different memory address so when i deallocate array a my copy array also isn't deallocated.