Since the signal function is also in file signal.h and I included it in "my_sygnal.h" file, I'm wondering why the compiler did not say anything about this "double declaration" of the function with the same name.
int i; while (scanf("%i", &i)) printf("%i ", i); printf(" done ");
i tried several combination of Ctrl+D and "Enter", it's not terminating, Ctrl+C just "cancels" the whole thing without printing "done", i'm running this on linux installed on a PC
This can be done very easy, but I assume there is a better way to do it.
assume that I have a vector or a signal like
x=[1 1 1 1 1]
want to shift it by one unit to the right I have
x[n+1] gives
xn=[0 1 1 1 1 1]
and x[n-1] vies
xn=[1 1 1 1 0]
as you can see the length of the original vector or array does not change.
How can I solve this problem without specify the length of the output vector. The size of the output array should be the same as the input array, but I couldn't find a way to do it without adjusting the size.
Code: Program received signal SIGSEGV, Segmentation fault. isoc99_fscanf (stream=0x0, format=0x4014e0 "%u %u %u %u") at isoc99_fscanf.c:30 30 isoc99_fscanf.c: No such file or directory. Code:
I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem. My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.
So from my handler I need to call its function and change members. I understand that compiler should know that this class instances will exist during all program execution. I have tried to set static member class Foo instance in another class , but this didn't solve the problem. How to correctly implement signal handling in such case.
Here is example of my code
class MyContainer { private: std::vector<Foo> container; public: int removeFromContainer(Foo* aFoo) {
I am writing my program on C++ language. I have one promblem. I need to set signal handler for my process. As the signal is related with the process on system level I have faced the problem.
My program consists several classes. They are connected together. But it doesn't metter in this case. The problem is that I need to access to member and methods of the class from my signal handler. For instance , I have class named Foo at it has some members and methods.
So from my handler I need to call its function and change members.
I understand that compiler should know that this class instances will exist during all program execution.
I have tried to set static member class Foo instance in another class , but this didn't solve the problem.
What is correct approach to do this. How to correctly implement signal handling in such case.
Here is example of my code
Code: class MyContainer{ private: std::vector<Foo> container; public: int removeFromContainer(Foo* aFoo) {
I need to do an equivalent of kill -11 <pid>(which is in unix) in windows.
I need to crash a process with SEGV so that it would dump core in windows. Is there any tool by which we can do this . Also is there any sample code through which we can achieve this .
In windows we have taskill which only terminates a process , but is unable to send a signal like SEGV to the process upon which it would terminate and dump core .
My program will not run because of error LNK2028 "unresolved token" and error LNK2019 "unresolved external signal" and I do not know why. My teacher says that I need to make the constructor and display functions display class variables in different formats, but I do not know what to do with that. Here are my 3 files:
Header take 2.h:
#pragma once #include <iostream> #include <string> using namespace std; class Heading { private: string company, report;
[Code] ....
Here are the errors: Error1error LNK2028: unresolved token (0A0003C9) "public: __thiscall Heading::Heading(void)" (??0Heading@@$$FQAE@XZ) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ)c:UsersOwnerdocumentsvisual studio 2012ProjectsClassLibrary2ClassLibrary2Source1.objClassLibrary2
I'm attempting to write a little UDP socket library in c++ on linux so a user can just create a new instance of a UDPSocket class, specify destination ip and port, and just connect. Then the user should be able to call send() or receive() in any order they want.. and here I encounter a little problem..
Most of the tutorials for udp socket sending out there include a bind() call when you create your "server" that is supposed to receive data, but the code that send data does not need one. Because I also want my library to support unicast/broadcast/multicast, I have read that I need to set the socket option SO_REUSEADDR on my sockets (since multiple sockets will need to be connected to same destination IP/port for broadcast/multicast)
My question is.. do I need to create 2 socket handles per "UDPSocke in order to make this work? One for sending and one for receiving data? In my code when I try to work with only 1 socket, it is only able to receive stuff from itself on unicast.. Or should I just remove the SO_REUSEADDR when in unicast mode, then try to bind with both sockets, accept that the bind will only work on the 1st socket, and take it from there?
I want to use two separate files in 1 program, but cannot get it to work. I don't know if it's my files or the compiling thats wrong. I have never used 2 files in my programs so far. Only used #include <stdio.h>.
Here are my files: extern_static.c Code: extern int i; int main(void) {
I have a c file which can be compiled in Linux via GCC , but when I compile it in NetBeans via Cygwin or MinGW , it doesn't work and keeps throwing a segmentation fault.
I want to open an application A from another application B. By opening it, I don't want to open it within B. I found many ways to call an application from within another. However, what I want to do is open the other one(A) simultaneously. How can I achieve this? fork() and exec() seem to open A within B. I am developing a code for Linux and Mac.
I'm trying to implement this on ubuntu, to compile and run only under ubuntu.
I found 100s of other attempts at answering the general question of arrow key press in c++. Nothing solid.
Some recommend using the Readline for the functionality I am trying to implement, but I need to stay clear of GNU licences if I can for this project. And some tips only work on projects for windows machines... for example the conio library.
For linux there may be the option of using the ncurses library which I will take a look at, but I am stubborn and want to implement this myself. It should be an easy straight forward thing to do, which is why I am a bit frustrated at the moment.
So! This works... 80% of the problem is solved. If you compile this, g++ under linux, ubuntu in my case, and run. Each keystroke reveals the correct key numbers.
q=113 w=119
when I click on the up key I get,
up = 279165
I thought, I can use this number is a if(int == '279165') to detect the up key.
I was not so lucky... this int is not behaving like an int!
So I modified the code to see it I could carry out an int operation on this number.
Compiling and running this, and pressing the UP key gives the following number.
100027100091100065
Some some sort of array, something like, [27][91][65].
I tried all ways to access these individual numbers, actually the third one for comparison purposes, but no luck.
For completeness sake I list the other arrows.
UP = [27][91][65] DOWN = [27][91][66] LEFT = [27][91][68] RIGHT = [27][91][67]
A little further digging shows that these numbers are derived from the representation of a "multi-char" constant, the data type given when pressing special characters...
Now here is the main problem I have, I can find ANY decent documentation on how to handle and play with "multi-char" .
I am trying to detect keys pressed on a keyboard and mouse on both, Windows and Linux but I am unsure what would be the best practice way to do so. Will I have to detect the keys for each platform individually? Would you make use of an event listener? What's the best way to detect the input-devices?