C++ :: Linked List Search - Access Violation Reading Location 0xCCCCCCCC

Apr 12, 2014

I am getting an Unhandled exception at 0x00CB569E in AusitnHorton_Chapter17_7.exe: 0xC0000005: Access violation reading location 0xCCCCCCCC.

And, It puts a little yellow arrow at this line:

cout << nodepointer->value << " ";//print current node

when I try to run this program.

//Program:Make a ListNode and simple linked list class. Test the linked list class by adding varous numbers to the list and then test for membership. Then include a search function that returns the position of x on the list, if not found return -1.

#include <iostream>
#include <iomanip>
#include <string>
#include <cmath>
#include <cstring>
#include <fstream>
#include <cctype>
using namespace std;

class LinkedList

[Code] ....

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C++ :: Access Violation Reading Location

Feb 1, 2014

I recently started learning C++ and wanted to deep a bit into process memory reading for Windows, but I get an error I don't know how to fix. I'm using Visual Studio Express 2013 as my IDE and it tells me this, when I try to run and debug:

"Unhandled exception at 0x77E3E243 (ntdll.dll) in readProcessMemory.exe: 0xC0000005: Access violation reading location 0x00000043."

The Call Stack window says following:
ntdll.dll!_NtRaiseException@12() Unknown
ntdll.dll!_KiUserExceptionDispatcher@8() Unknown
ntdll.dll!_RtlInitUnicodeString@8() Unknown
> readProcessMemory.exe!main() Line 8 C++
[External Code]

And in the Output window is this: First-chance exception at 0x77E3E243 (ntdll.dll) in readProcessMemory.exe: 0xC0000005: Access violation reading location 0x00000043. Unhandled exception at 0x77E3E243 (ntdll.dll) in readProcessMemory.exe: 0xC0000005: Access violation reading location 0x00000043.

My code should be extremely simple, I'm just trying to find a Windows window. But here's the code.

Code:
#include <windows.h>
#include <iostream>
using namespace std;
int main(){

[Code] ......

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C++ :: Access Violation Reading Location 0xFEEEFEEE

May 28, 2014

I'm trying to make it possible to have a 2 dimensional linked list with syntax like with vectors:

List<List<std::string>> words(5, List<std::string>(5, "Hello"));

I coded everything so that this kind of syntax would be possible, but now, when I execute my program, I get the following error:

#include "stdafx.h"
#include <iostream>
#include "List.h"

[Code].....

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C++ :: Access Violation Reading Location 0xccccccc8

Mar 5, 2013

I am getting the message Access violation reading location 0xccccccc8. when i try to print my dynamic array during the overloaded << function in my Flight class. where the error happens is surrounded by *s

#include<iostream>
#include<vector>
#include<string>

[Code]....

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Visual C++ :: Keep Getting Error - Access Violation Reading Location 0x00000008

Apr 2, 2013

Here is my code so far, the problem is when I debug it I keep getting the same error but everything seems to be correct.

The error is: Unhandled exception at 0x00ED8F34 in ENCDEC.exe: 0xC0000005: Access violation reading location 0x00000008.

#include <iostream>
#include <fstream>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <ctype.h>
using namespace std;
char buffer[100];
class cSecret{

[Code] .....

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C++ :: Making Menu Object In SFML - Access Violation Reading Location

May 15, 2014

I'm trying to make a menu object in SFML. So far all I've added is the ability to add buttons with text inside of them. I store the buttons in a vector and then loop through that vector to draw the buttons.

The error stems from line 24 of the 2nd piece of code.

Here's what I've got:

//MenuTest.h
#include <SFML/Graphics.hpp>
#include <string>
#include <vector>
class Menu1 {
class Button1 {
sf::RectangleShape body;

[Code] ....

This causes an error at the line window.draw(text); in Menu::Button::drawButton(). With the error "Access violation reading location (some memory address)".

Everything up to trying to draw the text works fine.

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C++ :: Reading GLOBE File - Access Violation Writing Location 0x00000001

Jan 15, 2015

I am working Visual C++ 2012. I am trying to read a GLOBE file using the following code.

#include "stdafx.h"
#include "iostream"
#include <stdio.h>
#include "stdlib.h"
#include "string.h"
#include "cmath"
#include <errno.h>
using namespace std;
/* Conversion useful */

[Code] ....

I am getting the error in the if condition (bold).

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Visual C++ :: Copying One Bmp File To Another Using Fstream - Access Violation Reading Location

Dec 31, 2014

I would like to copy one bmp file to another using plain fstream (none 3-rd party library). I've managed to come up with something but I keep getting error:

Unhandled exception at 0x504A3442 (msvcr120d.dll) in ConsoleApplication1.exe: 0xC0000005: Access violation reading location 0x00380000.

when i try to write the content of the bmp files not the header, namely error occurs in this line:

Code : ofs_differential.write((char*)&picture, (bfh_warm.bfSize - bfh_warm.bfOffBits));

Also i am not sure if i am doing it in a right way, meaning that even after solving this error i will copy the bmp file successfully.

Code:

// ConsoleApplication1.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <fstream>
using namespace std;
struct BITMAPfileHEADER {
unsigned short bfType;

[code]....

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Visual C++ :: Directx11 CreateTextFormat Access Violation Reading Location 0x000000

Nov 7, 2014

I downloaded an exemple on [URL] ....still,apparently I am the only one to have an error at:

hr=DWriteFactory->CreateTextFormat(L"Script",NULL,DWRITE_FONT_WEIGHT_REGULAR,
DWRITE_FONT_STYLE_NORMAL,DWRITE_FONT_STRETCH_NORMAL,50.0f,L"en-us",&TextFormat);

This is a small part of the source.

Code:
bool InitD2D_D3D101_DWrite(IDXGIAdapter1 *Adapter) {
//Create our Direc3D 10.1 Device///////////////////////////////////////////////////////////////////////////////////////
hr = D3D10CreateDevice1(Adapter, D3D10_DRIVER_TYPE_HARDWARE, NULL,D3D10_CREATE_DEVICE_BGRA_SUPPORT,
D3D10_FEATURE_LEVEL_9_3, D3D10_1_SDK_VERSION, &d3d101Device);

//Create Shared Texture that Direct3D 10.1 will render on//////////////////////////////////////////////////////////////
D3D11_TEXTURE2D_DESC sharedTexDesc;

ZeroMemory(&sharedTexDesc, sizeof(sharedTexDesc));

[Code] ....

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C++ :: Access Violation Accessing Location

Oct 21, 2014

I have these two functions listed below. DoEvent() gets called from a window procedure whenever some event occurs. SetEvent() sets an element of the m_Events array a pointer to a Command object to handle the event. The array is zeroed in the constructor.

The error occurs on line 16 in the code in DoEvent(). Why the array is suddenly unreadable. When I call SetEvent() it works just fine, no problem.

When I step through the debugger in SetEvent i see that each element begins as 0 and the element I set is set properly. However, when I step through DoEvent() all elements in m_Events show "?????" "Unable to read memory".

uw::Command* uw::WindowBase::SetEvent(uw::WindowEventsEnum event, uw::Command* command) {
if (event < 0 || event >= FINAL_EVENT_ENTRY)
return NULL;

Command* ret = m_Events[event];
m_Events[event] = command;
return ret;

[Code] ....

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C++ ::  Access Violation Writing Location?

May 4, 2013

I have a problem. Im testing character movement in c++ and when i compile and run this, then try to press arrow keys it says "Access violation writing location 0x011feff4.Unhandled exception at 0x770a15de in test.exe: 0xC0000005: Access violation writing location 0x011feff4.The program '[8404] test.exe: Native' has exited with code -1073741819 (0xc0000005)."

#include <iostream>
#include <string>
#include <Windows.h>
#include <conio.h>
using namespace std;
void map1create(); // Function for creating the map1

[code]....

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C++ :: CStrings - Access Violation Writing Location 0x0109DC74

Jan 2, 2015

I get thi error! Unhandled exception at 0x0109489B in estudiar.exe: 0xC0000005: Access violation writing location 0x0109DC74.

#include <iostream>
#include <cstring>
void capitalize(char *);
int main() {

[Code]......

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C++ :: When Make Grid In DirectX It Says Access Violation Writing Location

Aug 9, 2014

I am trying to make a grid in DirectX, but I keep getting the error "Access violation writing location" for some reason.

This is my code for defining the grid:

void CDirectXFramework::DefineGrid(int Rows, int Cols, float dx, float dz, const D3DXVECTOR3& center) {
/* precalculations */
int CellRows = Rows - 1;
int CellCols = Cols - 1;
float width = (float)CellCols * dx;

[Code]...

What does it look like the problem might be?

btw, the values I am using are:

Rows = 100;
Cols = 100;
dx = 1.0f;
dz = 1.0f;
center = D3DXVECTOR3(0.0f, 0.0f, 0.0f);

I found that the program works when using these values for the rows and columns:

Rows = 2;
Cols = 2;

Using any other value gives the error mentioned above. It displays a small flat surface where I want it to, but I am trying to have a large enough surface to use as a ground (like 100 x 100).

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C++ :: Find Eigen Values Of Any Given Matrix Of Dimension NxN - Access Violation Writing Location 0x

Jun 4, 2012

I am really desperate on trying to make my code work. The code is to find the eigen values of any given matrix of dimension NxN. The input can be the diagonal of any NxN matrix alongwith its subdiagonal. The code works fine for N~350 or so but when i go beyond that these errors appear.

First-chance exception at 0x00425ea4 in divide.exe: 0xC0000005: Access violation writing location 0x01141000.
Unhandled exception at 0x00425ea4 in divide.exe: 0xC0000005: Access violation writing location 0x01141000.

But as i have never declared any variable statically and when i dynamically allocating memory with variables it should work like it does for smaller N values.

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C/C++ :: Access Violation Adding A Pointer To List?

Feb 17, 2014

This code works:

//void Fighter::LoadAnimation(...){
std::list<SCML_SFML::Entity*> entities;
for(std::map<int, SCML::Data::Entity*>::iterator e = data.entities.begin(); e != data.entities.end(); e++) {
SCML_SFML::Entity* entity = new SCML_SFML::Entity(&data, e->first);
entity->setFileSystem(&fs);
entity->setScreen(&window);
entities.push_back(entity);//problem line
}
}

But if i change entities to a member variable, std::list<SCML_SFML::Entity*> Fighter::m_entities, it does not. Instead i get a write access violation when i try to push_back(entity). i need it to be a member variable because i need to use it in other member functions.

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Visual C++ :: Access Violation Reading Void Assigned Dynamically Allocated Value Inside Function

Sep 16, 2013

Why the void pointer passed to testb doesn't continue pointing to the allocated integer after the function call returns.

Code:
#include <stdio.h>
#include <iostream>
void* testa() {
return new int(1);

[Code] ....

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C :: How To Insert A Node Into Linked List At Particular Location Based On Time

Feb 20, 2014

I'm trying to figure out how to insert a node into a linked list at a particular location based on a time..I have this declared outside of everything globally.

Code:

struct aTime {
char name[LENGTH];
int time;
struct aTime* next;
};

struct aTime* head = NULL; And then this function that is used to add nodes (aTime structs) to a linked list. It adds the first node fine, but not subsequent ones. I think this is because I have while p-> != NULL but it is always going to be null when the function is called since I create a new aTime struct. So I guess my question is how, after one struct has been added at the beginning, do I point to the head node and traverse the list, insert a node, and make sure everything is still linked? Do I need another temp aTime struct?

Code:

void add_time(char name[LENGTH], int seconds)
{
struct aTime *p;
p = (struct aTime *) malloc(sizeof(struct aTime));
if (head == NULL)
{
strcpy(p->name, name);
p->seconds = seconds;
}

[code]....

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C :: Linked List Search

May 7, 2013

I read an article on linked list here: C Linked List Data Structure Explained with an Example C Program

Code:

struct test_struct* search_in_list(int val, struct test_struct **prev)
{
struct test_struct *ptr = head;
struct test_struct *tmp = NULL;
bool found = false;
}

[code].....

What is "if(prev)"? Wouldn't "prev" always have the same value? Secondly, if tmp is NULL (which will be the case when the loop if(ptr->val == val) finds a match the first time it is run), is *prev assigned a NULL?

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C++ :: Search The Data In The Linked List?

Aug 6, 2014

How can I search the data? I want to get the output like this.

============================== Enter a data to search: 44 DATA FOUND! ==============================

Code:
#include <iostream>
using namespace std;
struct node {

[Code].....

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C/C++ :: Linked List Template Search

Feb 6, 2015

I have a linklist program I've written that seems to work just fine at least, it outputs the right information. However when it comes to the end and says press any key to continue, it crashes when I press a key says debug assertion error rather than just exiting. I haven't gone back and put in comments yet, I know I need to get used to commenting as I go />/>

#ifndef LIST_H
#define LIST_H
#include <iostream>
#include <cstdlib>
using namespace std;
template <class T>
class LinkList {

[Code] ....

Another bit of information. It was working without crashing when I only had the intlist functions called. When I added the doublelist is when I began getting the error however now if I remove the doubelist and go back to just having the intlist calls it still gives the error.

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C++ :: Search For Element By Name - Printing Linked List

May 2, 2014

I've got this program that I'm working on. Most of the code is from a video tutorial, but I was editing it to be able to search for an element by name. That's working fine, but suddenly the part of the program that prints out all the elements starts in an infinite loop after I input two elements, and search for one.

Here's what I've got:

[code#include <iostream> usingnamespacestd; struct node { int number; string name; node *next; }; bool isEmpty (node *head); char menu (); void insertAsFirstElement (node *&head, node *&last, int number); void insertSorted(node *&head, node *&last, int number); void remove(node *&head, node *&last); void showList (node *current); void showByName (node *current, string name); bool isEmpty (node *head) { if (head == NULL) { return true; } else { returnfalse; } } char menu () { char choice;

[Code] .....

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C :: Binary Search Tree In Linked List

Feb 25, 2014

Code:

#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
struct bst {
int val, level;
struct bst *left, *right, *parent;

[Code]....

The code above is supposed to be a binary search tree. The main outcome for this program is to display the tree in C each time the user inserts or deletes a value.

Since I am a newbie in C programming, I first tried creating a code that would simply display the values in the tree after a user inserts and deletes, before I proceed to displaying the exact tree.

But when I run it the following output shows:

And when I try to insert another value, It won't display anything and won't respond to any keys pressed.

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C++ :: Linked List - Recursion For Search Function

Mar 19, 2013

I have a linkedList search function given and I am having a little trouble getting it to work. I've made a few attempts with no success. Given normal search code:

template <class Type>
bool orderedLinkedList<Type>::search(const Type& searchItem) const {
bool found = false;
nodeType<Type> *current; //pointer to traverse the list

current = first; //start the search at the first node

[Code] .....

My attempt to make it a recursive search:

template <class Type>
bool orderedLinkedList<Type>::search(const Type& searchItem) const {
//bool found = false;
nodeType<Type> *current; //pointer to traverse the list
current = first; //start the search at the first node

[Code] ....

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C/C++ :: Linked List Search Function - Find Specified Value

Feb 9, 2014

I'm have troubles with this program that requires me to make a search through a Linked List and find a specified value. It also needs to be a template function. I've completed the rest of the program fine and everything runs ok except for the search function. Code below:

Linked.h
#ifndef LINKED_H
#define LINKED_H
#include<iostream>
template <class T>
class Linked {

[Code] ....

I have commented out my attempt at the search function. When uncommenting the function I get several errors about <template> being incorrect syntax.

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Visual C++ :: Linked List Search Function

Feb 9, 2014

The program I have below. If you copy and paste it it should work. However, When I uncomment my search function I get lots of errors and I think it has to do with incorrect syntax of it being a template. Need to do this search function:

Linked.h header file

Code:
#ifndef LINKED_H
#define LINKED_H
#include<iostream>
template <class T>
class Linked {
private:
// Declare a structure for the list

[Code] .....

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C :: Simplifying A Simple Linked List With Search Function

Jun 5, 2013

Code:
#include <stdlib.h>
#include <string.h>
#include <stdio.h>

struct node
{
int data;
struct node *next;

[Code] ....

It fills the singly-linked list with 0 through 9 and calls a function to prompt the user to search for a number. I don't see any glaring errors, I was just wondering what could be done to simplify it or if there's anything I missed.

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