C++ :: Linked List - Friendship Of Functions Related To Classes
Jul 5, 2013
I'm developing a stack using a linked list. I have to develop two friend functions to do something with the list. But I've tried to understand the friendship, without any consistent result.
Extract of code:
Code:
class Element {
public:
int Data;
Element *nextElement;
Element(int Element) {Data = Element; nextElement = NULL;}
~Element() { }
[Code] ....
I have no errors, but I cannot access the private properties of the class.
The thing I would like to do is: sum the elements of the stack with a friend function.
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Oct 11, 2014
I'm trying to print a single linked list backward with functions/classes. I have created the main file and 3 header files. But I'm getting an error on one of the header files, linkedListIterator after adding #include "linkedListType.h". It says that "linkedLlistType.h" is calling itself. And when I try to run it, I get an error of "too many header files." I have tried changing the headers many times, but nothing seems to work.
.cpp file:
/*(Printing a single linked list backward) Include the functions reversePrint and recursiveReversePrint, as discussed in this chapter, in the class linkedListType. Also, write a program function to print a (single) linked list backward. (Use either the class unorderedLinkedList or the class orderedLinkedList to test your function.)*/
#include "linkedListType.h"
#include "orderedLinkedList.h"
#include "linkedListIterator.h"
#include <iostream>
using namespace std;
struct nodeType
[Code] ....
header files:
[URL] .... (error in this header file)
[URL] ....
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Feb 24, 2013
What is the general syntax for declaring two-way friendship in 2 classes?
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Feb 11, 2012
I have heard that people should implement their class member functions in files that are different from their class declaration files. But in cases there are multiple classes that are inter-related to each other, how will you review the source code ?
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Mar 20, 2014
I'm a little confused by my programming assignment this week. I've been working at it Wednesday and I've made progress but I'm still confused as to how I'm supposed to do this. The class I made is called Stack, and it's derived from a template class called StackADT. We also utilize a class called unorderedLinkedList, which is derived from a class called linkedList.
We're supposed to implement all of the virtual functions from stackADT in the Stack class. The Stack data is stored in a an unorderedLinkedList, so what I'm confused by is how to implement a few of the Stack functions because there are no functions in unorderedLinkedList which we could call to manipulate the data.
As you can see from my attached code, I'm really confused by how I'm supposed to implement the pop() and top() functions, and I also think my initializeList() function is wrong. We don't have any similar functions in unorderedLinkedList to call, so I'm at a loss of how i'd access my unorderedLinkedList. My initial thought was to call the similar functions in the class that unorderedLinkedList was derived from, linkedList, but I'm unsure of this is what we're supposed to do, or if theres actually a way to access my unorderedLinkedList without having to use the functions from the base class.
NOTE: We're not allowed to modify stackADT, unorderedLinkedList, and linkedList.
Stack.h
#include "stackADT.h"
#include "unorderedLinkedList.h"
template<class Type>
class Stack: public stackADT<Type>{
template <class T>
struct nodeType
{
T info;
nodeType<T> *link;
[Code]...
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Apr 30, 2013
how I would execute a nested class in a linked list... As example;
[Character][Weapon][Spell] classes are children of a [Base] class that stores normalized information such as 'Name'...
I am aiming to have a unique Character with a unique Weapon and Spell. I am trying to link-list these to have multiple characters. I just can't apply the design logic into programming logic.
cNode.h
#pragma once
#include "Includes.h"
class cNode
[Code]....
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Feb 7, 2013
I am trying to implement 2-D Linked Lists using classes. My program works fine for 1-D Linked List but I am having trouble understanding the syntax for using 2-D Linked Lists.
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Mar 6, 2015
I have a hpp file with a list of inline finctions like this:
Code:
inline int check() {
return 1;
}
inline int check_1() {
return 1;
}
... What I would like to do is to include them into several unrelated classes. How can I do this. Can I just add the hpp inline functions in headers of my class containing files or not. I mean if they are not defined as class functions how can they be called. I don't understan the logic.
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Oct 19, 2014
I recall when I first started playing with C++ I was told that you should never use virtual functions unless you absolutely cannot think of a better way to do whatever you are attempting. This is something I have tried to stick to over the years - and indeed is probably why I have never used inheritance or polymorphism much in my own programmes.
However, I notice through a great deal of the code examples offered to questions here and even over on StackOverflow that commentators show no hesitation to recommend code that involves virtual functions. More so, I have even seen several instances here where - what I was taught as, but they may well have a different official name - 'pure virtual functions' (those with definitions inside a class of something like virtual int function_name(void)=0) are demonstrated and I was very clearly taught to avoid those like the plague.
I was wondering therefore has the official thinking changed since the middle nineties on when - and even whether - to use virtual functions in your programmes?
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Jan 26, 2013
when I should use pure virtual functions.On the one hand, "TOY" for example should be an abstract class since theres no such thing as "TOY" , there are "toy cars", "toy fighters" etc , but on the other hand I need to force it somehow to be abstract since theres no really a function that any toy should have and implement on his own way (except PRINT maybe).
when I should REALLY use pure virtual functions? And if I want to avoid people from creating TOY objects (for example), the only way is PURE virtual functions. right?
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Sep 11, 2014
So I have 2 seperate base classes, (note that I removed the variables and functions that do not relate to the topic) Object.h
class Object{
public:
Object();
~Object();
[Code].....
The error I get is saying I am calling a function declared with one calling convention with a function pointer declared with a different calling convention and this makes perfect sense because for some reason, the function pointer is pointed at the virtual function Object::update but I can't figure out why and how to make it point at the virtual function Drawable::getImage.
Also, the virtual update function is called in a different place just before this and works correctly.
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Dec 29, 2013
I have a situation: I have a class character
class Character;
class Village;
class Character {
public:
//Functions
void charGen(); //Character creation
[Code] .....
According to the Friendship and Inheritance tutorial [URL] ...., that code should work, but it doesn't. I am given an error: undefined reference to questsCompleted
The compiler I am using is Code::Blocks ....
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Jan 19, 2014
I need to access the functions of the derived classes from a vector of objects of base classes (can't believe I wrote it). Here a Diagram for you to understand:
So as you see, I need the function Use() from the Usable class, to be able to be called from the vector like:
inventory.at(x)->Use()
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Apr 29, 2013
I'm trying to write a function that takes two linked lists and creates a third one with only the common elements.
It assumes the first list (the caller) has no dups, but it doesn't seem to be working. The program doesn't crash, it just hangs when it is supposed to display L3 (the third list)..everything else runs and is displayed fine.
template <typename T>
LList <T> LList <T>:: common (LList <T> &B)//common fct
{
Node <T> *hunter1 = Head;
[Code]......
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Jun 29, 2013
I have a linked list comprised of chars like so...
Code:
node1 - "p"
node2 - "o"
node3 - "p"
I need a function that will take in three perameters...node *replaceChar(node *head, char key, char *str)Stipulations of this function. head is the head of the list, 'key' and 'str' are guaranteed to contain alphanumeric characters only (A-Z, a-z, and 0-9). str can range from 1 to 1023 characters (inclusively). So if I call this function with these perameters..
Code:
node *head == /*the head of the list to be examined*/
char key == "p"char *str == "dog"The new list will look like this...
node1 - 'd'
node2 - 'o'
node3 - 'g'
node4 - 'o'
node5 - 'd'
node6 - 'o'
node7 - 'g'
All instances of 'p' were replaced with 'dog' I have a toString function which takes in a string and converts it to a linked list and returns the head. So assume that you can call the function on str = "dog" so...
Code:
toString(str) == /*this will return the head to the list made from the str*/
If it's unclear what my question is...I am stumped on how to write the replaceChar function the one that takes in three perameters..
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Dec 31, 2014
Code:
// Write a function called insertEntry() to insert a new entry into a linked list.
Have the procedure take as arguments a pointer to the list entry to be inserted (of type struct entry as defined in this chapter), and a pointer to an element in the list after which the new entry is to be inserted.
// The function dveloped in exercise 2 only inserts an element after an existing element in the list, thereby prenting you from inserting a new entry at the front of the list.
(Hint: Think about setting up a special structure to point to the beginning of the list.)
#include <stdio.h
struct entry1 {
int value;
struct entry1 *next;
};
[code]...
This is a working version of the exercise, but I don't think I'm doing what's asked. I was able to add an element to the beginning of the list using an if statement, not creating a special structure that points to the beginning of the list. How would I go about creating a special structure that points to the beginning of the list to add a new element at the beginning of the list?
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May 30, 2013
I'm working on a linked list and was wondering how this looks to everybody else for a deleteList function.
void deleteList(Node* head)
{
Node* iterator = head;
while (iterator != 0)
[code].....
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Aug 30, 2014
I have a text file which contains ASCII of A,B and C like below,
65
66
67
Now I need to create a file which containing letters related with above ASCII like below, ABC
This is my code.
#include<iostream>
#include<fstream>
#include<string>
[Code]....
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Sep 22, 2014
Here's my class/header, and Visual studio Output.
Injection point/instantiation.
int main() {
Player player;
Call to a public method:
while(!isWin("x", board) && !isWin("o", board) && whoGoesFirst == "p") {
printBoard(board);
board = player.playerTurn(board);
[Code] .....
Output:
1234
1
1> Player.cpp
1>c:users
sccdocumentsvisual studio 2012projectsprog 2100 - assignment 1prog 2100 - assignment 1player.h(10): error C2143: syntax error : missing ';' before '<'
1>c:users
sccdocumentsvisual studio 2012projectsprog 2100 - assignment 1prog 2100 - assignment 1player.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:users
sccdocumentsvisual studio 2012projectsprog 2100 - assignment 1prog 2100 - assignment 1player.h(10): error C2238: unexpected token(s) preceding ';'
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May 14, 2013
How is it possible to store the related data of a program C++ into an external file (like as .txt) and retrieve it?
I want to write c++ program that can contain data members " id and phone"
like as
Code:
class profile {
private: int id,phone;
public:
void retriever() {
cout<<"Enter your ID: ";
cin>>id;
cout<<"Your Phone number is "<< phone;
};
}
avoiding formats in above class, purpose is to store data already in txt file with different id and phone numbers and it is to be retrieved by matching id number to txt file and viewing its related phone number.
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Jul 15, 2014
I would like to know if there's a way to make a method from a derived class a friend of its base class. Something like:
class Derived;
class Base {
int i, j;
friend void Derived::f();
protected:
Base();
[Code] ......
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Jan 4, 2015
Write a program using user-defined function which is passed a string and that function should cycle the string.(Do not use any string related functions). E.g.
If the string is : Chetna then it should print as Chetna, hetnaC, etnaCh, tnaChe,naChet, aChetn
Ans.
#include <iostream>
using namespace std;
char swamp(char a[], int x) {
for(int k=0; k<=x; k++) {
char l= a[x]; a[x]= a[0]; char p=a[x-1]; a[x-1]=l;
for(int i=1; i<x-2; i++) {
[Code]...
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Apr 23, 2015
Currently i have a system that will store user input into a txt file, and have a function that will compute the daily sales of the month(Check by system date month) and display the sales of the day and the grand total of that month.
Take for example, the system date now check that the current month is Apr. Below are my current output:
20Apr2015 $11.5
20Apr2015 $15.5
22Apr2015 $4.5
25Apr2015 $4.5
28Apr2015 $4.5
20Apr2015 $4.5
Grand Total $45
But my desired result should be as below
20Apr2015 $31.5
22Apr2015 $4.5
25Apr2015 $4.5
28Apr2015 $4.5
Grand Total $45
Textfile data:
1|Bag|2|3|6|20Apr2015
2|Fruit|2.3|5|11.5|20Apr2015
3|Fruit|2.3|5|15.5|20Apr2015
4|Water|0.9|5|4.5|22Apr2015
5|Water|0.9|5|4.5|25Apr2015
6|Water|0.9|5|4.5|20Jul2015
7|Water|0.9|5|4.5|20Jul2015
8|Water|0.9|5|4.5|28Apr2015
9|Water|0.9|5|4.5|20Apr2015
Below are my code.
struct TransactionPile {
// to record item information.
string itemid;
string itemdesc;
float unitprice;
int quantity;
float totalprice;
string date;
[Code] ....
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Nov 4, 2014
I'm working on a list of functions that can create a unique ID for a computer. Here's what i have so far:
GetAdapterInfo();
RegOpenKeyEx();
GetVolumeInformation():
CoCreateGUID();
Are there any other functions that do this?
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May 15, 2013
I need to make the functions using these function prototypes. I am mainly having problems with GetFirst() and SwapData() but how to do it..
Header File with Prototypes
Code:
#ifndef LINKEDLIST_H
#define LINKEDLIST_H
/**
* @file
* This file provided a doubly-linked list implementation capable of storing any arbitrary data.
* The list implementation relies on a chain metaphor: a list is merely a sequence of links
* (ListItems) and there is no separate construct to represent the entire list, each ListItem in it
[Code]....
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May 7, 2013
I read an article on linked list here: C Linked List Data Structure Explained with an Example C Program
Code:
struct test_struct* search_in_list(int val, struct test_struct **prev)
{
struct test_struct *ptr = head;
struct test_struct *tmp = NULL;
bool found = false;
}
[code].....
What is "if(prev)"? Wouldn't "prev" always have the same value? Secondly, if tmp is NULL (which will be the case when the loop if(ptr->val == val) finds a match the first time it is run), is *prev assigned a NULL?
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