C# :: How To Take A Variable Value And Put It In Database To Recover After Restart
Jul 18, 2014How can I take a variable value and put it in a DataBase to recover the value after a restart?
View 4 RepliesHow can I take a variable value and put it in a DataBase to recover the value after a restart?
View 4 RepliesThe breakpoints I am setting are not caught by the IDE. Any how I can recover that.
I used to know I can delete the sdf file and rebuild. Just to make sure...
I created a class (let call it X) which contains the structure to store the data from my data base. Them I have a class (call Y) which will contain a list for each row in my data base. Third, I have a class with thousands variables (Z). What I am trying to do is to take the list of objects (Y) that contains the data to initialize Z. What I want to now if I can do something like that.
Imaging that one of my rows contain the following data:
Type Nameofvariable etc...
"static const double; MNFAIL ; 0; 0; 0,25"
In my list I have a node with contain this data
I want to use the field Nameofvariable to initialize the variable called MNFAIL contained in my class Z.
Is it possible in C++
I just started learning c++ and got a problem now, i need a Y/N code, i case of yes the loop will restart and i case of no the program will end, Heres the code i got so far from trying to make my first steps.
#include <stdio.h>
void main() {
int a,b,c;
printf ("Zahl 1 Eingeben
");
scanf ("%i",&a);
[Code] ....
As u can see the other printf tasks are in german, but they are not important, the last one needs a Y/N "switch" y to restart the loop, and n to stop the program.
I've just started to learn C programming. In following program I need to use a loop, so at the end, it asks the user that if wants to try other numbers or not. If yes program restarts from beginning.
Code:
/*
A program who checks three positive integers to be 3 sides of a triangle and calculates the area and shows the triangle type.
*/
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
int main(void)
[Code] .....
I have a question about my program.. I would like to make a program that if you put "ABC" on INT, the program will restart again... below are my coding...but it not works..if i put ABC on INT, the "Invalid Mark.. please re-insert mark :" will repeat, repeat and repeat infinitely...
Code:
#include <stdio.h>
void calcul() {int mark;
char * grade;
if (!(scanf("%d",&mark))){printf("
}
[code]....
I have a simple game loop.
while(true) {
//round initialization stuff
while(true) {
//capture input, make pieces move,
}
}
I am faced with the decision of what is the best way of restarting the game. The problem is, the condition for restarting a game is very, very deep inside the game's logic. So returning returning... is not an option, or at least, it ain't gonna be pretty.
So one of my considerations is to use a goto label, like so:
while(true) {
//round initialization stuff
while(true) {
//capture input, make pieces move,
} restart_round:
}
This seems to be the cleanest solution, since it allows me to fully reset the 'state' of the round, by first having all the destructors(pertaining to the round's objects) called, and then the constructors and other initialisation stuff.
Are there any subtleties that I am missing regarding this solution?
I have to make a 8-puzzle and I got the algorithm i just dont know how to restart the program every time i type the move of the blank place in the 3x3 puzzle so i dont have to make 10000 lines to solve the puzzle
View 2 Replies View RelatedI am having problems at the end of the program with the do-while loop to restart the program and the validation.
#include <iostream>
#include <string>
#include <iomanip>
#include <cstdlib>
#include <time.h>
using namespace std;
[code]....
I would like to convert a float or double variable into unsigned char variable and back.
float number_float = 23.453f;
unsigned char* number_char = (unsigned char*)malloc(sizeof(float));
number_char = reinterpret_cast<unsigned char*> (&number_float);
float* number_float_0 = reinterpret_cast<float*>(&number_char);
I am not getting the same value back.. why?
I am having trouble compiling my interface. I am trying to store a reference variable as a member variable of the interface object. Compiler says that the variable has not be initiated correctly.
LCD inherits from VisualInterface which is expecting a DisplayDriver object to be passed in (DisplayDriver is another interface, but thats not important).
I pass the displayDriver object in when LCD is instantiated in maininterfaces.zip
I was pasing it before as a pointer but was told that this could cause me problems with memory leaks and a reference was better, but now I cant seem to get it to compile.
This problem is best explained by looking at its output below. I stored 15 different values but when retrieved some are wrong.
#include <iostream>
using namespace std;
class A {
public:
int ** pointer;
[Code] ....
I need to store and retrieve the 15 different values correctly. How to solve this? The main thing is, I need to store the pointer in class A objects.
I have to write a loop assigning a variable x to all positions of a string variable and I'm stuck. I don't have extensive experience with arrays and I'm also a bit confused about C-String. The problem is below.
"Given the following declaration and initialization of the string variable, write a loop to assign 'X' to all positions of this string variable, keeping the length the same.
char our_string[15] = "Hi there!";
(Please note this is a 'C-string', not C++ standard string.)"
I need to transform a local variable into a global variable so I can use it in one of my functions. I thought about passing the value as a parameter to this function but I can do this since the function is called inside the while loop and this variable counts how many times the while loop does (so the final value is outside the loop). Example to visualize better:
Code:
while(condition) {
function(parameter1, parameter2);
count = count + 1;
}
printf("%d
", count);
So, I need to transform the final value of "count" into a global variable. Can I do this?
I want to store few different functions to a variable for different structs/classes and then call it later using that variable, is it possible? something like
struct item {
int ID;
int special; // for function
};
item Key;
Key.special = UseKey(KEY_KING);
// now when I want to call function "UseKey(KEY_KING)" I want to use "Key.special", like this
if(iCurrRoom == ROOM_KING)
Key.special;
else if(iCurrRoom == ROOM_DRAGON)
Fireball.special;
I've been experimenting with pointers and am getting the below error.
'error: cannot convert 'int**' to 'int*' in assignment'
I thought it was ok to assign a variable address to another variable. Line 18 is where I get the error.
I am trying to show the progression of memory as I increment it as I have done on line 17 and again, I don't know why I don't see a progression through memory locations when output to the console on line 20.
Here's the code:
#include <iostream>
#include <cstring>
#include <cstdlib>
using namespace std;
int main() {
int *tt = new int;
int *p = new int;
[Code] .....
Any way to create a variable using a variable in the name? So E.g. if you wanted to create an int named nr(x), and x was 1, you would get an int variable named nr1? How would you do this?
View 10 Replies View RelatedIs it possible to add more than one database in a C# program if so, how?
View 7 Replies View RelatedI'm trying to make a database that stores the information without overwrite it. I want this program to store the client’s selection in somewhere that doesn't change and also that creates a new storage for the new value any time the client enters a new selection instead of overwriting it. I did something like that in my code but any time the program runs again and the client enters a new selection, the client’s selection is overwritten with the new value. I don’t know if it’s possible to do that (store the client’s selection in somewhere where doesn't change) with C++. I've been reading and I think I can create a database for my program.
THIS IS MY CODE:
#include <iostream>
#include <string>
using namespace std;
// FUNCTIONS
[Code]...
My program add something in a data base, but after program is closed all data is removed.
conturiSQLDataSet.LoginsRow newUserRow = conturiSQLDataSet.Logins.NewLoginsRow();
...
conturiSQLDataSet.Logins.Rows.Add(newUserRow);
There is a method that program can save all data?
I am trying to experiment with programs and databases. Right now I am trying to set up a database so that my program, which currently just appends its results onto a text file, will instead store each result into a database, because this will make things much easier to access than trying to read specific results from an ever-larger, disorganized text file.
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View 1 Replies View RelatedA user is supposed to enter student name, id, and grade then sort them by name, id, or grade. I managed to get it to sort by name and id correctly, but not by grade.
Code] .....
#include <string.h>
#include <stdio.h>
struct student{
int student_id;
char name[30];
char grade[15];
[Code] ....
I am trying to write a program to search a library file with the name of a book or author and return the books that match the searched string in some way. For instance, if I search "Develop" it should display Game Development Essentials(Novak) and Developing Games in Java(Brackeen) and tell me that 2 records were found. Currently, it shows all the records regardless of what i search for, even if it is jibberish. Am I missing something in my functions? should I include the code that accesses these functions?
//If the user chooses A or a
int showBooksByAuthor (int count, string name)
{
char choice;
int index = 0;
}
[code]....
I have so far tried MySQL++, ODBC, SimpleDB, and the MySQL C++ Connector. All of them give me a FLOOD of errors in the output. Is there an easy way to connect?
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