C++ :: Getting Consistent Type Names Under Windows And Linux?
Dec 4, 2014
I'm writing a server/client application in C++, one linux and one windows. The generic communication method is to use the boost::serialization package, but I'll also use a header to distinguish the type of the serialized string.
Here is the struct that the two programs communicate with
When one side wants to pass an object to another side, it uses typeid(T).name() for the field type_name. The receiving side receives SerializeString and checks its type_name against various acceptable structs as follows:
if (ss.type_name == typeid(XXX).name()) {
// deserialize ss.serialized_string to XXX and do something with it
} else if (ss.type_name == typeid(YYY).name()) {
// deserialize ss.serialized_string to YYY and do something with it
} else if (ss.type_name == typeid(ZZZ).name()) {
// deserialize ss.serialized_string to ZZZ and do something with it
} else {
// etc...
}
This worked fine when I was using Windows VS2013 on two different windows platform. However when I switch one to Linux there is a problem because their typeid(XXX).name() returns different things. So question here, is there a generic way to get some sort of unique names across platform / compiler? Or is my method reasonable at all?
I am trying to detect keys pressed on a keyboard and mouse on both, Windows and Linux but I am unsure what would be the best practice way to do so. Will I have to detect the keys for each platform individually? Would you make use of an event listener? What's the best way to detect the input-devices?
With the LoadLibrary function (followed by GetProcAddress) you can get a function or any other thing that is on DLL export. AFAIK, when you assemble one program, it loses all user-reading data (names in general). How do the OS's get them?
If I seed with the same seed I want the same sequence of numbers no matter if I use GCC, Clang, VC++ or Windows, Linux, Mac. I think this is guaranteed by the standard engines in <random>.
I also want to be able to save the state of engines and restore them in a program compiled with a different compiler. I have been under the impression that the stream operators for the standard engines did not guarantee this kind of compatibility across implementations but after looking a bit closer I think it should work, assuming obvious stuff like CHAR_BIT == 8 and that the same character set is used.
When it comes to distributions like std::uniform_int_distribution and std::geometric_distribution I don't think I can rely on a consistent behavior. It looks like the standard only say what probability density function they should have. It doesn't explain how exactly the output should be calculated from the number that the engine produce. For this reason I don't think I can use any of the distributions in the standard library if I want a consistent sequence of numbers everywhere.
So am I correct that I can safely use the standard engines as long as I don't use the distributions? Or do I have to use a library with a fixed implementation to guarantee this to work consistently across compiler implementations?
I wrote class DFS - Depth-first search. This algorithm check that this graph is consistent. Below is code of class
Code: #ifndef DFS_H #defineDFS_H class DFS{ private: std::stack<int, std::vector<int> > stos;//stos do przechowywania wezlow w dfs'ie int *odwiedzony; int liczbaWezlow;
[Code] ....
When i initialize dfs i use 2 parameters. On the next step i would like show all content array odwiedzony. Regardless of the given parameters of the array always has a value of zero. Where i made mistake and how to repair?
i have a vector of stores. i would like to delete the specified choice(store) from the list. Here is what i have but my erase statement is wrong and wont compile.
void Store::deleteSpecifiedStoreFromList(string choice) { for (int i = 0; i < this->stores.size(); i++) { if(this->stores[i].getStoreNames() == choice) { this->stores.erase( std::remove_if( this->stores.begin(), this->stores.end(), choice ), this->stores.end() ); } } }
I'm attempting to write a little UDP socket library in c++ on linux so a user can just create a new instance of a UDPSocket class, specify destination ip and port, and just connect. Then the user should be able to call send() or receive() in any order they want.. and here I encounter a little problem..
Most of the tutorials for udp socket sending out there include a bind() call when you create your "server" that is supposed to receive data, but the code that send data does not need one. Because I also want my library to support unicast/broadcast/multicast, I have read that I need to set the socket option SO_REUSEADDR on my sockets (since multiple sockets will need to be connected to same destination IP/port for broadcast/multicast)
My question is.. do I need to create 2 socket handles per "UDPSocke in order to make this work? One for sending and one for receiving data? In my code when I try to work with only 1 socket, it is only able to receive stuff from itself on unicast.. Or should I just remove the SO_REUSEADDR when in unicast mode, then try to bind with both sockets, accept that the bind will only work on the 1st socket, and take it from there?
I want to use two separate files in 1 program, but cannot get it to work. I don't know if it's my files or the compiling thats wrong. I have never used 2 files in my programs so far. Only used #include <stdio.h>.
Here are my files: extern_static.c Code: extern int i; int main(void) {
I have a c file which can be compiled in Linux via GCC , but when I compile it in NetBeans via Cygwin or MinGW , it doesn't work and keeps throwing a segmentation fault.
I want to open an application A from another application B. By opening it, I don't want to open it within B. I found many ways to call an application from within another. However, what I want to do is open the other one(A) simultaneously. How can I achieve this? fork() and exec() seem to open A within B. I am developing a code for Linux and Mac.
I'm trying to implement this on ubuntu, to compile and run only under ubuntu.
I found 100s of other attempts at answering the general question of arrow key press in c++. Nothing solid.
Some recommend using the Readline for the functionality I am trying to implement, but I need to stay clear of GNU licences if I can for this project. And some tips only work on projects for windows machines... for example the conio library.
For linux there may be the option of using the ncurses library which I will take a look at, but I am stubborn and want to implement this myself. It should be an easy straight forward thing to do, which is why I am a bit frustrated at the moment.
So! This works... 80% of the problem is solved. If you compile this, g++ under linux, ubuntu in my case, and run. Each keystroke reveals the correct key numbers.
q=113 w=119
when I click on the up key I get,
up = 279165
I thought, I can use this number is a if(int == '279165') to detect the up key.
I was not so lucky... this int is not behaving like an int!
So I modified the code to see it I could carry out an int operation on this number.
Compiling and running this, and pressing the UP key gives the following number.
100027100091100065
Some some sort of array, something like, [27][91][65].
I tried all ways to access these individual numbers, actually the third one for comparison purposes, but no luck.
For completeness sake I list the other arrows.
UP = [27][91][65] DOWN = [27][91][66] LEFT = [27][91][68] RIGHT = [27][91][67]
A little further digging shows that these numbers are derived from the representation of a "multi-char" constant, the data type given when pressing special characters...
Now here is the main problem I have, I can find ANY decent documentation on how to handle and play with "multi-char" .
I need to write a c program that can receive signals and recognize a certain pattern (SIGUSR1, SIGUSR2, SIGUSR1, SIGUSR2). once the pattern is caught the program terminates itself.
I am able to send the signals to the program from a different process, but I am unsure on how to get the signal handler to recognize the pattern. here is what i have so far: