The code posted in the spoiler is for a text file that I am saving text in. I get a 0x80004005 GDI Error on the line in the second code block. Data.BadgeData is a string[,].
I have been working a while with saving and retrieve structs, and I still have not got it to work. I get Segmentation fault sh "${SHFILE} . I have search this error, and it has something to do with memory, but what, since I am a beginner with saving and retrieving files. The project runs fine, and the error stated above outputs into my console window as text.
I started with C# 2 days ago, but i have made 3 "games". Its something like Cookie Clicker, very simple and very easy.
But I have problem with saving the game. I want to save values of variables to text file when i click on button, and when i click on another button i want to values of variables load. Just simple save system. How it works and so.
I'm very new to c and c++ and am currently working on a Caesar cipher that grabs encrypted text from a txt file and decrypts it onto a new txt file. My code builds fine in CodeBlocks and when I run it, there is a new txt file created but it stays blank.
#include <iostream> #include <fstream> #include <string> #include <stdlib.h> #include <cstdlib> using namespace std ; int main(int argc, char *argv[]){
I have a program that saves all information temporarily into memory (into the array), however, I need a permanent save solution. I have the full program working correctly, formatted perfectly, but it's missing the file array to file output.
Essentially, whenever I'm presented with the menu I'll be able to add entries, search by last name, show the entire list, and exit and save. Whenever I select option 4 the program should save to a file "address_book.txt". Whenever I reload the program, it should load from "address_book.txt" and populate the array with the preexisting data.
My question is focused on how and where I should implement the file output. What I have thus far:
#include <iostream> #include <string.h> //Required to use string compare #include <fstream> //Eventually used to store array into file using namespace std; class AddBook{
I am working on a text-based RPG game and I want to allow the player to save his progress. So I need to save several integers and a string. And my problem starts here "How can I save integers and load them?". I read the tutorial but I dont understand. I need to write a function to save game?
I have an if statement that should either match a text variable that the user has entered and a another text variable that has been got from an array but they won't match even if they are the same,Im at a lost with it.
I'm new in programming, and trying to write a code in C. The requirement is following - to write a text, and to find frequency of 1 chosen character in it. The main thing is that program should check user input (for example, I want to check if user entered "char" --> then correct, or if entered "int" --> not correct). But the program still doesn't check. So I have:
Code: #include <stdio.h> int main(){ char c[1000], ch; char i, count=0; printf("Enter a text: "); gets(c);
I'm trying to serialize and deserialize objects, some static (that works) one moving (doesn't work). In the code you can see that the following int-variables discribe the moving circle:
I know how to save/open files but im just confused on where to write the code for it in this block of code :
#include <iostream> #include <fstream> #include <string> #include <iomanip> using namespace std; const int NUM_MONTHS = 12;// Number of months const int NUM_CATEGORIES = 6;// Number of categories
List<string> ImageList = new List<string>(); ImageList.Add("Assets/Images/Image_0.jpg"); ImageList.Add("Assets/Images/Image_1.jpg"); ImageList.Add("Assets/Images/Image_2.jpg");
[Code] .....
The problem is that It generates a random number that can be the same as the last time. So I figured out, that I need to save my random number so I can use it later, as a if statement.
If saved number == r then it generates a new number.
how to save my generated number on OnNavigatedFrom method.
Code: Primitive<uint64_t> b = 0xCCCCCCCC00000000; I need to save the first 31 (most important) bits - 7FFFFFFE.
I found this solution in the Internet:
Code: start = (((b)>>(first)) & ((1<<(((last+1)-(first))))-1)); but in my case for this code: Code: Primitive<uint64_t> start = (((b)>>(32)) & ((1<<(((63+1)-(32))))-1));
I want to take the informaition from this file and save it into a struct the file conteins name age year (in char) and a grade it is somthing like this
file Nikos Tolis 19 A 8 Iwanna Nikolaou 20 B 9 Kwstas Doukas 20 Β 6 Georgios Pappas 19 A 7 Iwannis Lekatis 20 Β 7 Nikos Ntoumas 19 A 5 Maria Oikonomou 20 B 6 Kwstas Argyrou 19 A 10 Irw Ntouma 20 B 8 Leuteris Doukas 19 A 6
I want to read till i found the '32' the space in ascii here is my code so far
Code: #include<stdio.h> #include<string.h> #include<stdlib.h> struct students { char *name; int age;
My project involves writing a c program to generate a set of 70 decimal numbers. I want to save the output (these 70 numbers) as a txt file. I tried the following:
1. prt scr of output screen and pasting it in notepad. NOT WORKING 2. going to DOS SHELL and doing the following: c:TCBIN>output.exe>>output.txt NOT WORKING. Text file is generated, but it does not contain output. It just says: illegal command: output.exe
I'm taking a programming class and currently we're doing data structures. Today, we discussed how to save square matrices column-wise with data structures. The teacher said that after the first few steps where you declare the structure, allocate the matrix, free it and get the dimension (which mostly make sense to me I think), you have to "get" and "set" the matrix by putting in something like
Code: void setMatrixEntry(Matrix* A, int i, int j, double Aij) { A->entries[i+j*A->m] = Aij; }
Here are the segments of me trying to push the packets onto a vector:
[code] std::vector<size_t> processing_queue; //HERE IS WHERE I'M TRYING TO PUSH THE PACKETS ONTO A VECTOR processing_queue.push_back(num_rx_samps); [code]
I previously had my program saving to a .dat file (the commented out lines), but I need to change it to pushing values onto a vector so I can stream the data packets from the ethernet cable to be processed. However, the packets aren't being pushed onto the stack as I suspected. What do I need to change to push the data packets onto a vector? The following is the code:
Interface class Person{ private: char name[80]; short age; public: void get_data();
[Code] .....
This is a simple example from and old Lafore C++ book, with a few tweaks by me. The point is simple. Save object person to a *.dat file, exit the program, then start up program again, open up *.dat file, and load contents.
The first problem is the compiler is printing a bunch of Asian characters to the file (is this normal?)
The second problem is, it's not loading the object as it should, giving me a bunch of gibberish.
I have been coding a while on a 2D random terrain game. How would I go about saving the maps? I have an array for blocks, lighting, background and background lighting. The lighting is done in real-time, so exclude that.
But with two 32000x3200 arrays, I still need to store 204800000 separate numbers in a file. Oh god. How can I have this? I could write down the separate numbers, but...yeah.