I am writing a program with FLTK and in event handling part wanted to send the address of the handler function to callback function. Type cast just does not work.
I want to cast "a pointer to a class member function which accepts one argument" to a void pointer. After all it is just an address. So it is logically possible to cast it. Isn't it? Actually an static_cast should be enough!
I've created a function where you can choose any bounds for an array based list (positive or negative, as long as the first position is smaller than the last position). However for some reason when I call the print() function in my application program it doesn't do anything. My print function is technically correct (I still have work to do on the output) but I can't figure out why it wont show anything at all. Below is my header, implementation, and main program files, along with results from running the program.
Is it possible to get the string representation of an int. So I mean if i have: 5, I want to get '5'.
I was searching in the internet and I found this solution:
Code: int number = 5; char c = number + '0'; which works fine for small numbers, but if I do: Code: int i; char c; for(i =0; i < 10000; i++) { c = i + '0'; printf("%c ", c); }
At some point some strange sings like %&/)/)$%&) are appearing, But i really need this huge numbers as well .. Is there any other way to do this??
In my refference book I have got a example with a part saying to access the a[4][0] element of the array (named a) with pointer this can be written:
*((int*)a+4)
I wonder if the cast is really required. The book says it is required so that the pointer arithmetic can be done properly. However I am not sure about it. When I work with pointers defined by myself I don't use casts similar to this one. Is there a difference between a self defined pointer and array name?
I cannot get the following to compile. The problem is the printf on the last line. I understand that printf requires a char (or pointer to char). I understand that I can convert between datatypes by putting the target data type in parenthises in front of the variable. But how do I cast the integer into a character and then get it's pointer to pass into printf?
Following is my code. I compile with gcc temp.c -o temp.
Note that I have tried many attempts at that last line and this is just the one that I really, really think should work (or is at least the closest to the correct answer).
This code shown below, using printf("%s", &(char)nextChar); returns
temp.c:26: error: lvalue required as unary '&' operand
If I try to use printf("%s", *(char)nextChar); I get the error
temp.c:26: error: invalid type argument of 'unary *' (have 'int')
This line printf("%s", (char)nextChar); returns the obvious
format '%s' expects type 'char *', but argument 2 has type 'int'
Code:
#include <stdio.h> int main() { printf("hello, world "); #if defined(SUNDIALS_EXTENDED_PRECISION)
Is it possible to handle situations where static cast fails. I have a sample code written belo:
typedef struct test { int a; int b; } tester; void setevent(void *in) { tester *recv = static_cast<tester*>(in);
[Code] ....
In above code when setevent is called with the tester object, there is no issue, but if we pass random value it leads to seg fault. This is because static_cast is not type_safe, but can it be handled in any other way?
This works, but I thought it was good practice for type safety to use C++ style casting, yet reinterpret_cast does not work in this instance as it fails:
ERROR: reinterpret_cast can not cast away const or other type qualifiers
and const_cast fails with:
ERROR: a const_cast can only adjust type qualifiers, it cannot change the underlying type
So what is the correct method of casting here assuming I can not change the library interface, and my data is kept in an std::string?
I've got two classes, which are both derived from the same two base classes. Here's a representation of the actual code:
Code: #include <vector> class BaseClassA { }; class BaseClassB { }; class TestClassX : public BaseClassA, public BaseClassB
[code].....
Basically, I'd like to know if it is possible to cast directly from a BaseClassA pointer to a BaseClassB pointer, without casting to the child class first.
I programming currently something with OpenGL. Now I have written some wrapper classes, like Shader, Program .... All works fine, but I don't like to call Shader.GetHandle() every time I want to call a OpenGL function manually where I need the object handle/id. (GetHandle() returns the OpenGL ID of the object)
So now I wonder, is it possible to program it in C++ so, that I can put my objects to gl methods and c++ automatically pass the handle/id member to that function ? Is there maybe a operator that I can use for that?
I know that if I just use "return" by itself the warning goes away but fails to exit when the error occurs. I also believe this may not be the correct use of stderr. But I need the program to exit when an error has occurred.
I having a problem which I'm not able to resovle. I try to dereference a void pointer but I always get a C2440 error. It says: 'static_cast':void* cannot be converted in wqueue<T>. I tried different cast ways but I always get the same error. As far as I found out I should get the error if I try to dereference without cast but in my case I cast before and still get that error.
The log file gives me: In function ‘memFileAlloc’ assignment makes pointer from integer without a cast..When compiling the drivers for the Matrox card in the DL580. The offending code is: