C++ :: Create A Class Representing Project Activities

Mar 24, 2013

Create a class representing project activities. In this class include all the required data members and member functions. Each activity should have a record of activity duration, calculated early start, early finish, late start, late finish, free float, and total float. Each activity may or may not maintain a list of its successors and predecessors. Provide your design in UML and implement it in C++ using an interface head file and an implementation source file. I do not understand classes or UML designs.

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C# :: Create Project That Create Automated Backup Of File

Apr 10, 2014

I need to create a project that create a automated backup of a file.

i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.

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Visual C++ :: Create X64 QT Project By Default?

Mar 1, 2014

I compiled the source code of QT5.1 to work with Visual Studio 2010.

But it always start off with a win32 project, so that I need to change the settings every time.

How do I kick start with a x64 project by default?

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C++ :: Custom Array Class For A Project

Oct 15, 2014

I am currently working on a custom "Array" class for a project, and I have run into an error I don't quite understand the source of. The relevant code is as follows:

template<typename T> class Array {
private:
T errValCopy;
public:
T __errVal__;
uint16 __size__;
T* __ptr__;
Array(const T& errorValue);

[Code] ....

When I try to run the following code:

Array<Array<int>> a(Array<int>(-1));

The error log tells me there is no appropriate default constructor available. If I understand it correctly, "default constructor" refers to the constructor which lets you just write Array<int> a; instead of Array<int> a(...);, but I can't see where in the code such a situation occurs...

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C# :: Move Class To Its Own Project And Keep Its References?

Apr 3, 2014

I was wondering if there is way to convert a C# class to its own project and it automatically keeps its references.

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C++ :: Global Class Instance In Multi-File Project

May 3, 2013

I'll just tell you in short how my Problem looks like: I should implement a New Class in a SourceCode i didnt write myself. The source code is extremely sized (i think approx >100.000 Lines of Code), so i dont want to change too much in it in order to get my Implementation done.

MY problem looks simplicified like that: Starting from 3 classes and my new class the pseudo-code looks like that:

Class1(){
float* m_CalibX, m_CalibY;
.. }
Class2(){
char* m_ImageData[];

[Code] .....

So, i need Parameters from 3 different classes to insert in my NewClass. The 3 Classes dont know anyting about each other. So, i need to implement a Class-Instance from Type NewClass which is known by the other 3 Classes. I did solve it in this way:

//ClassInstance.h

#include "NewClass.h"
static NewClass ClassInstance

I just wrote a headerfile with a class-instance which is getting included by the other 3 Classes. So they all know the same Instance and writing their Parameters into it. Is this a decent solution or could it happen to get bugs/ logical mistakes with it?

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C++ :: Representing Entities With MI

Dec 24, 2013

I'm trying to make a space shooter and I want to make the code very reusable. So far I've been making a bunch of objects with multiple inheritance like this:

entity: anything which can be drawn, has a position and an orientation
solid: any entity which can collide with something else
mobile: any entity which can move
spriteEntity : an entity drawn using a sprite
vertexEntity : an entity drawn out of vertexes

The entity class has the virtual method draw, which gets defined by either spriteEntity or vertexEntity. mobile and solid virtually inherit from the entity class.

Then I could create a projectile class which inherits from solid and mobile but adds methods to damage stuff it collides with, and multiple subclasses which inherit from both projectile and spriteEntity... But I'm not sure if it's a good idea to go this deep in multiple inheritance for game objects. I know MI has a bad reputation.

I know that some objects of the game will be sprites and some will be vertexes, and I also know there will be stuff which collides and doesn't move... Or should I make the mobile class a subtype of solid?

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C++ :: Representing A Rectangle With Only 3 Variables Instead Of 4

Apr 6, 2013

how to use 3 variables to represent a rectangle in a grid instead of using 4. The traditional way is to use (x,y) (x2,y2). I propose using (x,l,h).In the traditional way as you probably know, (x,y) is the left op most corner, and (x2,y2) is the bottom right most corner. In the way I am proposing X is the left side, l is the length of the top side, and also the length of the bottom. 'h' is the height of the left and right. I think it's obvious how these three can define a rectangle same as the four.

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C/C++ :: Structure Representing Point In XY-plane

Mar 18, 2015

We are supposed to create a point structure that can be used to represent a point in the xy-plane. Then, write a menu-driven C++ program that uses variables of type point to perform a variety of tasks involving points in the xy plane, including slope, distance, midpoint, equation of a line passing through points, and colinearity. One of the functions we are to create is simply for reading in the user-input in the following form "(x,y)" with the user entering the parentheses and comma. We are to create two functions that translate back and forth between this format and what the assignment calls "one point variable."

I'm confused how I'm supposed to take the user entering, say "(1,4)" and reading that into an x and y, and then comparing it against another set of points. I'm guessing I read them in as a, b, c, d, but I'm not sure what this has to do with a structure.

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C++ :: Read (three Digit) Integer Representing Value To Be Encrypted

Nov 3, 2013

I have been working on some C++ code that doesn't seem to be going right. I'm wanting it to read a (three-digit) integer representing the value to be encrypted, a (one-digit) integer representing the encryption key, encrypt the value and print the encrypted value. The encrypting method used is that each digit in the given number is replaced by ((the sum of that digit plus key) modulo 10) then the first and last “encrypted” digits are swapped.

For example, if the number entered was 216 and the key given was 7, after applying the encryption procedure described the first digit (2) would become 9, the middle digit (1) would become 8 and the last digit (6) would become 3. The first and last encrypted digits are then swapped. The program displays the encrypted number: that is 389 in this case.

#include <iostream>
using namespace std;
int main() {
int isolateDigits();
int replaceDigits();
int swapDigit1withDigit3();

[Code] ....

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C++ :: Array Of Hex Numbers Representing A Binary Number

Sep 24, 2013

So basically I have an array of hex numbers representing a binary number. Each binary number is 1/5th layer of the over all font.

For example... the letter A

........ B00000000 0x00
.****... B01111000 0x78
...*.*.. B00010100 0x14
...*..*. B00010010 0x12
...*.*.. B00010100 0x14
.****... B01111000 0x78
........ B00000000 0x00

As you can see each HEX number is a layer in the font which consists of in the above example 7 layers.

Now what I would like to do is create a C++ program, so I can visualize a HEX font array that I got off the internet.

#include <iostream>
using namespace std;
const char font[][5] = {
{0x00,0x00,0x00,0x00,0x00}, // 0x20 32
{0x00,0x00,0x6f,0x00,0x00}, // ! 0x21 33
{0x00,0x07,0x00,0x07,0x00}, // " 0x22 34
{0x14,0x7f,0x14,0x7f,0x14}, // # 0x23 35

[Code]...

Basically I am asking two things. How can I make this display the correct representing letter in the array when a user inputs his own text.

And secondly, how can I output the HEX numbers that is in the array as a binary number.

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C++ :: Random Numbers (Representing X And Y Co-ordinate) Grid Reference

Sep 18, 2013

How to code the following:

I have two random numbers which are generated and are related to each other (representing x and y co-ordinate). These random numbers are generated within a specified range: (-range, +range).

I want to categorize these values in a (2-dimensional) grid. The grid size is not definite and so can be varied by the user would be in the order of 400 x 400. (e.g., think CCD detector). For each random number pair (x, y) I want to store a hit (a plus one) in the corresponding grid reference.

In the order of 500,000 related random numbers (x and y) are to be generated and the position recorded according to grid reference. So code needs to be fast.

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C++ :: How To Create A Class Object Inside Another Class

Feb 20, 2015

My thought is that I would need to establish a variable for the class in the header and call the class within the .cpp file

//class A.h
B b;

Then in class A, to create the object and use a method from the object I would -

//class A.cpp
A::A(){
b();
}
int someAmethod(){
b.bmethod();
}

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C# :: Opening A Second Form Project Within A Project

Jan 22, 2014

I have a project which does a specific thing, like an open file dialog.

I would like to open it in a different project on a click of a button.

Also, It has a different namespace.

I'm guessing that it would involve a "using" statement to add the namespace And I will have to add reference to an *.exe or *.dll -> I'll have to look up how to make a *.dll, I know where the *.exe file is.

I have searched for a different things on Google, but I don't think that I am looking for the correct phrase (which is always frustrating...)

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C++ :: How To Create A Singleton Class

Oct 6, 2013

I've tried to program a Singleton class. But the problem is that I don't know how to access the g_pInstance() function. Because this is not working because the constructor and deconstructor is private:

Singleton::g_pInstance()
Code: #include <iostream>
using namespace std;
class Singleton
{

[Code]....

I'm not sure of how to access any object, function, variables in the class when you are using a Singleton. How do you access that?

I'm just asking because I want to know how to do that if I have to use a Singleton sometime when I'm programming.

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C++ :: How To Create A Container Class

Feb 9, 2013

I know that it's a class that contains data from another class I just do not know how to make them both work together.

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C++ :: How To Use A String To Create Class Object

Dec 24, 2014

I wanted to create a new class object and I want to name it from a string. Something like this:

string name = "Mike";
Customers name;
//to create a new object in customer class using the name string

Is there any way to do this?

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C++ :: Create A C Wrapper Around A Interface Class?

Mar 14, 2013

I need to create a C Wrapper around a C++_Class and in between needs to be an Interface-Class. The Interface-Class is needed, cause there are more C++_Classes which are kinda equal.

Hierarchicaly it would somehow look like this:

=> XY-Process which is calling the CWrapper
==> CMeasureWrapper.c// <-- CWrapper
===> CMeasureWrapper.h// <-- CWrapper Header
====> IMeasurement.h// <-- Interface-Class
=====> CMeasure.cpp// <-- C++_Class
======> CMeasure.h// <-- C++_Class-Header

My Output after compiling.(files will follow)

// CMeasureWrapper.c | CWrapper
#include "CMeasureWrapper.h"
uint32_t gu32_objectHandle;
uint32_t gu32_measureType;
int32_t addNewMeasureObject(uint32_t u32_measureObjType)
{
int32_t t_status = 0;

[Code]...

It's the first time i'll try to build an CWrapper or even a wrapper. So maybe the Project-Properties need to fit as well.

The project itself is called "Platform" with following settings in:

C/C++ -> Advanced -> Compile As -> "Compile as C++ Code (/TP)"

This property on the CMeasureWrapper.c is switched to:

C/C++ -> Advanced -> Compile As -> "Compile as C Code (/TC)" but only on this file!

I'm not sure if it's necessary, the file is of .c type, so I wasn't sure.

what I am doin wrong? Not just depending on the error output, I mean on the whole project. Is there anything else which will not work with such a combination of CWrapper, Interface and C++_Classes? If there are any questions, just throw them at me

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C++ :: Cannot Create Struct That Contains Instance Of A Class

Sep 4, 2013

I'm trying to learn as much C++ as I can. I was writing a program that mixes linked lists and classes. There is the class "Obj" which only holds an integer called 'data' and the classic "struct node" structure for linked list, but this time the "node" structure will hold an instance of "Obj" Class and the next* pointer.

#include <iostream>
using namespace std;
class Obj {
private:
int data;
public:

[code]....

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C++ :: Create A Thread To A Class Function

Jan 25, 2014

I'm trying to create a thread to a class function, but it doesnt work for me...

The function : void Server::RecMsg(SOCKET &socket)

the call : std::thread GetMessages(&Server::RecMsg, ClientSocket);

I get the error : "Error1error C2064: term does not evaluate to a function taking 1 arguments"

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C++ :: Create Objects From Abstract Class

Oct 13, 2013

I am working on a project that requires me to create objects from a abstract class that has 2 child classes (that need to be derived). Any examples on how to do this? I looked online and the examples were pretty vague. the main error that I am getting is when I make a temp object with & in front of it (such as Employee &genericEmp) it throws a must be initialized error.

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C++ :: Dynamically Create Class Objects?

Nov 3, 2013

regarding dynamic vector.

Shape2DLink.cpp
void Shape2DLink::InputSensor()
{
string shape,type;

[Code]....

So i'm actually using polyphormism for calculating the area of the cross and other shapes. so how do I actually make use of dynamically create an object this way?

do I create them in my Shape2DLink or in my individual child classes?

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C/C++ :: Allow User To Create A New Class Instance?

Dec 4, 2014

I am creating a program that allows a user to create multiple 'sequences' and multiple 'filters' and then apply a filter to a sequence.

Each sequence and filter is an array of values.

How do I go about allowing the user to create a 'new' sequence and then store the location so I can access it again later? Once they have created a new sequence they can go on to create another sequence and ten maybe a filter and then another sequence etc etc .. and then they can select sequence 1 and edit the values if they so wish.

They would be asked how many sample values for the sequence, and then I would create a sequence with that many values and an id (1,2,3,4...). They could then enter this id to view/edit the sequence.

The entering/editing values part I am fine with. I just don't know how to allow them to create multiple new instances of a class without using an array so something like..

sequenceClassName somearray[10];
int i;
*create a new array*
somearray[i].create_class(how_many_samples)
i++ //so next sequence they create is 2,3,4.. etc

- this then calls the member function that creates an array using 'sample_values = new float[how_many_samples]' and the user can input their data and edit it whenever by entering the id which will correspond to the somearray[i].

However that approach only allows them to enter a maximum of 11 sequences. It all depends on how big I make that initial array and it just seems like the wrong way to do it.

( how to interact with them, just how to create multiple classes and recall them later to access the data!)

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C++ :: How To Create Template Method In A Class

Jul 8, 2014

Code:

class A {
public:
template<class T>
ObjectsBase* createObject(T* objType, Ogre::String name, Ogre::Vector3 position);
};
template<class T>
ObjectBase* A::createObject(T* objType, Ogre::String name, Ogre::Vector3 position);

My goal is to create any ObjectBase* derived object and return it to class A....

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C++ :: Create 5 Instance Object Of Class Test?

Apr 27, 2014

I am new to C++. I am trying to create 5 instance object of class Test. I wonder if these two codes are the same.

Test testArray[5];
//which one is the correct way or what is the correct way?
for(i=0;i<5;i++)
{
Test testArray;
}

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C++ ::  How To Create Global Object / Instance Of A Class

Aug 25, 2013

I'm new in object oriented programming. I need creating a global object/instance of a class, that can be used by any function.

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