C# :: Concurrent Sharp Panel Connection With Semaphores And Buffers

Apr 26, 2014

I have a problem with my C#. Trying to create the airstrip with planes heading out of the hangars and on to the road to the airstrip. Each Hangar pannel is connected with closes road to them. What i am stuck with right now is connecting the roads together so each one of them will see if the next road is free and if it is it will send the plane (colorder square for now) to it and then proceed to the next one when finaly they will line up for the final panel(airstrip) and take off.So far they are just going down the each road they are assigned with semaphore and thread.

using System;
using System.Windows.Forms;
using System.Threading;
using System.ComponentModel;
using System.Collections;
using System.Data;
using System.Drawing;

[Code] ....

Connecting the "p2" with "p5" so the graphics from "p1" the square will travel through P2 and P5 this would be great and will allow me to procede with my studies.

Also i do realise that this might not be the best ways of using concurrent Csharp and not the up to date one but this is what i have been assigned with and do not have any other options unfortunately.

How i understand this is that i need to have 3 buffers and 3 semaphores for each panel. But i do not know how to add those to each one of them and then connect it with the next one as if i try and add them it either puts a cross in the design view over that panel or says that there is limited options for this statement.

This is the way that i want to do it unfortunately it must be so. The most flexible this can be is by adding an array for semaphores and buffer ( do not know how to do that either).

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