C/C++ :: Factor Game Using Loop
Feb 12, 2015
So I'm doing this problem where the user will input a number that will be factored until the number is 1, 2 people will play this game and they will take turns entering a number that the initial number(named gameN) will be divided by until it is 1. Whoever get it to 1 wins. My problem is I'm not really sure how to do this, I'm pretty new to programming so besides some if statements and a loop, the problem shouldn't require too much to write. Some rules for the game are, the number entered to factor the gameN cant be less than 2, and has to divide evenly into gameN, which I have signifies with modulus. Here is where I'm at so far.
#include <stdio.h>
int main(){
int gameN;
int p1f;
int p2f;
printf("What number should the game be played with?
");
scanf("%d", &gameN);
[Code] ....
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May 25, 2014
So I am working on making a game. The first thing I did was make a window class. This correctly makes the window and displays it.
Now, I run my game loop and it just freezes the window and shows the Application has stopped working message box. I believe this is because the Window is not actually being updated.
My game loop however, looks like this.
bool run = true;
while(run) {
Window::Render();
if (Window::IsCloseRequested())
[Code].....
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Sep 30, 2013
I have a simple game loop.
while(true) {
//round initialization stuff
while(true) {
//capture input, make pieces move,
}
}
I am faced with the decision of what is the best way of restarting the game. The problem is, the condition for restarting a game is very, very deep inside the game's logic. So returning returning... is not an option, or at least, it ain't gonna be pretty.
So one of my considerations is to use a goto label, like so:
while(true) {
//round initialization stuff
while(true) {
//capture input, make pieces move,
} restart_round:
}
This seems to be the cleanest solution, since it allows me to fully reset the 'state' of the round, by first having all the destructors(pertaining to the round's objects) called, and then the constructors and other initialisation stuff.
Are there any subtleties that I am missing regarding this solution?
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Feb 5, 2015
So I'm making my first program w/ C++ and its a game guessing game. I've learned how to use booleans, chars, strings, if/else, loops, and input. Anything past that I dont know. I've gotten my game to work properly except for the fact that when you guess incorrectly, the program closes. I want the program to go to the beginning of the program again so the user can restart. So far i've gotten the loop to beginning thing to work but not well. It'll only repeat twice before closing again and it'll say the user got the wrong answer even if it was correct. Here's my code
#include <iostream>
#include <string>
#include <random>
#include<ctime>
using namespace std;
int game(){
string playerName;
int guess;
[Code] ....
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Sep 11, 2013
OK, so the program is working minus the play again loop. I even tried a goto statement for it but no luck. Basically what its doing is after the game runs its course it asks if you would like to play again? If you hit Y it starts over but if you it N it starts over. I want it to out put thank you for playing and close after user hits a button.
// C// Guess My Number
// The classic number guessing game
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
[Code] ....
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Jun 6, 2013
void create_map(){
int x = 0;
int y = 0;
while (y >= 15) {
game_map[x][y].pos_x = x * tile_size;
game_map[x][y].pos_y = y * tile_size;
Objective of the code: to loop through all tiles in the game, setting their X and Y coordinates.
It just doesn't do anything at all. No error message.
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Jun 26, 2014
Ok here I have a program that reads a word from a text file randomly and matches it with the definition. The user has to guess what the word is according to the definition.
I'm having trouble with my for loop, I'm not getting any errors. But I just know something is off.
Here's my code:
#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;
int main(){
int number;
int count = 0;
int numOfGuess = 0;
[Code] ...
This is words.txt:
apple#the usually round, red or yellow, edible fruit of a small tree
boat#a vessel for transport by water
horse#a solid-hoofed plant-eating domesticated mammal with a flowing mane and tail, used for riding
television#a system for transmitting visual images and sound that are reproduced on screens
soup#a liquid dish, typically made by boiling meat, fish, or vegetables, etc.
bottle#a container, typically made of glass or plastic and with a narrow neck
barber#a person who cuts hair
toast#sliced bread browned on both sides by exposure to radiant heat
radar#a system for detecting the presence, direction, distance, and speed of aircraft, ships, and other objects
red#of a color at the end of the spectrum next to orange and opposite violet
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May 1, 2013
Write a C-program that efficiently multiplies a number by a factor 2 to the power n. The number to multiply and n are variables, which get a value at the start of the program.
Clue: 1 shift to the left is the same as multiplying by 2. 2 shifts to the left are the same as multiplying by 4. 3 shifts to the left are the same as multiplying by 8
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Jun 15, 2014
How can I calculate GCF of many numbers? I thought I could calculate two by two numbers, but it not seems to be a very effective idea. There is my function:
int gcf (unsigned int x, unsigned int y)
{
return (y == 0) ? x : gcf (y, x % y);
}
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Feb 4, 2014
How will you factor out data with different values to match to another value.
For example:
value A=100
value B=50,10,20,5,15,20,30
How will you construct a logic that the values on value B will have an equal value as value A.
100 = 50+20+10+20 or 100 = 50+30+20 and so on and so forth.
I am stuck.
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Feb 10, 2015
i want to write a program which find the biggest prime factor of a number for example the biggest prime factor of six is three or the biggest prime factor of fifteen is five. What is my program bug
Code:
#include <stdio.h> // main functions
#include <math.h> // for sqrt function
int main()
{
int i, j, k, f; // F = Flag;
printf("Enter K
[Code]...
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Mar 10, 2013
I am trying to find the largest prime factor of a number. But when I am trying to determine if a number is a prime number in the function:
int is_prime(int number), I am unable to exit the loop.
Here is the code:
#include<iostream>
using namespace std;
int is_prime(int number) //the problem is in this function {
int num = number;
int factor=0;
do{
num++;
for(int i=1;i<(num+1);i++){
[code].....
So when the program runs, it first divides 20 by 2, to get 10, then divides 10 by 2 to get 5. Since, // condition 1 is not met, it passes 2 to the function int is_prime(int number). The function is able to return 3, but cannot exit the loop when num is 4.
I think the problem lies in the function: int is_prime(int number).
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Feb 17, 2014
My assignment is to create a simple stock broker program that ask the user how much they are willing to invest and ask what company they would like to invest in. Finally it outputs how many shares the user will have based on their investment amount. My code is below. My professor said to declare symbolic constants and factor out the if else statements. Ive been struggling trying to understand constant variables. How do I use const variables to factor out the if else statements?
#include <iostream>
#include <cstdlib>
using namespace std;
int main() {
//Declare Variables
const double BAC = 16.7;
const double Citigroup = 49.52;
[code]....
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Oct 10, 2013
I need codes for a program in C or C++ that will show the real factor (the smallest one, without the number 1) when an integer is given as input.
When the program is started, it will ask to enter a number and press enter. After entering a number, it will first check if it is a prime number or not. If prime, it will notice that it is a prime number, otherwise, it will print the smallest real factor of the given integer.
For example, if 12 is entered, it will print, the smallest real factor for this number is: 2
If 27 is entered, it will print, the smallest real factor for this number is: 3
...and so on
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Dec 21, 2014
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
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Sep 13, 2014
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
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Oct 13, 2014
We are making a program--but every time we input a value for scanf, the following for loop does not work and the program quits without displaying the for loop's function. We are not getting any errors.
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Feb 15, 2015
I have tried to submit this topic before but i didn't submit my whole code and it was removed. So here it is. All I am trying to do is load form2 from form1 then back to form1 from form2 for a certain number of times the get out of the loop. I am new to C-Sharp and it seems as though I cant seem to figure out a way to do this.
Here is form1 and form2 code. I have commented out a few things I have tried.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
[Code]....
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Jul 1, 2013
Code:
#include <stdio.h>
#include<ctype.h>
void try5t(){
char choice;
int choiceint;
[Code] .....
Loop is repeated an additional time as shown in the screenshot:
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Feb 20, 2014
Given a for loop:
int i;
for(i = 0; i < 1000; i++)
;
How many nanoseconds, or microseconds or milliseconds does it take for each iteration? And why do some use it as a timer mechanism?
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Apr 19, 2014
I already made a nested for loop into a while loop (below this) and now I'm trying to make the outer for loop into a do while loop, but it's not working.
#include <iostream>
using namespace std;
int main () {
int len;
int j;
int i;
[Code]....
And I can't make this code do the same thing. It stops after one loop, instead of continuing to the end. Why won't the loops continue?
#include <iostream>
using namespace std;
int main(){
int len;
cout << "Enter a number: ";
[Code] ....
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Mar 25, 2012
I need to convert the following while loop:
count = 1;
while (caloriesForItem != 0, count != numberOfItems )
{
cout<<"Enter the calories: ";
cin >> caloriesForItem;
totalCalories += caloriesForItem;
count++;
}
This is what I have come up with:
totalCalories += caloriesForItem;
for (count = 1; caloriesForItem != 0; count != numberOfItems)
{
cout<<"Enter the calories: ";
cin >> caloriesForItem;
count++;
cout << "Total calories eaten today = " << totalCalories << endl;
}
However the output is not the same?
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Feb 27, 2015
Here's my game, what do I need to learn to make a basic GUI? (Easiest way possible for now).
--NOTE, the code was a bit too long for me to post. I can add it if it is necessary. Basically all I want are 4 buttons on the main screen, one that says "Arena," "Store," "Stats," and "Exit."
There will of course be sub menus to each option, but we will get to that later.
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Mar 10, 2014
How i can set if health 0 game end?
#include <Windows.h>
#include <iostream>
#include <BluetoothAPIs.h>
#include <ws2bth.h>
bool Move(int xadj, int yadj);
void LoadMap();
void DrawScreen();
[Code] ....
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Feb 26, 2015
I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:
public void MoveOpponents() {
if (nextPlayer == 0) {
if (Main.dir == Direction.Clockwise) nextPlayer = 1;
else nextPlayer = numPlayers - 1;
[Code] .....
The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.
Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.
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Jan 13, 2015
Problems :
1) Is there any way so that i can use "X" and "O" char instead of 9 and 0 int.?? I also tried to use enum but was only able to print out -1 for 'X' and 0 for 'O'...
2) if player - 1 choose field 2 . and player - 2 chooses field 2 .. how can i show error and ask for another input ?
3) is there any short coding trick for int check_result(); ?
Code:
#include <iostream>
#include <string>
#include <cstdlib>
using namespace std;
[Code] ....
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