C :: Shows Lines Of Running In Output With Gdb Without Stopping
Feb 24, 2013
I run the program with gdb , i searched but find nothing about how i could run gdb , that shows what line of code is running constantly (i rather it also shows value of the variable on each line if it's possible ) without stopping (i mean i don't want to enter "step" every time , i just need to run the program with debugger and shows line of the code is running (without need to enter step each time by myself)is it possible? if yes , what command is needed to start gdb for this purpose?
P.S: for this purpose if i have to set breakpint i will. but even i rather not set breakpoint , i rather gdb while running the program shows what line is now executing (rather with the value of variabels).
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Mar 20, 2014
#include <iostream.h>
#include <conio.h>
#include <stdlib.h>
float CalcPriceMember1(int,float&,int&);
float CalcPriceMember2(int,float&,int&);
float CalcPriceNonMember1(int,float&,int&);
float CalcPriceNonMember2(int,float&,int&);
[code].....
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Nov 23, 2014
I am doing a written lab in my programming class in which we must write the output for three lines in a function. However, when I enter the code in my compiler I only get error messages. I was just wondering what the outputs under snap, crackle and pop should be and why.
#include <iostream>
using namespace std;
void snap (int i, int j);
void crackle (int &a, int &B)/>;
void pop (int &e, int f);
int main () {
int i = 1, j = 2;
[Code] .....
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Feb 4, 2013
Code:
#include <stdio.h>
main() {
int c, n1;
n1 = 0;
while ((c = getchar()) != EOF)
if (c == '')
++n1;
printf("%d", n1);
}
I have a more complicated program I'm wishing to have display the output, however, to save some time I'm using an example of a shorter version. count the lines in input and display the output in terminal when ./program is executed after compilation. To count and compute lines, words and within arrays.
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Feb 21, 2014
I have program that is supposed to read in a story from an input file and separate the words and output the lines on which the word occurs. It needs to read in another input file that has a list of words (1 per line) to ignore. i.e. skip them when running through the story. This is what I have so far, I've changed multiple things trying to get it running....
#include<iostream>
#include<fstream>
#include<map>
#include<set>
#include<vector>
#include<string>
#include"split.h"
[Code] .....
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Mar 22, 2013
I wanted to input some numbers with scanf function, i can enter some numbers and if I input -1 to the scanf, the input must end. And the scanf function has limited input, the max that I can input is 40 numbers.example if enter 1 2 4 6 5 4 -1 the scanf function will ended and the result will be appear.I wanted to know how the scanf function is like that would be best for this problem, Code: scanf("%d", &n); the result if I input those number will be like
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Aug 31, 2014
Here's my code,
#include <iostream>
#include <unistd.h>
#include <thread>
using namespace std;
void Blink();
[Code] .....
The problem is i don't want to use local vars , is ther anyway do end the loop safely(removing all the vars used in function and etc) without using a local var ?
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Feb 25, 2013
I have a program that I made, which does a list of stuff, then checks if a key is pressed, and if it's pressed, stop the looping.
The problem is, it checks if the key is pressed once a loop, which means that if the list has delays, you have to hold the button down for a while (depending on the list).
Here's an example:
Move mouse;
Pause program for 2 seconds;
Move mouse;
Pause program for 2 seconds;
Check if key is pressed;
What ways can I fix this problem?
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Feb 20, 2013
The code below gives me the maximum odd number and the minimum even number of a list of numbers that the user type. However, for the loop to stop the user needs to type 1000. Is there a better way (without having to have a "stopping" number, just in case I need this number to be somewhere on the list) to get the same results?
Code:
#include <iostream>
#include <iomanip>
#include <cmath>
#include <string>
using namespace std;
int main() {
int x, maxi, mini;
[code]...
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Jun 6, 2014
Write a program that reads numbers from cin and then sums them, stopping when 0 has been entered. Add the following to your program:
-A counter within the while loop that keeps track of the number of inputs entered.
-A comment that determines if the total value is less than 100 or greater than 100, as in the sample output
-Switch statements to determine the total number of inputs
Sample output:
Enter numbers, one per line. Enter 0 to end:
7
8
6
5
5
9
8
0
The total was 48.
The total number of inputs read is 8.
The total is less than 100.
The code that I've got so far lets me keep track of the inputs entered, and displays the total of the values, but I'm not sure how to do the part where it determines if the value is greater or less than 100.
#include <iostream>
using namespace std;
int main() {
int val, total=0;
int i=0;
cout << "Enter numbers, one per line. Enter 0 to end:
";
[Code] .....
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Dec 1, 2014
So, I'm going to write a recursive function for a asterisk pattern but I'm stuck figuring out how to create a stopping case for it, better yet, I'm unable to describe the pattern completely.
*
**
-*
****
--*
--**
---*
********
-----*
-----**
------*
-----****
-------*
-------**
--------*
( - represent white spaces )
What I've been thinking:
* Every odd row has 1 * with 1 incremented white space
* Every "pair" of asterisks equals 8 total (EX. 8 one pair *'s, 4 two pair *'s, 2 four pair *'s)
Unfortunately, that's all I got. how I can represent this as I function. Once I figure out what my stopping case should be, I think I can do the coding on my own.
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Jul 9, 2012
how do I stop and restart a Thread in C# once it reaches a certain location on a form then restart the thread once it goes outside of the location boundries?
I am trying to stop an animation thread (a bullet) once it reaches a block on a panel.
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Mar 2, 2014
I've been working on this project which inserts data for different types of books lately, and I'm trying to utilize inheritance and polymorphism. The issue I've been having is after I create an object with my MediaFactory, I go to insert data into that type of object, but it won't reach the correct child class. The parent class in this case is MediaData. The class I'm trying to reach is Childrens, and the class that falls in between is called Book. The function I'm calling to insert the information is setData(ifstream&). This function simply places the information from a txt file into an object with the insertion operator.
Right now the program runs into the setData function of Book instead of Childrens. I need Childrens so I can enter all the required attributes (title,author,year). The call to this function is in MediaManager through the function called buildMedia, and my test is running into the case if (type == 'Y'). From there a pointer of type MediaData is created and pointed to a new object returned of type Childrens. I'm using my debugger in Xcode which does show that the correct object type (Childrens) was created.
I've tried a couple things so far. First I created another function called getData. From there I passed in *media and infile (txt input file) into that function, which then passed it right into setData with a pointer to the object and infile in the parameter. That didn't work, so I also tried going back into Childrens and removing MediaData from all my virtual functions and replacing it with Book. I got the same result when that happened; It morphed into Book class instead.
I have a portion of my UML as a reference. Childrens is a Book; Book is a MediaData. I also included all code for MediaManager, MediaHash, MediaFactory, MediaData, Book, and Childrens.
I did not include the operator overloads in the .cpp files to eliminate some redundancy.
//-----------------------------------------------------------------------------
// MediaManager.h
// Manager class for MediaData type objects
//-----------------------------------------------------------------------------
#ifndef MediaManager_H
#define MediaManager_H
#include "MediaHash.h"
#include "MediaFactory.h"
#include "MediaData.h"
using namespace std;
class MediaManager {
[Code] ....
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Nov 11, 2014
I'm working on coding a game of pong that allows players to play until one reaches a score of 10. Once the winning score is reached I want to display a "Game Over" message stating which player won. The game works perfectly except for stopping when the winning score is reached.
Here is the code I have so far:
//pongTest.cpp
#include "stdafx.h"
#include <string>
#include <Windows.h>
#include <iostream>
#include <conio.h>
#include <sstream>
#include <math.h>
#include <glgl.h>
#include <glglu.h>
#include "GL/freeglut.h"
[Code] ....
Not sure if my gameOver() function just isn't written properly, I'm not calling it properly, or a mixture of both.
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Nov 9, 2013
I have this code:
#include <iostream>
#include <string.h>
#include <fstream>
using namespace std;
ifstream f("input.txt");
ofstream g("output.txt");
[Code] .....
This program make a copy of the source array, then it removes each character and shows the obtained array.
And when i insert "abcdefghijkl"
it should show this: "
#include <iostream>
#include <string.h>
#include <fstream>
using namespace std;
ifstream f("input.txt");
ofstream g("output.txt");
[Code] .....
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Sep 1, 2014
I wrote one application using STL API's [vector,map,make_pair,pair]. Application is working fine in Windows 2008 server.
Same application failed in Windows Server 2012 R2 and the failure is randomly occurred.[once in 10 iteration]
I suspect some of my PC update is the root cause for this random failure.
I would like to know which is latest STL version for Windows 2012 R2 server. Is there any latest patch/update released by Microsoft?
Does it good idea to use Boost lib for the same? Which is the Boost lib version for Windows Server 2012 R2.
There is no compilation issue on Server 2008/Server 2012 R2 server.
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Dec 20, 2014
I want to make a programs which creates a dialog box and shows it to the user. The dialog box should not be pre-loaded, here's an example:
cout << "Button a"
cin >> a
cout << "Button b"
cin >> b
cout << "Button c"
cin >> c
[Code] .....
Each button should be under the other. How can I do this in a C++ project?
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Dec 13, 2013
I have program which reads tiff files, and shows header.
#include <iostream>
#include <fstream>
using namespace std;
#define II 1
#define MM 2
[Code] .....
But I have a problem, my program doesn't shows:
ImageWidth
ImageLength
XResolution
YResolution
I must do this, without using another library like libtiff...
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Feb 20, 2014
I'm working on a program that shows all the students enrolled in certain courses.
This is what the correct solution is supposed to output:
enrollmentReport.exe sections0.dat enrollment0.dat
Undergraduate enrollments: 1
Graduate Enrollments: 3
CS 355
23272:Line, S.: 1 students
Squyres, Kristen
CS 571
22000:Caro, Virgil: 2 students
Arnold, Hayley
Aiken, Roberto
22002:Caro, Virgil: 2 students
Belur, Shirley
Aiken, Roberto
This is the output I get:
Undergraduate enrollments: 0
Graduate Enrollments: 0
CS 355
CS 571
I've included all the source code in an attachment. The trick is that I can only modify the section.h and section.cpp
course.zip (523.39K)
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Mar 13, 2013
I am looking for a function or any example that shows elapsed time in seconds and minutes. I didn't find any solution for both OS Win and Linux. I am looking for example that works for both - win and linux.
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Jan 19, 2015
#include <iostream>
using namespace std;
class minion {
minion();
~minion();
public:
int monsterPosition = 50;
[Code] ....
When I enter the monster position . The app shows nothing
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Apr 10, 2014
I try to use "rand" to create 100 string, I'm happy I succeed, but next step i wanna know how to count each number of letters and the frequency it shows.
Here is the code:
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <iostream>
// using namespace std;
int main() {
const char *c = "abcdefghijklmnopqrstuvwxyz";
[Code] ......
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Apr 11, 2015
Ok, so I am writing this program with 10 different functions, and one of those functions needs to count how many times 0 appears in a text file. I've done this before, but I am so stumped right now. Should I get the numbers from the 2d array I have, or should I just use the text file here? Here is what I have right now:
int toursMissed(int scores[][COLS]){
int counter;
for(counter=0;counter<=96;counter++){
if(scores==0){
counter++;
return counter;
}
}
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Dec 13, 2013
I have program which reads tiff files, and shows header.
Code:
#include <iostream>
#include <fstream>
using namespace std;
#define II 1
#define MM 2
typedef struct {
short unsigned byte_order;
[Code] ....
but I have a problem, my program doesn't shows:
ImageWidth
ImageLength
XResolution
YResolution
I must do this, without using another library like libtiff...
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Mar 11, 2014
Program should continually have user enter a positive integer, and quits on zero entered. This entered number represents the total number of seconds and after each number is entered a function is called that displays the time in hours, minutes and seconds. Sample output is as follows:
Enter Total Seconds --> 3605 1:00:05
The function needs only one value parameter and should return nothing back to main. If the minutes or seconds are a one digit number then make sure to display a leading zero as the example above shows.
Here is my program. my question is how do i make the numbers appear like this? 1:00:05
#include <iostream>
#include <iomanip>
using namespace std;
[Code].....
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Jan 11, 2014
I am developing an app that shows a pixelated picture in a window. I am trying to capture the image, which is composed of a number of tiles processed from a mother image, but I am having difficulty since I can't reference the image on the screen. I have placed a rectangle around the image and my understanding is that I have get the window handle for the rectangle in order to save the Image as a jpg file. In the literature there is something about a Device Context and a window handle but my compiler throws out HWND and I don't really understand the device context. I am using Windows Forms, not native code.
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