So I have to write a step in my program that reads in up to 8 variables. Simple, but if the User submits an invalid value, I have to give an error message and ask him to re-enter the value until he enters a valid number. Here's my while loop that works perfectly:
Code:
while (true) { printf(" Enter the mark given by Judge 1: "); scanf("%f", &m1); if ((m1 >= 0.0) && (m1 <= 10.0)) { break; }
[code]...
I'm not sure what to write in the else statement to make the programme understand that it has to repeat the exact same step but without adding 1 to index. Is this possible or do I have to suck it up and just use while loops instead? I'm very new to programming.
Design and implement the class myArray that solves the array index out of bound problem, and also allows the user to begin the array index starting at any integer, positive or negative. Every object of type myArray is an array of type int. During execution, when accessing an array component, if the index is out of bounds, the program must terminate with an appropriate error message. Consider the following statements:
myArray<int> list(5); // Line 1 myArray<int> myList(2,13); //Line 2 myArray<int> yourList(-5,9); // Line 3
The statement in Line 1 declares list to be an array of 5 components, the component type is int, and the componentst are : list[0], list[1]…list[4]; the statement in Line 2 declares mylist to be an array of 11 components, the component type is int, and the components are: mylist[2],…mylist[12].
I've been making a project that requires different files to have access to objects declared in other files such that circular dependencies are created. I've done some research and discovered that pointers and forward declarations should be able to fix this.
Example:
File 1 declares variable x, must edit x and y
File 2 must edit x and y, declares variable y
I know this isn't the best example, as you could probably declare x and y in the same file, but please suffice it to say that I'm unable to do that in my project.
Im writing program for a rail fence cipher that should run from the command prompt and take in two .txt files, one containing the key for how many rails there should be (between 1 and 25) and the other containing the message to be encrypted. Both of those txt files should be entered from the command prompt, taken in with the program's arguments, not asking the user for input I think I have the logistics of how to get the program to encrypt it worked out, but every time I try to run the program it keeps on crashing.
The program should run when I enter this:./railcipher samplekey.txt samplemessage.txt
I'm pretty sure my issue lies within my first few lines of code, with the main(), or with the FILE*, but I dont know what I would need to change it to for it to work properly.
Code: #include<stdio.h> #include<string.h> #include <stdlib.h> int main(int argc, char **argv[])
If I have an array and all I have is an upper limit on how big the array can get, and if the number of elements that get added can be considerably smaller than this limit, is it always the right choice to declare a pointer and just reallocate extra memory whenever the array grows? For instance, instead of declaring int a[max] I can declare a pointer int *a and than just realloc when I add elements.
We had to write a "selling program for computers, laptops and tablets", which I did but for the extra credit, we have to have those three points in the application and I have tried but how to do the "extra credit" part, which I really need.
1.) A loop to prompt the user if they would like to place another order
2.) At least one user-defined function
3.) An enumerated data type, array or struct (structure)
I did one of these three, it's a "DO WHILE" loop asking users if they want to make another order, it's right at the beginning of the code.
I am writing for loop with a switch so that scores can be inputted in by a judge. The issue that I am running into is that I will put out an the text then the test happens and the code puts out the switch statement 5 times with random number. Here is what I have written.
Code: int main() { int diver; int option; int Judge; cout << "Enter Divers Name:";
I have a class 'A' which is almost perfect for my needs. Class 'B' uses class 'A' I've now designed Class 'C' and Class 'D' and noticed that there is a good chunk of code in class 'B', 'C' and 'D' for using Class 'A' is duplicated. I've separated out this code in specific, standalone functions in each of the classes. Now I'm wondering where this code should go. At the moment, the functions are duplicated in the three calling classes (B, C and D). Placing the functions into class 'A' would break the single responsibility principle. Inheritance to add functionality would likely break both SRP and LSP. The one that seems that it may work is composition.
However, Is designing a complete class just for a few functions over kill?
Would it be valid for classes 'B', 'C' and 'D' to access both the new class 'E' (which would depend on A) and the old class 'A' (which would have to be the same instance as the instance in the new class 'E'), or should the new class 'E' provide sufficient functionality so that Classes B, C and D don't need to access Class A directly? It would seem that its then an incomplete interface of the original object with additional functionality (ie, incompatible) Or should I do it a completely different way?
We are making a program--but every time we input a value for scanf, the following for loop does not work and the program quits without displaying the for loop's function. We are not getting any errors.
I have tried to submit this topic before but i didn't submit my whole code and it was removed. So here it is. All I am trying to do is load form2 from form1 then back to form1 from form2 for a certain number of times the get out of the loop. I am new to C-Sharp and it seems as though I cant seem to figure out a way to do this.
Here is form1 and form2 code. I have commented out a few things I have tried.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data;
I already made a nested for loop into a while loop (below this) and now I'm trying to make the outer for loop into a do while loop, but it's not working.
#include <iostream> using namespace std; int main () { int len; int j; int i;
[Code]....
And I can't make this code do the same thing. It stops after one loop, instead of continuing to the end. Why won't the loops continue?
#include <iostream> using namespace std; int main(){ int len; cout << "Enter a number: ";
I am making a game and want to make an updater that grabs the source code from a page on the web. Can this use things that are available to all platforms? It could just be something that grabs the text from the page and executing it (maybe using something like Python's exec() command ?) BTW I'm using mac
this is my code i want to put the part where i have it do multiplication and addition into functions. and then call them so that it can run the addition and multiplication. Heres my code
# include <iostream> using namespace std; int main(){
I'm pretty new to C++ and I'm on Binary Trees in "Jumping into C++"! I've just created a DLL project on Code::Blocks, and I cannot get it to build and run: "You must select a host application to "run" a library..." is the message that I'm getting when I run the main code file. It's had no changes to it (except for a few extra, unnecessary line feeds), and it's the file which Code::Blocks generates on a DLL project.
whats wrong with this code, I'm trying to parse a .js file and replace all the ";" with "; " i.e add a new line after each ";". So I load the file into a char[] buffer then assign a string to this contents of this buffer. Then loop char by char through using an iterator and check for a ";", if found use replace. So int i gets to about 85898 then crashes with unknown error, 'i' should reach about 175653. It does work up till it crashes. And, is this not a simpler way to load a file into a buffer, there is in C.
I have a function that needs to return a "uint8_t" value. However before doing the processing I need to perform a test on the argument to check if it's between expected boundaries. Although this function works it gives (a logical) warning that not always a value is returned although expected. What is the normal way for functions like these where I normally should return e.g. -1 in case the test doesn't succeed and otherwise the uint8_t (t) value?
Code: uint8_t myFunc(int a) { if (a >= 0 && a <= 100) { // Perform actions uint8_t = ... return t; } }