I'm new with working with random binary files. I have a class with a char* pointer stored inside of it, I also have a constructor that takes in a string (of any size) from the user. I then simply store this string into the char *. Once the string is stored in the char *. I reinterpret the instance, and I store the information into the random binary file. Everything works.
Question: Random files must know the size of the object that is being stored inside of it, so why when I enter strings of different sizes into the file, it appears to still be working. for example this is an example of the code:
class info {
private:
char *phrase;
public:
info(string n ="unknown"){
phrase = new char[n.size()+1];
[Code] ....
My point is, lets just say for example the object ETC, was some long string, this would still work for me. My question is, I don't believe each object is the same size because I allocate memory for the char pointer in the constructor.
Should I not do this just to be safe, and just use a char array instead of a pointer? (Even tho I would have set a pre-defined size for the string) or is something happening in the back to prevent this from not working?
I am a little confused while comparing char pointers to integer pointers. Here is the problem:
Consider the following statement; char *ptr = "Hello"; char cArr[] = "Hello";
When I do cout << ptr; it prints Hello, same is the case with the statement cout << cArr;
As ptr and cArr are pointers, they should print addresses rather than contents, but if I have an interger array i.e. int iArr[] = {1, 2, 3};
If I cout << iArr; it displays the expected result(i.e. prints address) but pointers to character array while outputting doesn't show the address but shows the contents, Why??
I've recently been learning GTK (though this question is not specific to GTK), and came across a situation that I was unsure how to best handle. Essentially, I've defined several pointers in one source file, and I want to access those pointers from other source files.
The structure of my GTK programs generally follow this pattern:
- "main.c": Define the main window and run GTK main - "create_window.c": Create and arrange widget pointers in the main window - "program_functions.c": All other source code for the project (several source files in reality)
In "create_window.c", I declare and define all my widget pointers (e.g. label). If I need to modify those widgets in "program_functions.c" for any reason (say, to change the value of a label), I need access to the pointers created in "create_window.c".
My first thought was to create a global struct of pointers in "create_window.c", and extern that struct to the other source files that need access to the pointers. The thing I don't like about this approach is spreading globals across my program.
My second idea was to create access functions in "create_window.c" where the necessary pointers are statically stored. The first time I call this function (immediately after creating a widget), a static copy of that pointer is stored in the function. Each time afterwards when I call that function (from other source files), I simply use that static pointer to access the widget of interest.
I'm learning OpenGL using the C API and some of the functions' argument types have proven a bit challenging to me.
One example is the function Code: glShaderSource(GLuint shader, GLsizei count, GLchar const** string, GLint const* length); It resides in foo() which receives a vector "data" from elsewhere Code: void foo(std::vector<std::pair<GLenum, GLchar const*>> const& data); To pass the pair's second element to glShaderSource's third argument, I do the following:
1. Can I initialize a char const** via initialization list, the way I do a char const*?
Code:
// this works std::vector<std::pair<GLenum, GLchar const*>> const shader_sources = { {GL_VERTEX_SHADER, "sourcecode"}, {GL_FRAGMENT_SHADER, "sourcecode"} }; // but is this possible?
I have the following code. According to this the values of pointers p[0] and p[1] remains unchanged since the swap is made to local variables in swap function.Now my doubt is how can I swap the pointers p[0] and p[1] inside the function swap??
I want to insert an element into binary tree using pointer passing through functions. In my program i have used three structure which are follows :-
Code:
struct tree{ int data1; struct tree *leftptr; struct tree *rightptr; }; struct list{ struct tree **data; struct list *node;
[Code]...
Here i think problem is in allocating memory to n2 . why i do this because i want to store the address of address of left and right pointers of tree and extract that address to get the address of left and right pointers. Is my method correct ?
I need a code for renaming multiple(bulk or all ) files in a folder.
I found one batch file script but it renaming with numbers only. But i want differntly.
[URL] .....
Example:
In a folder there are 100 images and all numbered with some digits or names.
assume that all images are belongs to "john" , so i want to rename all images with "john+ a random string".
here a random string means -> it has an array with 3000 english words, (you can predefine them by downloading from dictonary).
In the script the 3000 names are fixed, but the 1st name will be changed by my wish. that my be john, mary, sai, pavan etc...
Suggestion: you do not need to enter all 3000 words in array manually. some javscript codes are there to read input of each and evey line and them into an array.
I'm trying read a binary file. A binary files is continued with bytes(ascci characters). and the 1st position is the position 0(zero).
I'm trying read just some values from ICO file:
- the 3rd value is in 4th-1 position(number of icons); (See the table: [URL] .... ) - the with is the (numberoficons*16) + 4 (the 16 is the Entries structure size) position; - the height is the (numberoficons*16) + 4 + 4 (the 16 is the Entries structure size) position.
now see the code:
int iconwidth; int iconheight; int iconcount; FILE *iconfile = fopen(filename.c_str(), "rb");//open the file fseek(iconfile,4-1,SEEK_SET); //put the file in position 6(the position starts from 0) fread(&iconcount,sizeof(char),2,iconfile);//get 2 blocks with char size(2 bytes).. i'm getting the number of icons
I am attempting to merge binary files. However, this is to no avail. The program keeps segfaulting. I want to merge the buffers the files are stored in and then write the new one to disk. Anyway, here is my code.
why I'm giving "Access violation reading location 0x336827B8" and also I was able to read my data but it's giving me weird stuff. I want to write the sorted grades and the average in a new disk file. so here's my code so far here's my code
#include "stdafx.h" #include <iostream> #include <fstream> #include <string> #include <iomanip> using namespace std; int avg(int sum, int size); void swap(int *, int *);
I have a problem to read a large number of binary files, process them and store them under a new name. The program and routines go very well for 505 files. After reading 506 files, the program now refuses to read the next file. I have 16 Gb of memory and tried to close all other programs and restart the PC. it always stops after 506 files (512 files would be more understanding in a way...).
Here is my code. I have tried many things without success. This is only part of the loop that stops. The if test if (myfile.is_open() returns false by some reason. I can start the process again starting with the file that does not open and then it stops again after 506 files.
char * tfiBlock; ifstream myfile (OrigFilename, ios::in|ios::binary|ios::ate); if (myfile.is_open()) { int lengde = myfile.tellg(); tfiBlock = new char [lengde]; //static char memblock [size];
[Code] .....
Clean up procedure: delete[] tfiBlock;
Are there any limits to how many files that can be opened, or is it maybe someting to be set in the compiler?
I am working on a airport reservation program and i have run into a brick wall. i want to ask the user its name, gender, passport no, age, destination, and travel class and figure out the day and flight code of the flight which i have saved in a binary file. now every thing works fine except the code and the day.
The programs important section
the flight class Code: class flights { char code[9],location[21]; public: void display(); char *retloc() //to get the Location
Im trying to make a c++ program for a school project, and i need to store the information into binary files, but I'm having some problems trying to store a class with string members, for example:
class whatever{ protected: string name; public: (List of functions) }
But if I do that, my code just dont work when I write and read a binary file, but if I change the string to char array, for example:
class whatever{ protected: char name[20]; public: (List of functions) }
It works good, so I wanted to know if there's some way to store a class wiht strings in binary files, or what am I doing wrong?
When i try to read it back from fstream again there are some symbols (binary obviously). How can i get my values back? I want to read those symbols and in a way to convert them to my old width and height values.
I am trying to encrypt a char Array with binary data.
I think I understand the basic of Encryption / Decryption but I fail to see how to implement something.
I am trying to have a "key" that needs entered so the data can become readable executable. The program I am encrypting is a small console window with a message with the text "A secret message from your friend" (Not that it matters).
I have the binary data witch I can copy and what not. But how go about Encryption and then decrypt it and not destroying the data.
I am trying to read enormous binary files (10-100GB) and parse their contents a bit at a time. As part of the process I need to get the size of the file in bytes. The simple solution
Code: fseek(file,0,SEEK_END); size=ftell(file);
fails because the file size overflows the long int type returned by ftell. I need a long long int.
Is there a reasonably efficient way to do this? The good news is that it only needs to be done once. I suppose I could read it one character at a time until I hit the end and keep count, but that just seems inelegant...
I am writing a program where I need to read a byte of char data and convert it into a text string of binary data that represents the hex value...
i.e. The char byte is 0x42 so I need a string that has 01000010 in it. I've written the following subroutine....
------------- My Subroutine ---------------------------------------------------------------------- void charbytetostring(char input, char *output){ int i, remainder; char BASE=0x2; int DIGITS=8; char digitsArray[3] = "01";
[Code] ....
When I submitted the byte 0x42 to the subroutine, the subroutine returned to the output variable 01000010... Life is good.
The next byte that came in was 0x91. When I submit this to the subroutine I get garbage out.
I am using a debugger and stepped through the subroutine a line at a time. When I feed it 0x42 I get what I expect for all variables at all points in the execution.
When I submit 0x91 When the line remainder = input % BASE; gets executed the remainder variable gets set to 0xFFFF (I expected 1). Also, when the next line gets executed..
input = input / BASE; I get C9 where I expected to get 48.
My question is, are there data limits on what can be used with the mod (%) operator? Or am I doing something more fundamentally incorrect?