Basically, I want to write an image to disk in parallel with an algorithm that is processing that same image. The code is really simple:
Code:
string ProcessImage(System::Drawing::Bitmap ^bmp, System::String^ targetFile) {
bmp->Save(targetFile);
System::Drawing::Bitmap^ bmp8 = BitmapConvertPixelFormat(bmp, 8); //<-- a function I wrote which converts the 32bpp I am passed into an 8bpp one
string results = Analyze(bmp8); //<--- takes a good bit of time
return results;
}
What would be the fastest way to do this? Any libraries with a code sample. I would prefer one that is within .NET or native C++ just to avoid having to link into many different libraries.
I am attempting to read a ppm file. When i do it i try to write it back in another file just to see how's done and i get a terrible result. I assume the problem is something with the casting i do to the variables.
This is my image class
Image:: Image(unsigned int width, unsigned int height, bool interleaved) { buffer = new Component [3*width*height]; this->height=height; this->width=width; this->buffer=Component();
Im programming client/server app that client provide the file name then the server send it to client then the client will save it ..this is part of code in client
Code:
char buffer[1024]; printf("FIle is being downloaded ... "); printf("%s ",buffer); }
[code],...
So i have 2 problems ::
1st one is when i write to file the file permission i cant define it with data type mode_t ,so the file does not open at all after creation...
2nd one is: the data in buffer is less than 1024 ,the data wrote to buffer but with garbage data . How to make the file read only the real data with garbage ??
I a want to write a code to convert a string into binary data for that i wrote a code its working perfectly but there is one problem , some of the binary data is written in 7bit and i want to convert it to 8 bit by adding 0 to the last.
#include <iostream> #include <fstream> #include <string> using namespace std;
I am trying to make a project using arduino to control several power surces by time, i don't want to have an lcd, that would be easyer but i don't have enought space on my project, i want to set the time and the timing for the relays via Serial
Of curse i could set it using the serial monitor on the arduino ide, but i want to make a simple program to make the pc comunicate with the arduino and make it simpler to set the time and similar stuff. How to use one of my usb ports to print and read serial data?
I am trying to use myfile to create and write user data to a file [URL].
At the moment I only want to save as .txt so that I can open it to see that it wrote to file properly.
The main issue I get is that it says the file is not open when my program gets to the error checking at the very end, a few guides mentioned that if the file was not yet created a file with the specified name would be generated in the same folder as main on the hard drive. I did try creating the file as a notepad .txt file but it still read the error. Here is the snippet concerning the writing of the file:
it compiles fine with the rest of the program and everything runs smoothly, it just isn't writing to a file.I have included <string>, <iostream> and <fstream>.
I am having problems either writing data to a binary file or reading from the file. Through the process of elimination I am posting the code where the data is written to file to see if I can eliminate that as an option. I know the data is being processed correctly because, through the use of another function, I can view the data.
I also know that fwrite must be including some padding because the file size ends up being 576 bytes after it is written instead of 540 bytes (the size it would be if no padding is used). Here is my struct:
Code:
typedef struct { char teams[25]; float wins; float losses; float pct; int runsScored; int runsAgainst; } STATISTICS;
Code to write data(Double type e.g 12345.67891) in text file like pattern given below. Remember to put tab between each column.
----------------------------------------------------- Column1 Column2 Column3 Value 1 Value 2 Value 3 Value 4 Value 5 Value 6 Value 7 Value 8 Value 9 ----------------------------------------------------
I'm facing a problem regarding data entry in file.I'm making arrays which terminates when I press enter key but problem is that character at 0 index is not in file while rest of the indexes are there .. In other words,while writing on file my first character of any array got missed and did'nt present in the file ..
Note: V_hChildStd_OUT_Rd is a handle to the output of program A.
After running the program although bSuccess becomes TRUE, Buf array does not include the number (12.54) that I am expecting. If I do the same process without using the binary format it works fine and I can read the number. I know somethings wrong with the writing or reading of binary data but I do not know what it is.
I need to save RGB values of each pixel in a 3D array A[width][height][3]. I found a code online that transfers the bytes into an array but I cant understand how bytes are saved them so i could transfer them into an array. The truth is I dont know much about working with images at all so i have a problem working on them. How to transfer the RGB data from an .jpeg image into a 3D array? This is my code so far:
#include <iostream> #include <jerror.h> #include <jpeglib.h> using namespace std; int main(){ FILE *pic = fopen( "image.jpeg", "rb+" );
I'm trying to read from a header file to take the image dimensions and other variables but I don't understand how to iterate through the "key" so it saves each line.
This is what the header file will always look like:
!INTERFILE := !imaging modality := nucmed !version of keys := 3.3 ; !GENERAL DATA :=
[Code].....
Ideally it would just skip the keys that aren't wanted and keep moving through the lines. Should there be a for loop for the key (and if so, how does that work with pointers?) or should this method just be scratched...
I am trying to read the information from a .bmp file into my program while dynamically allocating memory for all of it. So I defined the structures for the headers and for a pixel, and then I have to read each pixel into a multi-dimensional array of pixels. I am completely new to structures, and definitely new to pointers combined with structures. I will have to use a filter with the information later, but right now I just want to read everything in correctly. The array of pixels will be two-dimensional -- the width by the height of the image, I guess.
I have a .png file that my console app reads and puts into a structure that is saved as a file. The png is always the same so I thought I could just add it as a resource image to a resource file so it would be included in my program and not as a separate file. When I did that, the png shows up as a "SystemDrawingBitmap". If I examine this resource in a watch I see "Base" and "Static" members. Expanding those properties does not give me anything useful such as a pointer to the raw png data and its length in bytes.
If worse comes to worse, I can always make a hex dump of the png contents and then put the hex code into a CS file using static initialization.
Surely there is some way I can access the raw data internally and read the bytes into a byte array using C#
I'm trying to read a file that is in byte format then append it onto another file. I'm doing this with unsigned char variable types because they're always one byte. Since the format is simply using bytes, they don't care about the character representation. However, when I read the characters in then put them out again, the '/n' character is always preceded by the '/r' character. In hexadecimal this looks like 0D0A. I have no control of this, and it seems as if it's being done automatically by the ofstream.put() function.
So, is there a way to take away this appending of characters and simply writing the raw data to the file?
How to read and write an arbitrary number of bits from/to a file stream.
For instance, how to repeatedly read 9 bits from a file, then change to 10 bits, then 11 bits, and so on?
Obviously one way is by doing a lot of bit shifting, and masking. But honestly, I'm too dumb to get it right. Then I thought about using std::bitset and std::vector<bool>.
I have been thinking about this all day and I am yet to come up with a good solution. So, I need to design an image class which should work with various data types (int, float, double etc.) and can also be multidimensional (2, 3, 4, 5). So, what I did was generate a template image class as follows:
Code: template<typename T, int dimensions=3> class Image { private: T * data; };
Anyway, now I have various image formats that I want to support, so the easy thing to do is create a Factory sort of object which will call eventually generate the correct image.
So I want to create various image classes called ImageType1, ImageType2 etc. which will take the input image and generate the correct Image object. However, I do not want these objects to be templated because they need to be passed from functions and be used in a generic way.
So, at run time I will need to be able to do this…
Code: class ImageType { public: ImageType() { PolymorphicImage * image = new Image<float, 3>(); } private: PolymorphicImage * image; };
So, I want my ImageType classes to contain the Image object and be able to generate it with the right template arguments at run time. Is there any way to do this without having multiple specialised definitions for ImageType?
I am writing a program to display values from a data file as an image. But I can only get a blue screen. Here is a small program resembling my code. what I have missed? I only changed OnDraw function.
When you have to write data on a file in binary mode multiple times (without closing the file), is the put pointer left where you ended writing the last time, or do you have to use tellp() or seekp() again and again to make sure you write at the right place?
I would have the same question about the get pointer, does he stay in place after you're done reading something (without closing the file, of course), or do you have to set it back at the right place with seekg() ??
How would i write a functor for this code. The code is written to read data from a file and store in a multimap.
The data has numbered lines. E.g.: 1 This is a string 2 This is a string too
So the aim is to store each word in the line with the number and then to enter a word to search for the line numbers it appears on. I do not know how to go about and write a functor
#include<iostream> #include<sstream> #include<fstream> #include<cstdlib> #include<map> using namespace std; int main() { multimap<int, string>myMap;
I am using visual studio 2012.....in below code i m writing data in to a test.txt file but i dont know with which key file stop accepting char...i tried ctrl+z and ctrl+d but not working ....
Any algorithm or function to rotate a displayed circle. To turn it 360 degrees like a car-tire. (It's needed to turn a turn-table in a model-railrod control program) .....
I'm trying to write a program that writes data to a disk in C++ without caring about it's file system. Here is what I can do so far:
#include <iostream> #include <unistd.h> #include <fcntl.h> using namespace std; char buffer[] = "Wow! I'm writing this data to a disk without puttting it into a file!"; int main(){ int Disk=open("/dev/sdb",O_RDWR); write(Disk,buffer,sizeof(buffer)); close(Disk); return 0;}
But this program can only write ASCII characters to the disk. But what if I want to mainipulate bits on the disk, how would I do that?