program im creating that is a Mediastore. I have 3 forms one start form where you choose which form you wanna go to Lager or Kassa are the two choices. in these forms i have 1 listbox each that share the same Data. In my Listboxes i have objects of a class called produkts that consist of 3 variables Name,SerialNumber and Price. When i have added these objects to my listbox and they are showing i wanna be able to use my "go back" button to go back to my orginal form where i choose which form i wanna go to and then go to eather my Lager form or my Kassa form and the items are supposed to still there however that is not happening for some reason.
Okay so i have everything right accept transfering the selectedindex from listbox in form1 to listbox in form2. I am using the below string item to hold the selected line of the list box, with the intent of recalling and then adding it into the form2 listbox. I get a not implemented error and i can't figure out why. I know the information is moving with the variable item, it just doesn't get printed out to the new listbox.
I wanted to stop the user from having access to USB flash drive while my program is reading data from it.I thought i could do so by closing the explorer at the start of my program and reopening it at the end of it.C Code to close and reopen the explorer?Or how to ban access to the USB flash drive?
I have a non form class. I want to update label/ check status of check box etc.. in non form class ( here resides functions that contains logic). How can i do that ?
This is more of a Application Design question, Let's say I have Form1(Login), this is opened from Program.cs, when the user enters details, the Event Handler makes a instance of a class, adds the data and stores the instance within Program.cs class.
So the best thing to do here, is to close the Form1(Login) and open Form2(Main) via Program.cs so that I can send the List<Login> object with my Login instance objects to said form. This form will remain open throughout the applications use as it's like the main GUI for all the programs functions.
When I close this form, I may want to save some information before the application is terminated, so I may as well store the Login instances in Program.cs anyway.
Main stepping stone: Multiple (usually around 3 max) users can login this system if need be, which will mean closing Form2(Main) and then opening Form1(Login) so that once Form1 is closed it can recreate the From2(Main) form and pass the new List<Login> to that form.
What's the best way to do this, at the moment i'm creating the Form2 instance like so:
//.... //Detect the Login form being closed loginForm.Closed += new EventHandler(OnLoginClosed); //... //Open the main form when the login is closed private void OnLoginClosed(object sender, EventArgs e)
[Code] .....
This seems like it will work and do the job, but is there a better and cleaner way? The List<Login> will be passed to Forms which are created via Form2(Main) as this information will be needed. It's just that ive been told not to use Forms for too much data containment.
I have a form with 2 text boxes (Email and Password)
The user fills in the text boxes and clicks on the Log in button. The code behind the log in button does the following, First connects to a table (Users) in phpmyadmin. Next runs a SQL query (SELECT * FROM `users` WHERE Email = '" + sEmail + "' AND Password = '" + sPassword + "'") sEmail being the variable created from the text entered in Email text box and the same for password.
Next if the record count == to 1 it opens up the main menu form and if the record count == 0 it fails and the user does not get to the main menu.
All of the above is fine and working however what I want to do is take over a variable from the log in form to the other forms.
The code is below for the sign in button as all my code is behind that (I think this may be where I'm going wrong).
public partial class WelcomeForm : Form{ public static string connStr = "server = localhost; " + "database = ppw5; " + "uid = James; " + "pwd = buster;";
[Code] .....
And the Main menu form where I'd like to take a variable over with me, lets assume the variable is the UserID from the database table that I pull from the dTable I created.
public partial class MenuForm : Form { //Call the CloseProgram class and create a new method called ClassClose. CloseProgram ClassClose = new CloseProgram(); WelcomeForm User = new WelcomeForm(); public MenuForm() { InitializeComponent();
I have a program which when a button is clicked on Form1 it runs a vision system operation on an image in a window on a Form1. There are also other buttons on the Form1 which can change things like threshold levels so the inspection can be run again with different settings. It all works fine but I want to change it to remove the buttons from Form1 so that when the user clicks on a button on Form1 it opens up another form, Form2, and all the buttons which were on Form1 are now on Form2 and the image analysis should run on Form1 when the buttons are used on Form2. I have taken over all the code from Form1 to Form2 and I'm trying to make this happen by creating a new oject on Form1 which calls a method on Form2 which contains the code which was in Form1 and called when the button was clicked on Form1 - not working!! I have a constructor in Form2 but I think I have become monumentally confused.
This was the code which was on Form1 when the inspection button was clicked.
I have 3 Windows Form: frmMain, frmFirstForm, and frmSecondForm.
frmMain is the form that will load when the application is started with 2 tabs to access frmFirstForm and frmSecondForm.
Here's my problem:
After making a selection from a combobox on frmFirstForm, I would like a datagridview header to change based on the selection made. Here is a list of items on one combobox: Item1, Item2, Item3, Item4. When somebody chooses Item one, the header on the datagridview on frmSecondForm should display: JohnItem1, PaulItem1, BradItem1 and so on. Those items are not part of the comboboxes, but they will be shown as header text on the datagridview on the second form either automatically or after clicking OK from frmMain. There's no OK button on frmFirstForm, but on frmMain.
The only code I have right now is the if statement on the form load on frmSecondForm. Here's what I have:
private void HeaderTextLoad() { if(comboboxonfirstform.text = "Item1") { datagridview1.Columns[0].HeaderText = "ItemJohn"; datagridview1.Columns[1].HeaderText = "ItemPaul"; ... And so on. } }
We have been assigned to create an iTunes library. Everything compiles in my other .h file but my main is not happy with my object declaration. It keeps stating "primary expression before '{'". Here is my main code:
It has been a few years since I have had to do this, but I need to declare a method in my base class, but produce no code for it. Then when this library is used by my second project I will derive a class from this base class and put the code into it there. How is this possible? I used to know how but do not remember how now.
The library is a static library designed for linking with both 32bit and 64bit Windows applications to handle a lot of the tedious stuff with Windows programming. The method in question handles specific command inputs. However, since each program that uses this library will have different uses for these commands, I want to leave it up to the user to code their own handling, but require it to be coded in the derived class.
So this is my working code with sql i want convert it so i can read it from xml, basiccl i need to fill empty list with xml column BrivDat..
var connStr = @"Data Source=(LocalDB)v11.0;" + @"AttachDbFilename=C:dbaseAdaPlus.mdf;Integrated Security=True"; List<DateTime> Holidays = new List<DateTime>(); using (SqlConnection conn = new SqlConnection(connStr)) using (SqlCommand cmdd = new SqlCommand("select * from Brivdienas", conn))
I am writing a c++ program in Linux.. I am reading a line from commandline at run time using "getline(std::cin,str);". now, what i want is if i left the commandline as idle (terminal as idle), then i want to know that the commandline is empty... is it possible ???
So I was wondering if I were to empty the elements of a stack into a queue, but i only wanted to empty the even numbers or the odd ones. What would the if statement be to accomplish this. Im guessing for even it would be something like if(number % 2!=0)? What about for odd?
I wrote a template function which use dynamic array as parameter. But if parameter is a empty array, it have compile error.
code: #include <iostream> int arry[] = {1,2,3}; int empty_arry[] = {};
[Code]....
compile error: [zengchao@cmcc-server2 ]$g++ test.cpp test.cpp: In function ‘int main(int, char**)’: test.cpp:16: error: no matching function for call to ‘array_parameter(int [0])’
I started making something for my class and the thing im getting stuck with is this function:
void ucitajOdgovore(string asocijacija[21]){ int brojac=0; ifstream fajl; string putanja; /*srand(time(NULL)); int random=(rand() %5) +1; switch(random){
[Code] ....
In the main, i pass real string array "asocijacije" in function which i use in it, and when i use it after this fun. i get an empty array. Its like it didnt happend and i cant see where i went wrong.
I am new to c++ and have started creating a dummy program to perform a simple task of writing a few strings to the console, which are first generated using random generation. When I execute the code, an extra line for each generated object appears in the console.
int gemNum; cout << "This program calculates the value and type of gems "; cout << "Please enter the number of gems: "; cin >> gemNum; vector<int> gemVector(gemNum); vector<int> gemCollection = fillGemCollection(gemNum); vector<int> gemSort = sortGems(gemCollection); vector<string> gemResult = finalGemValue(gemNum, gemSort); for(int i = 0; i<gemResult.size();i++){ string gemString = gemResult[i]; cout << gemString << endl; }
This program calculates the value and type of gems..Please enter the number of gems: 4
10 hematite 40 carnelian 60 onyx 120 silver pearl Press "e" and enter to end program
I have tried to implement a much simplified version of boost::compressed_pair.What follows is a partially specialized EBO_pair<T1, T2> class template, written in C++11.The first type T1 is constrained to not be empty.The second type T2 may or may not be empty.
I made two dimensional array to represent my (game) inventory. Slot is empty if its value is 0 and 1 if not.
Now i need to find if i can put new item in my inventory that can take up 4x2 slots. I tried this but it doesn't work as i expected:
#include <iostream> int main() { const int inventorySlotRows = 5; const int inventorySlotColumns = 5; int arr[inventorySlotRows][inventorySlotColumns] =
Now asking for streams. Calling getAvailableStreams. Giving so many streams: 2, 2 got so many streams: 0
Why am I getting 0 streams when I exist the method? I just had 2 streams in availableStreams while I was inside the method, where have they disappeared?
I'm having a problem filling a vector from a file. Basically, it is adding an empty element at the end. I'm new to Qt and haven't worked with file streams much so how to stop the stream before it adds the extra element.
But, if I add another element to the vector and write that the file look like this.
//file after adding element 132654 0 02132014 132654 0 02132014 0 0 132998 22 02202014
I have it set to append at the moment so that is why the first line is repeated. I figure the problem is with if(in.atEnd()). I could fix it by deleting the last element right after adding it, but that seems like more of a hack than anything else.