C++ :: Freeing Memory Without Destructing
Sep 12, 2013
Say we have this crude memory pool that is on the heap:
char* mpool = (char*)malloc(sizeof(char) * 4096);
And we used placement new to construct a couple objects in place:
char* next = mpool;
void* fooptr = new (next) FOO();
next += sizeof(FOO);
void* bazptr = new (next) Baz();
next += sizeof(Baz);
And at the end, let's say the memory is freed without having called the object destructors:
free(mpool);
What exactly happens? I haven't found any page that states what happens in this situation. Does it cause undefined behavior?
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Sep 27, 2013
So I'm trying to wrap my head around dynamic arrays, and I've finally figured out how to build one, using
int arraysize = randomnumber;
int* arrayname = new int[arraysize];
Now, how to delete the array. Can I free the whole array from any scope in my program using a simple line like delete arrayname;?
Also, since I'm working in heap, I can't rely on the debugger to show me when I'm doing something wrong, If I create a struct such as :
struct twoints {int one, int two};
and then try to create a dynamic array of said struct using
int arraysize = 5;
twoints* arrayname = new twoints[arraysize];
Am I basically creating an array of 5 two ints?
//is it the same as doing this?
twoints arrayname[5];
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Jul 27, 2014
I have to allocate memory for an array of structures, and my structure looks as following:
Code:
typedef struct {
char *name;
Uint *start_pos;
Uint len;
}
example_struct;
And now I want to allocate memory, for a variable number (so an array) of example_struct, so I first do:
Code:
example struct *all_struct;
int total_num = 3;
//will be set somehow, but for the example I set it on 3 all_struct = malloc (sizeof(example_struct) * total_num);
And now, as far as I now, I will have to allocate for each field of the structure memory, in order to be able to use it later. But I have problem at this point, a problem of understanding:
- I just allocated memory for 3 structures, but don't I have to allocate then memory for each structure separately, or can I just now allocate the fields like this:
Code: all_struct[0].name = malloc.....
But if yes, why the hell this works...
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Feb 21, 2015
I am having issues freeing memory that I allocated when adding a node to a doubly linked list. I have tried adding free() at the end of the remove function from the list with no luck. I have tried using all sorts of temporary nodes and dummy nodes to free without losing node information. Have tried storing current node, moving to next one, then freeing the old current one, without luck. Everytime I try to free a node it destroys the list. It loses important node information and can no longer operate properly and I am met with all sorts of memory crashes. I will post my add and delete nodes functions here:
/**
* Adds a node to a given list
*
* @param q pointer a a list
* @param node pointer to the node to be added
*/
void list_add(list *q, path *node){
path *pn;
if(!(pn = (path*)malloc(sizeof(*pn)))){
perror("malloc");
exit(1);
[Code] ....
Those free's at the end are to get rid of nodes I malloced in find_path. This find_path works really well when run once lol. It finds shortest path and prints it no problem, but doing it over and over again will be problematic as it is leaking almost every bit of memory it uses />.
So in short, how to free an allocated node when I remove it from a list while still being able to use it? I have tried moving the remove function to different locations like the end of the file and still no luck. I even tried allocating a new current_node each iteration of while loop, using it, then freeing it at the end of the while loop and took out the allocation in the list_add() function. This didn't work either />. How to stop the leakage.
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Feb 20, 2013
I've been working on this program and am finished with what I want it to accomplish. But the last step I'd like to take is to delete the linked list and free all the memory. When I free the memory the way I am right now, the program breaks. I'm not sure how I should go about freeing and setting things to NULL.
Code:
typedef struct node {
char* value;
struct node* next;
} LinkedList;
//function prototypes
void llAdd(LinkedList** ll, char* value);
[Code] .....
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Mar 30, 2015
I'm having a bit of an issue here. I have a linked list where each node contains a pointer to a string (which has been malloc'd when the node was created and inserted) and a pointer to the next node in the linked list.
I'm creating a function which will free the node (or effectively delete it). However, I'm receiving a free(): invalid pointer error.
My function:
void removeNode(node *(*nodeToRemove))
{
free((*nodeToRemove)->data);
(*nodeToRemove)->next = NULL;
free(*nodeToRemove);
}
Is this how I should go about freeing this node?
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Mar 19, 2013
I had a quick question regarding a program I am trying to complete. I have the basics worked out, and everything seems to be done, but I am running into two issues.
1= The program keeps telling me "Run-Time Check Failure #3 - The variable 'order' is being used without being initialized."
and
2= When I reach my output screen I receive "Unhandled exception at 0x7751c41f in CISC 192 Project 3.exe: Microsoft C++ exception: std:Out_of_range at memory location 0x002eefb8.."
While the first one isn't necessarily a deal breaker the second one definitely is.
Code:
// Bookstore Project 3.cpp : Defines the entry point for the console application.
// Declarations
#include "stdafx.h"
#include <iostream>
#include <iomanip>
#include <cstdlib>
#include <string>
#include <istream>
[Code] ....
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May 11, 2013
I'm trying out the gmp library by building a simple pi calculation program (original, I know!). On a million digits of Pi I've debugged the program and seem to have about a megabyte too much of memory at the end of the program (I start with around 250k before any allocation begins and end at around 1200).
int main(int argc, char *argv[]) {
//set a//
int digitsofpi =1000000;
mpf_set_default_prec(log2(10) *digitsofpi );
mpf_t a;
mpf_init (a);
mpf_set_ui (a,1);
[code].....
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Mar 8, 2013
I am looking for a way to run a process form memory, without having any executable. The application will be kept inside a resource and will be extracted during run time. It should be then started as a new process. I couldn't find a solution that works also on x64
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Nov 6, 2014
We have a proprietary third-party library that we make calls into via an API. Through a series of API calls, this library manipulates specific sets of data. Prior to making these calls, there are some API calls that are necessary in order to initialize the library in preparation for a specific set of data. One of the calls tells the library to allocate some memory and then perform whatever initialization is required. This particular API call returns a pointer to char (char*) that is later used as an argument for a few other API calls. My question is... Is there a way, or maybe some kind of trick, to tell exactly how much memory was allocated? It doesn't matter whether or not the solution (if there is one) is C++ related, or some series of OS commands. FYI: We're running on Redhat Linux 6.2 and using GNU C++ 4.4.6.
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Jan 31, 2015
So, it seems I have a bug in my code:
Code:
char *mem = malloc(9), *bottom = malloc(3), *in = "abc";
int position = 2, i;
mem = "onetwo";
printf("OLD mem = %s
", mem);
[Code]....
What I'm trying to do is insert "abc" in the 3rd position of "onetwo". Results would be "oneabctwo", but all I get is crashing.
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Mar 27, 2014
Is there any way to read RAM memory directly. For say i want to access memory location 0x0100 to 0x120. How to do that. how to declare the variable, is it unsigned int. what is the type of read values it hex or ascii. how t cast it.
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Jul 14, 2013
I have declared a global variable as pointer. The program performs certain number of iterations. After every iteration, the size of memory required for the pointer changes and this pointer variable is to be accessed by different functions. Now, here is my doubt:If I allocate the memory for this global variable in a function, will the contents of the memory be lost once I exit that function. In my opinion, it should not be the case as the dynamic memory allocation takes place in "heap" and should not be affected by the call of functions.
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Oct 17, 2014
Code:
int *p, ar[100];
p = (int *)malloc(sizeof ar);
.. *p is a pointer variable, but what means another * here --> (int *)?
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Sep 18, 2013
I have created a database for music cds:
Code:
#include<stdio.h>
#include<stdlib.h>
#define array
typedef struct cd_database
[Code]....
When I am using malloc instead of arrays the code is not working properly after exit. I have tried alot but can't came up with a way
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Jun 1, 2014
Code:
# include <stdio.h>
# include <math.h>
# include <stdlib.h>
# include <malloc.h>
}
[code]...
I am compiling it on a 64 BIT ubuntu machine having 64GB ram using gcc 4.6 compiler. I am getting the following output Error allocating memory. But (914*866*2724) is approximately 8 GB, Whats wrong with the code?
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Feb 24, 2013
I need to use realloc to extend the memory when it goes out of bounds but I am not getting a correct output.
this is how i am trying to realloc
Code:
if(strlen(theString) - strlen(searchFor) + strlen(replace) >= size -1) {
size += 80;
// theString = strcpy(theString,theString);
[Code].....
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Feb 15, 2013
I am new to C++ language and I am still learning.I'm doing basic stuff to better understand dynamic memory. I was wondering why I keep getting memory issues.*/
#define SIZE 15
class word {
char* str;
public:
[code]....
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Oct 25, 2013
I'm currently learning templates -- & my logic is in a knot with what I am trying to do which is the following:
-Create a function name load
-Accepts a filename (the filename is a text file of integers)
-Open the file
-Create an array(dynamically allocating an array) filling it with the elements read in from the file & returns the array(so that the return type of the array is a pointer to the element type of the array).
//Header file:
#ifndef BUBBLE_SORT_H
#define BUBBLE_SORT_H
#include <iostream>
template <typename T>
void load(std::string filename, T *&arr, int *size);
[code].....
how to allocate memory when it comes to using templates..
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Jul 12, 2013
In the code below. I believe I am returning the memory location of the value I am looking for. How can get the value?
main.cpp
int choice = 0;
PlayerMenu *newPM = new PlayerMenu;
File *file = new File;
// Menu for loading, creating or exiting the game
choice = newPM->menuChoices();
PlayerMenu.cpp
[Code] ....
I am not sure how to deference the value so I can get at the value instead of the memory location.
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Mar 27, 2013
Is it possible to store data to CPU memory, if so how much memory can I store and how? Say I wanted to store an array, about 6MB in size?
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Sep 2, 2014
declare
int *p[3];
that gives an array with 3 pointers, but how 3 pointers can have a link in the memory?
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Dec 15, 2013
Let us consider the following two classes:
class case1
{
public:
int n;
float x;
[code]....
Now, let's suppose that I instantiate an array of 100 elements of each class:
case1 c1[100];
case2<20> c2[100];
My question is this: will c2 occupy roughly half of the memory than c1?will the value c1.n be allocated 100 times, while the value c1.n wil be allocated only once?
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Aug 3, 2013
I am having a problem with a small exercise program. The program works the first time through the loop but not the second. It faults on this line:
cin >> *(pint + i1);, with this error: pint <Unable to read memory>.
#include <iostream>
#include <iomanip>
using namespace std;
int main() {
int MAX(5);
int count(4);
int value(MAX);
[Code] ....
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Dec 19, 2013
Suppose if i code like this,
while( true ) {
int x;
// do some thing;
// break on some condition match;
}
whether memory is allocated for ints x one time or each time it hits int x.
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Nov 26, 2014
I have a situation where map elements will be inserted all throughout a continuous loop. I know that there's no reserve function for maps like there are for vectors, but I know exactly the maximum amount of elements there will be in the map, I just don't know the value of each individual map.
Would it be possible if I just inserted the maximum amount of elements in the beginning of the program, and change the value of each/any individual element later on? For example:
std::map<int, std::string> map;
//There will be a maximum of 200 elements in this map
for (int i = 0; i < 200; i++) {
map[i];
}
//Change the value of individual elements as I wish
Is it more efficient than initializing on declaration if initializing will be done often?
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