C/C++ :: Implementing Dfa For A Binary String With At Least Two 0 After Every 1?

Feb 24, 2013

i want to implement dfa that accepts the binary string with at least two 0's after every 1 .....

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C/C++ :: Implementing A Binary Search Tree?

Mar 20, 2014

I'm working on a programming homework that asks us to implement all the functions of a Binary Search Tree using templated classes. I'm almost done with it but I'm sort of stuck with the last part which is the `search` function. For this part the homework asks for the following requirements

Quote

Node<T>* search(T value, Node<T>* subtree)

if the current node's value is the one we're search for, return a pointer to itif the current node's left and right subtree's are empty (both m_left and m_right are looking at nullptr) then return the nullptr to indicate we didn't find the valueif the value is less than the current node's value, return the search of the left subtreeif the value is greater than or equal to the current node's value, return the search of the right subtreeMake sure to only traverse a subtree if it's not null

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C :: Segmentation Fault While Implementing Binary Search Tree

Feb 25, 2015

A part of the problem I am trying to solve includes constructing a binary search tree from a sorted array. When ever I try to implement the same, it results in a segmentation fault.

Code:

#include <stdio.h>#include <malloc.h>
#include <stdlib.h>
struct BSTNode{
unsigned long long int data;
BSTNode* left;
BSTNode* right;

[Code]...

The Seg fault happens in the function sortedArrayToBST().

Please ignore any unused variables as they are for future use.

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Visual C++ :: Binary Search Tree - Implementing Insert Function

Nov 18, 2013

I am unable to implement the insert function properly,every time i run the program i just get the first value and name,i am not getting other Id's and name.

Code:
"(Header File)"
#include <iostream>
#include <string>
using namespace std;
class node {
public:
int ID;
node (string StudentName, int IDNumber) {

[Code] ....

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C :: Compare String User Input With A String In Binary

Jul 14, 2014

I have problem with string compare. I want to compare the string user input with a string in binary. And I don't know how to do it. Problem in function login();Here is the code: And you also can download file in attachment too..

Code:

#include<conio.h>#include<dos.h>
#include<stdio.h>
#include<process.h>
#include<string.h>
char nsb=1;
char ch, password[20], passlogin[20], inputpass[20], checked[20];
FILE *fp;
}

[code]....

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C++ :: Binary Char Pointer Into String

Jun 12, 2013

Is there a more simple method to copy Buf into str? Buf is a binary string.

Code:
void function(string & str) {
int iWholeSize = 512;
char * Buf = new char[iWholeSize];
.... operations on Buf
string s(Buf, Buf + iWholeSize);
str = s;
}

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C :: How To Read String From Binary Files

Sep 6, 2013

I have a structure stored in a binary file, now I want to read each string from it (or line), can I do that using fgets?

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C :: Binary Search With String Algorithm

Oct 3, 2013

I'm trying to use the biSearch function to search for a keyword in the dictionary.

Code:
int biSearch(Dict DictEntries[MAXENTRIES],int start, int finish,char *keyword) {
int mid = (start+finish)/2;
int index = strcmp(DictEntries[mid].key,keyword);
printf("%s=%s
",DictEntries[mid].key,keyword);

[Code] ....

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C++ :: Binary Search Of String In Array Of Objects

Oct 20, 2013

I need to search for a string in an array of objects, this is what I have but it does not seem to work, it always gives me the second string in the array instead of the one that i search for.

void binarySearch(Student S[], string name) {
int first = 0;
int last = 9;
int middle;
int position = -1;
bool found = false;

[Code]...

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C++ :: Write Struct With String In Binary File

Jan 11, 2015

I have a structure :

struct Entrainement{
string muscleCible, nom, unitesObjectif;
double objectifActuel, dernierObjectif, objectifInitial, capaciteInitiale, progression[10];
};

and I want to write in a binary file the structure. The following works perfectly....

(*pointeurFichierEntrainementBin).write((char*)&exercice, sizeof(Entrainement));

except when the string exceed 11 characters. I guess it's because it has to pick a fixed sized for the string? but what if I want to always be able to have string up to 200 character? because now I can't exceed 11..I know writing a string with c_str() works, but I would like to write/read the structure in one shot.

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C++ :: Generate A Binary String Based On Hex Data

Apr 23, 2013

Generate a binary ascii characters(weird character ) based on Hex:54313032202020303030 data in C++

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C :: Convert Decimal Number To Binary And Store It In A String

Apr 16, 2014

I want to convert a decimal number to binary and store it in a string so that I can use that binary output for later computation. Here is what I did

Code:
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
void main()

[Code] ....

​Now as you can see that all the binary output is in a[] but how do I get it into a string so that I can use something like printf("%s",string) and get the binary output ?

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C++ :: Check Parameters Of Binary String Before Converting To Dec Values

Feb 9, 2015

I'm fairly new to C++ and programming in general and I'm trying to get a program to check the parameters of a binary string before converting that string to dec values. I have the user input 'num' line 39 - 42, but I want to reuse that same value in the 'void bin_to_dec()' function. Is there anyway I can use the same variable between void functions?

13 #include <bitset>
14 #include <sstream>
15 using namespace std;
16
17 void dec_to_bin(){
18 string mess;

[Code] ....

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C++ :: Storing A Class With String Members Into Binary Files

Nov 17, 2014

Im trying to make a c++ program for a school project, and i need to store the information into binary files, but I'm having some problems trying to store a class with string members, for example:

class whatever{
protected:
string name;
public:
(List of functions)
}

But if I do that, my code just dont work when I write and read a binary file, but if I change the string to char array, for example:

class whatever{
protected:
char name[20];
public:
(List of functions)
}

It works good, so I wanted to know if there's some way to store a class wiht strings in binary files, or what am I doing wrong?

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C++ :: Separate Binary String Every 4 Characters - How To Add Spaces To Output

Sep 28, 2014

I want to separate this binary string every 4 characters..I am trying to get a better understanding of how variables are stored in memory and I am looking at their binary address for a pattern..I see a pattern for the last 4 bits

#include <iostream>
#include <bitset>
int main() {
using namespace std;
int x[100];

[Code] ....

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C++ :: Combine Multiple Vector Containing Binary Data To String?

Mar 16, 2012

Two questions:

1. I have some vector<unsigned char> containing binary data. I would like to combine them into one std::string. How is the correct way to accomplish this?

This is my best guess for sample code:

Code:
vector<unsigned char> data; //conatins some data
vector<unsigned char> data2; //contains more data
string temp(data.begin(), data.end());
temp.append(data2.begin(), data2.end());

Will this code work with binary data, or will it null terminate?

2. A similar problem.. I have some unsigned char* variables, and I want to combine them into one std::string. How can I accomplish this? will the member append() work here? or will it null terminate? Something like:

Code:
unsigned char* data; //conatins some data
unsigned char* data2; //contains more data
string temp(reinterpret_cast<const char*>(data));
temp.append(string(reinterpret_cast<const char*>(data2)));

Will the above sample code work without null termination?

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C/C++ :: Implementing T9 Using A K-ary Tree?

Dec 17, 2014

I'm trying to implement a T9 (predective text) project in c++ using k-ary Tree.

I would like to understand how can I add the words in the Tree and how can I display them later.

inside each node of the tree I have a linked list (for the words) and a vector of pointers to access the next node

Here are my structs :

struct NodeList{
string data;
NodeList * next;
};
struct List{
NodeList *head;

[code].....

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C++ :: Implementing Adjacency List?

Mar 1, 2014

Today I am refining my skills on graph theory and data structures. I decided to do a small project in C++ because it's been a while since I've worked in C++. I want to make an adjacency list for a directed graph. In other words, something which looks like: 0-->1-->3 1-->2 2-->4 3--> 4-->This would be a directed graph with V0 (vertex 0) having an edge to V1 and V3, V1 having an edge to V2, and V2 having an edge to V4, like this:

V0----->V1---->V2---->V4
|
|
v
V3

I know that in order to do this, I will need to create an adjacency list in C++. An adjacency list is basically an array of linked lists. Okay, let's see some pseudo C++ code:

Code:
#include <stdio>
#include <iostream>
using namespace std;
struct graph{

[Code] ....

This pseudocode is currently far from the mark. And that is what -- pointers and structs in C++ have never been my strong suit. First of all, this takes care of the vertices that a vertex points to -- but what about the vertex itself? How can I keep track of that vertex? When I loop over the array, it will do me no good to only know what vertices are being pointed to, rather than also knowing what points to them. The first element in each list should probably be that vertex, and then the elements after that are the vertices it points to.

But then, how can I access this first element of the list in my main program?. I would like to be able to loop over this adjacency list to do some cool things with graphs. For example, to implement some graph theory algorithms (sorts, shortest paths, etc) using the adjacency list representation. (Also, I had a question about the adjacency list. What is different than just using a list of arrays? Why can't I just have a list with an array at each element in the list?)

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C :: Implementing GUI On Linux Platform

Jul 6, 2014

I am an experience C programmer but never implement GUI.

I need to make a demo implementation that will be run on Linux and will implement GUI.

I searched the WEB and found lot of information, among is implementing the GUI in HTML and run the API through web browser.

How can I make such implementation in C?

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C++ :: Implementing Ksmall As A Function

Mar 19, 2013

Implement ksmall as a C++ function. Use the first item of the array as the pivot. This is what I have so far, but everytime I compile it crashes ....

#include <cstdlib>
#include <iostream>
using namespace std;
int kSmall(int k, int anArray[], int first, int last);

[Code] ....

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C++ :: Implementing Stack Using Class Template?

Dec 5, 2013

The following program is designed to demonstrate class templates. The program will evaluate postfix expressions input to the console by pushing them in a stack, and then popping them and evaluating them as such, (ex. entering 3 4 + would equal 3+4 = 7).

The code is below. We are not to modify it, but to fill in the blanks, the places filled in indicated with two asterisks for a line, and one on each side for a part of a line. If I didn't know what to enter (if anything), I put three ?s. If you want to copy and compile for yourself, look for all the *s and ?s.

1) I'm turning up all sorts of errors in the main program file (prog5.cpp) having to do with stacktype.cpp. It has been removed from the program, as it is included at the end of stackType.h. Most of them are "cannot convert 'this' pointer from StackType to StackType<stack> &'. How do I fix that?

2) The program supposedly lacks a default constructor, and it keeps turning up that 's' is an array of unknown size (do I call StackType or stack or what?).

stackType.h Code: #pragma once// Catherine Stringfellow and Trey Brumley
// A Stack is a data type, which stores values in an order where values are added to the top of the stack when pushed,
// and when popped, remove and return the value from the top of the stack.
// Class specification for Stack ADT in file StackType.h
using namespace std;
static const int MAXITEMS = 50;

[code].....

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C :: Implementing Custom Behaviour But Something Fails

Jan 2, 2015

I am creating a special struct with unknown functions. I use this approach:

Callbacks.h Code: #ifndef CALLBACKS
#define CALLBACKS
struct Callbacks;
struct Callbacks* getNewCallback();

[Code]....

When I ran it only the calls from doers array is called 7 times normally, and donters only one time. Why is that? When I call doers from the second loop, it prints the doers functions again....and only one call to donters is made to the first static inline donter functions __dont1()...

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C :: Implementing Selection Sort Algorithm

Jun 14, 2014

So i'm trying to implement the selection sort algorithm and it seems that the code is fine but...

Code:
#include <cs50.h>
#include "helpers.h"
void
sort(int values[], int n) {
// TODO: implement an O(n^2) sort

[Code] ....

I keep getting these errors and i don't understand why:

/usr/lib/gcc/x86_64-linux-gnu/4.6/../../../x86_64-linux-gnu/crt1.o: In function `_start':
(.text+0x20): undefined reference to `main'
collect2: ld returned 1 exit status

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C++ :: Direction On Implementing Alegrabic Functions

Apr 30, 2013

implementing an algebra function.(a+b)(a-b).does c++ support this sort of function.Did a quick search on google and all of them suggested using libraries like boost. is there anyway to do this without a library?

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C++ :: Implementing Stack Data Structure As ADT

Mar 7, 2014

So I've been working on implementing a stack data structure as an ADT, the program compiles, but when I try and push elements on top of the stack, for some reason the stack is full.

#ifndef H_stackADT
#define H_stackADT
template <class Type>
class stackADT {
public:
virtual void initializeStack() = 0;
virtual bool isEmptyStack() const = 0;

[Code]...

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C++ :: Implementing Collision Detection Correctly

Sep 10, 2014

I'm making a 2D Terraria-like (side-scrolling RPG with destroyable blocks) game with SFML 2.1, and I have no clue how to correctly implement collision detection. Meaning that I have been successful at making it work, but it's not clean and definitely not dynamic.

By example, I mean design wise. What parameters should collision functions take? Where should these functions be located? The same 2 questions for collision reaction. Since I have multiple things that need to collide with each other (player with enemy, player with items, enemy with items, enemy with enemy, player with player, etc...), and the world has to be treated differently, things get complicated. There is no block class, just a vertex array, so collision with the world is based purely on coordinates taken from that array in the world class, which, considering it's the world and not something like a player or an enemy, doesn't inherit from the same base class that they do.

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